Author Topic: Lateral afterburners  (Read 8015 times)

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Offline Legate Damar

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Lateral afterburners
Possible or not?

And what about dorsal/ventral thrusters? Sort of like how in Descent you could slide in any direction.

 
Re: Lateral afterburners
Well, side thrust is possible, although I'm not so sure about afterburners, you would have to look at the ships.tbl page on the wiki.

 

Offline Legate Damar

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Re: Lateral afterburners
I know about lateral thrust, I mean afterburners. I didn't see a way to add them on the table so I figured the code could be modified for it maybe.

 

Offline Dragon

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Re: Lateral afterburners
It's possible. Note, you've got three values on +Aburn Max Vel:
The first two control the sidethrust speed while afterburning. Note, it won't change the acceleration, just maximum velocity. Or so I think.

 
Re: Lateral afterburners
And what about dorsal/ventral thrusters? Sort of like how in Descent you could slide in any direction.
Sorry I should have specified that by side thrust I actually meant that any side of the ship could be given thrust capabilities. My bad :).

EDIT - ninja'd

 

Offline Legate Damar

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Re: Lateral afterburners
It's possible. Note, you've got three values on +Aburn Max Vel:
The first two control the sidethrust speed while afterburning. Note, it won't change the acceleration, just maximum velocity. Or so I think.

Well I was thinking something like if a missle is heading right for me from the front at the last second I could burn to the side and avoid it. Would make for an interesting tactic.

 

Offline JGZinv

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Re: Lateral afterburners
why not just make faster lats then?

you really want another key set to press?
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Offline Legate Damar

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Re: Lateral afterburners
Just wondering if it could be done. Then maybe incorporate it into the AI for more challenging enemies.

  
Re: Lateral afterburners
Impractical, when one considers how afterburn actually works.
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Offline Droid803

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Re: Lateral afterburners
low accel time lateral thrust is already very good for dodging missiles, and pretty damn annoying on the AI. No need for AB.
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Offline General Battuta

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Re: Lateral afterburners
Impractical, when one considers how afterburn actually works.

Really? Do you think reverse afterburners should be taken out of the engine too? Be very careful when making arguments based on realism.

 

Offline Nuke

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Re: Lateral afterburners
i think the thrusters get boosted when the burners are on, but im not sure. its been awhile since i messed with that stuff.

Impractical, when one considers how afterburn actually works.

Really? Do you think reverse afterburners should be taken out of the engine too? Be very careful when making arguments based on realism.

to really nitpick i dont think afterburners would work in space at all. they require bypass airflow and **** like that. ive always been of the opinion that "afterburners" are just an affectionate nickname for whatever kind of engine boost technology that the fs universe uses. if the engines are something like nuclear-electric (we know fighters have reactors of some sort), then "afterburner fuel" is actually a capacitor bank, that stores a charge for temporarily boosting the thrust output of the engine. spin this into your technobabble however you see fit.
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Offline z64555

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Re: Lateral afterburners
Tachyon's afterburner stored a small amount of engine plasma into a compact containment vessel. The craft's power system would sap a bit of engine power while doing so, and you could control how quickly the vessel was charged/ how slowly your craft moves until it's charged.

The burn key, would inject the contained plasma into the exhaust of the engines, thereby increasing the amount of matter being ejected from the nozzles and (theoretically) increase the amount of thrust quite a bit.
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Offline jr2

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Re: Lateral afterburners
Yeah, conventional craft today take advantage of the fact that there is still plenty of unused oxygen in a jet exhaust -- so they inject more fuel into the stream and ignite it, producing more thrust.

 

Offline Droid803

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Re: Lateral afterburners
I don't see how this as any bearing on the topic of lateral "afterburning" in space at all.
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Offline headdie

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Re: Lateral afterburners
I don't see how this as any bearing on the topic of lateral "afterburning" in space at all.
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Offline mjn.mixael

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Re: Lateral afterburners
I don't see how this as any bearing on the topic of lateral "afterburning" in space at all.
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Offline jr2

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Re: Lateral afterburners
Err.  I'd rather just attribute all that as fan chatter.  :rolleyes:  I don't think anyone was actually suggesting it not be done in FS, except perhaps G0atmaster (and he might have been talking about how the afterburner actually works in the engine or the AI or FS, not r/l)

 
Re: Lateral afterburners
Hearing on this topic reminded me of the Quick Boost thrusters on Armored Cores in the 4th generation. Primarily a means of jinking and dodging as well as stopping momentum. I've always imagined such a technique used in FS2, dunno how good it would be considering the AI will likely not be able to perform such things with any sort of skill. Either way I'm pretty sure this is about a sudden near instantaneous boost in a direction, so frankly I'd not push up the normal lateral thrust acceleration values alone cause it would be rather perverse considering I strafe all the time.
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Re: Lateral afterburners
Space afterburners =/= aircraft afterburners.

Assuming that FS2 ships use some type of plasma exhaust (which given that fusion reactors are alluded to, it is more than likely that this is the case), then all you really need for afterburners is to shoot MORE PLASMA through the engine, or perhaps heat the plasma hotter to eject it faster - both of which can be done from a dedicated reserve of charged plasma or a giant capacitor bank. That explains the little afterburner bar. When the plasma accumulators/capacitors are empty, you just need to recharge them. The on-board reactor takes care of that.

Chemical-burning rocket afterburners wouldn't function like this in the slightest.

If there are engines on the front/sides/top/bottom of the ships to maneuver and steer, then there is no real reason that lateral or reverse 'afterburners' are impractical. Calling it 'afterburner' is a little bit of a nomenclature error methinks, if they really are plasma thrusters - a more proper term would be 'overload' or 'overcharge'. It is very obvious that afterburners make things go faster, which is most likely why volition called it afterburner. It's instantly familiar to everyone.

My Singularity mod features lateral thrust and reverse thrust at half normal forward speed - because those thrusters are smaller. Forward is the obvious direction for afterburners. Backwards isn't much of a stretch. Full slide afterburners would require some pretty awesome maneuvering jets though. Although this part is really just personal preference for some semblance of realism along with the rule of cool.
« Last Edit: May 06, 2012, 02:30:21 pm by StargateSpankyHam »
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