So, the Leviathan shoots down a cruiser full of Tasoths. This will actually be something that, while normally considered commonplace in X-COM games, we've never done before: a combined interception and recovery mission.
The aliens must have some kind of cultural prohibition against looking directly at enemy transports or something, since a lot of them don't do it. This Tasoth, for example, got shot in the back by Dekker because it wasn't looking at the transport, but didn't turn around to defend itself. Then as Veers' Sonic Cannon round flew past its head it still didn't turn around. Finally ZekeSulastin shot it again, killing it.
Goober spotted, dropped to one knee to fire, and shot this one in the chest. It wasn't nearly as sturdy as the other one was and went down dead. Veers makes up for his earlier mistakes by getting the one hiding behind it.
Zeke takes a reaction shot which misses, but nails the alien after it blows its own chance and the turn changes.
Goober reaction-shots a Tasoth that runs out the hulk of the downed ship. Damn guys, even Squad 1 isn't quite this quick on the trigger.
Another kill for Zeke, his third of the mission, against a Tasoth which for some reason decided to grenade the corpse of its buddy, and itself
. What is with aliens not getting how to use grenades?
Sandwich engages a Tasoth but hits a wellhead...whose explosion for some reason actually kills the Tasoth. Inconsistent results from shooting piping again.
The last one standing is engaged by Dekker, Veers, and Zeke, but only Veers actually hits it and it stays standing. Rather than accomplish anything with its great luck, the Tasoth goes berserk and shoots the landscape while spinning around on one heel. Dekker misses again on the next turn, but Zeke brings it down.
We had three different Dreadnaughts show up with base attack orders, but because their scouts all got killed or looked in the wrong places, none of them ever approached an HLPX-COM base and we didn't have to send anyone out to engage them.
The little guys just keep on coming, and Leviathan 1 keeps shooting them down. A second Tasoth cruiser.
One of the Tasoths Sonic Pulser'd everything. The grenade actually landed on the Leviathan's wing, but the combination of some distance and Mag Ion Armor prevented anyone from being hurt. Even the tank isn't.
The Tasoth made the mistake of standing where we could see them after tossing the grenade. SpardaSon22 takes them down.
Lots of incoming fire, at least three sources. SpardaSon22 took a hit in the chestplate but his armor didn't breach. Three people returned shots but nothing hit. Backslash begins the cleanup process by killing this one.
SpardaSon tosses a grenade in the direction of his own opponent's hideyhole. z64555 adds a second grenade; one improvement in our gear and technology since the FAW is we managed to rig both our Magna-Blast and Sonic Pulser grenades not to fratricide each other.
Goober5001 gets the Tasoth that fired at him earlier.
The grenades go off, the Tasoth there is killed, and we win. Game over, alien guys.
Next time Squad 3 goes out, and it will likely be soon, they will have yet another tank accompanying them, although this time not as a bodyguard but for field testing.
Meet the Spoonzerkampfwagon VII, the Sea Lion. It uses a weapons system similar to the Disruptor Pulse Launcher for maximum firepower, but we have questions about its practical battlefield uses and especially its low available ammo supply. Combat testing will help resolve them.
And as we've spotted a medium "Hunter" UFO, which is actually our first detection of a medium-sized UFO yet, over Finland and dispatched Leviathan 1 to engage it, we'll soon find out.