Author Topic: Brainstorming for fun: First Batch of Random Ideas (as promised)  (Read 5644 times)

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Brainstorming for fun: First Batch of Random Ideas (as promised)
Yes, I do actually just brainstorm up and think out ideas like this on a broad range of subjects (though usually military/war-related, real or fictional) for fun. Usually as something like an intellectual exercise. However, BP has enamored me with its great story, feel, setting, and gameplay, so it's received more than its typical proportion of ideas of late.

I asked if the developers/forum-goers wanted me to post any of them, and was encouraged to do so, so here they are. It's going to be a bit messy (some of them are quite lengthy, and organized for OneNote, not a general forum post), but I figured it was a bad idea to make a separate thread for each.

NOTE: I'm not assuming that these are good ideas; I'm just putting them out there and letting you guys have at them. They may not be balanced (though usually I tried to make them at least somewhat balanced), as I focused more on the general concepts rather than specifics. Maybe I'll get some fun discussion in the process as a nice bonus. And if one or two are good enough to be implemented, I'll be glad to have contributed.

Triton-based Mass Logistics
Spoiler:
Though more vulnerable to attack than Poseidons, Tritons can carry twice the cargo. In this unique theater of war, mitigating the risk of attack is possible through new tactics.

Depending on how quickly a Triton can recharge its jump drives, and the availability of TAC crates, two options are available regardless of tactics:

   1) Aside from the cargo bays inside the Tritons themselves, cargo will be inside cheap, lightly armored crates. Each crate will have some kind of sufficiently-powerful explosive inside or mounted outside of it. If the Triton comes under threat, it dumps the cargo container and remote-detonates it. The Triton then jumps away. It's much lighter weight also adds to its speed and maneuverability for that time being.
   2) Cargo is carried in the heavily-armored TAC's. Thus, destruction of the cargo requires significantly more effort/resources/commitment on the enemy's part.
   
   
The tactics/system:
   1)  After arriving in Sol, they will be staged in a secure area (potentially even right where they are, if the node is secure), and provided with an up-to-date, encrypted report on the supply/logistics situation of certain battle groups or installations, with the reports cycling between various sets of groups/installations. The specific locations of those battle groups or installations will also be provided; when a battle group is not in a position to accept supplies, they will not be included in that report; because reports continually cycle somewhat random and limited selections of battle groups and installations, a report just by itself cannot provide sufficient, useful intel.
   2) The captain/command staff of each Triton will then decide, independently, where their cargo should be delivered to (and no one else is notified until the transfer begins). Until the resupply operation is complete, the comms officer is closely monitored by the captain her/himself.  It will then jump precisely to its destination, quickly deliver its supplies (potentially even just dropping off its crate and jumping back to the node, leaving on-site Poseidons with fighter cover to finish the job), and then jump back to the node. Upon arrival, its recent course of action is reported by the Triton to Command.
   3) The Triton will then jump back through the Sol-DS node, receive resupply in whatever time frame and manner planned upon (ahead of time or at that moment), and then repeat the process.

The end result is a continuous, fast train of resupply to many major groups of the GTVA military in Sol. This system is NOT a replacement for GTL's, and might not carry particularly important/valuable specific items (like, say, meson reactors), but it DOES provide significant and frequent resupply of more mundane and less expensive, but still important as a whole/in bulk, materiel. This lightens the load on GTL's for some roles/cases/types of supplies, and improves the logistical situation for the GTVA's efforts in Sol at low risk and cost. In terms of enemy intelligence or infiltration operations, there are only two vulnerabilities: the encrypted reports, and the crews of the Tritons themselves.

The former is risk-minimized, and enemy interference is quickly apparent, with only a few Triton deliveries at most being compromised at any one time, and potential strategic gain is limited and generally unreliable in the short windows of opportunity they could be useful for.  If a Triton leaks its destination to the UEF in time for it to be intercepted, the captain (or comms officer) is very likely responsible, allowing for leaks/sympathizers/infiltrators to be found much more easily. They will not be assumed guilty, but they will be subject to thorough and intensive investigation. If a Triton defects wholesale, then most of the crew (or its command staff) must have actively defected as well, making such instances highly unlikely. Only skilled sabotage of the ship's NAV computer would allow for a Triton to end up in enemy territory without such defection.


Any single Triton (or its cargo crate to be delivered) loss would not be very significant. Since they usually only carry general, not-especially-valuable-in-relatively-small-numbers cargo, they can resupply groups in a "random", unplanned fashion; many groups would need (or want) stuff like ship fuel, general ship/fighter components, food, medical supplies, Tempest missiles, Flak ammo, etc. Since both the resupplier and group in need/want of resupply are dealing in general goods, the process can be very decentralized and somewhat randomized, and the risk is very minimal. This, again, lightens the burden on other kinds of resupply/logistics operations.

Hydralisk-class Hunter Killer (This is one of the few where I actually have specific stats, even as a baseline)
Spoiler:
A very specialized ship with a specific purpose: assassinate a key (and usually weak) ship even when an enemy AWACS and ECM is present.

