Author Topic: 3.6.14 fps issues when ships jump in  (Read 1854 times)

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3.6.14 fps issues when ships jump in
First of all, sorry if this post is in the wrong place or if this has already been solved; this is my first post on here.
I tried to upgrade to 3.6.14 RC6, but whenever a ship jumps in, the framerate slows right down, then returns to normal after the warpin sequence completes.
I'm not using MediaVPs and am using a Samsing RV511 with 2.53Ghz CPU and 5.5g as my launcher.
Anyone got any ideas?

 
Re: 3.6.14 fps issues when ships jump in
Your log file please. Also, when did you last update the drivers for your graphics card?

 
Re: 3.6.14 fps issues when ships jump in
Log file attached. Also as the computer is less than three months old,  the graphics drivers have not been updated.

[attachment deleted by a ninja]

 

Offline Yarn

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Re: 3.6.14 fps issues when ships jump in
Also as the computer is less than three months old,  the graphics drivers have not been updated.
Have you double-checked that they're up to date? New computers sometimes, if not often, include outdated drivers.

Code: [Select]
Found root pack 'D:\Games\FreeSpace2\mv_core.vp' with a checksum of 0x5e2f9ee7Delete this file.
"Your fighter is running out of oil.  Please check under the hood and add more if necessary"
--strings.tbl, entry 177

"Freespace is very tired.  It is shutting down to get some rest."
--strings.tbl, entry 178

 
Re: 3.6.14 fps issues when ships jump in
I've double checked with Intel: my graphics drivers are up to date.

 

Offline Yarn

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Re: 3.6.14 fps issues when ships jump in
Have you deleted mv_core.vp from D:\Games\FreeSpace2 yet?

If deleting that file doesn't solve the problem, be sure to post another log.
"Your fighter is running out of oil.  Please check under the hood and add more if necessary"
--strings.tbl, entry 177

"Freespace is very tired.  It is shutting down to get some rest."
--strings.tbl, entry 178

 
Re: 3.6.14 fps issues when ships jump in
I deleted it- now my weapons are screwed up and also, now when capital ships explode it also slows the framerate.

 
Re: 3.6.14 fps issues when ships jump in
New log file attached.

[attachment deleted by a ninja]

 

Offline The E

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Re: 3.6.14 fps issues when ships jump in
Try again with the -noglsl commandline flag (In the launcher under troubleshoot->Disable GLSL support). Reason being that Intel chipsets have absolutely crappy GLSL shader handling.
Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis

 
Re: 3.6.14 fps issues when ships jump in
That's done it! Thanks, E.
Should I restore mv_core.vp then?

 

Offline The E

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Re: 3.6.14 fps issues when ships jump in
Weeeell....

You can play with the mediavps, but please please please follow the install instructions for them. Under no circumstances should you place files from the mediavps (or any other mod) in the root FS2 folder.
Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis

 
Re: 3.6.14 fps issues when ships jump in
Ah.
So it did belong to the mediavps (i deleted them all, or so I thought.)
Would GLSL problems slow the frame on the media vps too?

 

Offline AV8R

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Re: 3.6.14 fps issues when ships jump in
Weeeell....

You can play with the mediavps, but please please please follow the install instructions for them. Under no circumstances should you place files from the mediavps (or any other mod) in the root FS2 folder.

I'm confused - I have a number of vp files in my FreeSpace2 root folder (smart, sparky, tango, warble, etc). Are they not supposed to be there? Should they be in the \mediavps_3612 folder instead?

I'm confused since the Turrey installer placed them there.  :confused:

 

Offline The E

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Re: 3.6.14 fps issues when ships jump in
Here's a list of .vp files that should be in the root directory. EVERY OTHER VP FILE is, by definition a mod file, and does not belong there.

Code: [Select]
Searching root pack 'D:\FS2\FS2OGGcutscenepack.vp' ... 10 files
Searching root pack 'D:\FS2\multi-mission-pack.vp' ... 110 files
Searching root pack 'D:\FS2\multi-voice-pack.vp' ... 307 files
Searching root pack 'D:\FS2\root_fs2.vp' ... 157 files
Searching root pack 'D:\FS2\smarty_fs2.vp' ... 10 files
Searching root pack 'D:\FS2\sparky_fs2.vp' ... 3027 files
Searching root pack 'D:\FS2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'D:\FS2\stu_fs2.vp' ... 2355 files
Searching root pack 'D:\FS2\tango1_fs2.vp' ... 32 files
Searching root pack 'D:\FS2\tango2_fs2.vp' ... 15 files
Searching root pack 'D:\FS2\tango3_fs2.vp' ... 10 files
Searching root pack 'D:\FS2\warble_fs2.vp' ... 52 files
Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis

 

Offline AV8R

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Re: 3.6.14 fps issues when ships jump in
I don't have those first three on your list. Did they perhaps come with a mod I don't have installed (I only have FS1, FS2, ST:R, Awakenings, Cardinal Spear and Destiny of Peace).

 

Offline Jeff Vader

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Re: 3.6.14 fps issues when ships jump in
The first one is just the cutscene .vp. If you have your (FS2) cutscenes somewhere or don't care about them at all, ignore that file. The second and third are multiplayer files. If you don't plan on playing multiplayer, you don't need them.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline AV8R

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Re: 3.6.14 fps issues when ships jump in
The first one is just the cutscene .vp. If you have your (FS2) cutscenes somewhere or don't care about them at all, ignore that file. The second and third are multiplayer files. If you don't plan on playing multiplayer, you don't need them.

Yep, i've got the OGG cutscenes so that's covered and no, I don't play multi-player, so these files are inconsequential. Thanks for the clarification.