Author Topic: What does this mean  (Read 7743 times)

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Offline Goober5000

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Re: What does this mean
Not necessarily.

 

Offline Legate Damar

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Re: What does this mean
So what do I do then?

 

Offline Goober5000

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Re: What does this mean
If the problem still exists, then open a Mantis bug, mark it as private, attach the mission, and assign it to me.  I'll take a look at it.

 

Offline Legate Damar

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Re: What does this mean
I've never used the Mantis thing before... sorry to sound like a noob but how do I do that

 
 

Offline Legate Damar

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Re: What does this mean
What do I write for Platform, OS, and OS Version? I'm guessing Windows and Windows Vista for the latter two, but I don't know what the first one means.

Also if you want a copy of the mission to try to run it and get the bug, you won't be able to because the mission has a lot of unreleased assets that you would need in order to play it. Is that a problem?

 

Offline Goober5000

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Re: What does this mean
Platform is a vague term that could mean either operating system or processor type (brand, 32 vs. 64-bit, etc.)  You can leave that blank.

And yes, the unreleased assets would be a problem.  Save a copy of the mission, and then change the ship and weapon classes to retail types.

 

Offline Legate Damar

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Re: What does this mean
Okay, while I'm at it I'll also censor the spoilers and stuff.

 

Offline Legate Damar

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Re: What does this mean
I tried changing it in FRED to use only retail stuff but I keep getting this error now:

Unable to find WEAPON_LIST_TYPE string "ÿÿÿÿ" in stuff_int_list

Many possible sources for this error.  Get a programmer!

ntdll.dll! KiFastSystemCallRet
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! Warning + 430 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! stuff_int_list + 596 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! parse_common_object_data + 949 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! parse_object + 1481 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! parse_objects + 192 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! parse_mission + 500 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! parse_main + 449 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! mission_load + 215 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! game_start_mission + 184 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! game_enter_state + 462 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! gameseq_set_state + 310 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! game_process_event + 242 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! gameseq_process_events + 152 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! game_main + 782 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! WinMain + 330 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_6_14_RC6_DEBUG_NO-SSE.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes

 

Offline Goober5000

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Re: What does this mean
Okay, while I'm at it I'll also censor the spoilers and stuff.
As I said before, you can mark the bug as private.  This ensures that only you and the SCP staff will be able to view it.


I tried changing it in FRED to use only retail stuff but I keep getting this error now:

Unable to find WEAPON_LIST_TYPE string "ÿÿÿÿ" in stuff_int_list
Well, for the time being, open your mission in Notepad and replace ÿÿÿÿ with a retail weapon.

 

Offline Legate Damar

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Re: What does this mean
Okay, I'm no longer getting the error, but now the game is just crashing whenever I try to run the mission.

Log attached.


[attachment deleted by a ninja]

 

Offline Goober5000

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Re: What does this mean
For future reference, this is how you report a bug.

Please follow directions next time; we could have gotten it fixed 12 days faster.

  

Offline mjn.mixael

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Re: What does this mean
Now I feel like my life meant something!

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Freespace Upgrade Project See what's happening.

 

Offline Legate Damar

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Re: What does this mean
I said I tried to submit it but my version of the mission using non-modded assets kept crashing and I couldn't figure out how to fix it. Is the bug fix going to be in a new build or something?

 

Offline Goober5000

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Re: What does this mean
Well, if you can't reproduce the bug with non-modded assets, then we often won't be able to.  Fortunately, mjn.mixael stepped in and provided a mission.

The bug fix will be in 3.6.14 and any new trunk builds.
« Last Edit: May 19, 2012, 04:58:48 pm by Goober5000 »

 

Offline Legate Damar

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Re: What does this mean
It's not that I couldn't reproduce the bug, it's that the non-modded version of the mission wouldn't run at all, it just crashed