Probably around the size of a large cruiser, it's equipped with a sprint drive and one or two powerful forward beam cannons. Due to the huge power draw of those systems, the rest of the Hydralisk's armament is almost entirely defensive in nature and not energy based.

Point Defense is largely done by missile turrets, equipped with anti-fighter and anti-torpedo missiles. This includes Trebuchets, in order to intercept bombers at range, though if the circumstances allow it, they can be used to target enemy subsystems as well.

It can maintain accurate targeting despite enemy AWACS through the use of a focused, directional LADAR array--thus, it can only accurately target ships within a relatively strict cone of view in front of the ship. However, since enemy ships (including the specific target) can be found visually (and usually with ease),  a Hydralisk can quickly identify strategic targets and maneuver its arrays into position for accurate fire.

This setup also happens to give the Hydralisk significantly increased range compared to other beam cannon setups.

Hydralisks are not cheap, and have very limited utility. However, they are also designed to serve as test-beds for new, experimental reactor and power (network?) designs/technology (as well as sprint drives?). As such, they are few in number, with most of them deployed to the Sol theater. Unless the Hydralisk performs far better than anticipated or circumstances change significantly, the Hyralisk will stick to its very limited production run.

((Maybe they can transmit their targeting data to allied ships, so they can properly target those enemy vessels as well?))


Approximate stats:
Armament:
Aurora-Wake Beam Cannon (1) [[When used with directed LADAR array(s), it has an increased range]]
Standard Flak (4)
FighterKiller (3) [[NOTE: There don't seem to be any modern missile turrets; those would ideally take a FighterKiller's place]]

(Armament Option 2)
Aurora-Wake Beam Cannon (1)
Standard Flak (4)
RAM Turret (2)  [[RAM turrets, based off of their real life counterparts, are point defense turrets that shoot small missiles to intercept incoming enemy torpedoes (cruise missiles in real life) at range. Hydralisks are thus far less vulnerable to bombers and torpedo salvos from capital ships, but that only holds up as long as these turrets aren't destroyed by fighters or enemy weapons. See http://en.wikipedia.org/wiki/RIM-116_Rolling_Airframe_Missile for more details]]

Hitpoints:

68,000

Sentinel-class Craft
Spoiler:
Larger than a heavy bomber, but similarly armored and shielded, these are deployed alongside fighter wings, or in some cases, alongside ships.

They're not designed to destroy enemy fighters, but rather missiles/torpedoes/bombs. However, they CAN serve as moderate area denial for enemy fighters, provided they are backed up by fighter support.

Typically, they're equipped with different arrangements of low-intensity pulse beams, flak turrets, energy-based guns (like those carried by fighters), missile launchers, or gatling guns. Its low cruising speed is made up for by powerful afterburners; these burners take up far less space, but use much more energy than those typically mounted on fighters. Sentinels feature powerful reactors/generators and large heat sinks (which can be modularly swapped out for ammunition storage, when ammunition-based weapons are used), allowing the afterburners to be used when needed, usually at the cost of holding fire on energy-based weapons for the duration.

 One variant of the craft features larger turret mountings, slower/smaller engines, and potentially even less shielding and armor, but equips larger, slightly higher-intensity pulse beams with long range. These beams shoot down enemy torpedoes and anti-subsystem missiles from long range.  The turret mountings are modular, and can be swapped out for additional heat sinks, capacitors, generators/reactors, or quad-turrets of energy-based guns. This variant is designed to defend ships and stations; in cases where one of the large turret mountings is swapped out for quad-gun-turrets, the craft can flip on its axis to defend against enemy bombers/fighters that are at close range--in these cases, the target fighters are inside the effective AA defense bubble , so these Sentinels provide exceptional point defense for ships and installations.

Another, rather novel variant takes full advantage of the Sentinel's highly modular design, and equips it with ECM jamming technology, with powerful directed emitters. The end result is that such a Sentinel can jam a single ship's beam cannon targeting for limited intervals. It can also use that to jam the targeting of a somewhat tightly packed salvo of torpedoes, missiles, or bombers, for a short period of time. After each interval, its capacitors must recharge. Depending on the specific loadout of capacitors, generators/reactors, and emitters, a Sentinel can jam for longer intervals but suffer from longer recharge times, jam for shorter intervals but have faster recharge times, or can jam more than one ship at the cost of shorter intervals and/or longer recharge times. Typically, heavy armor plating is swapped out for stronger shields, as heavy armor would provide little defense against the exposed emitter(s). Regardless, depending on the loadout, Sentinel jammers have shorter intervals or longer recharge times than those fitted on/into ships, making Sentinel jammers supplementary rather than primary to those equipped on ships.

Obviously, Sentinels are far from cheap. They are to be well defended by fighters or AA from ships/stations at all time, and whenever that protection is no longer available, a Sentinel must quickly find new protection, or jump out via its subspace drive. Its large power output can charge its subspace drive rather quickly, but this comes at the cost of powering its weapons, and when charging the drive as quickly as possible, even the engines and shields. They are usually deployed defensively, and kept as save as effectively possible.

Only when the risk is outweighed by the potential reward are Sentinels deployed offensively, and they are always covered by ships or fighter wings when doing so. Because Sentinel weapons are largely automated (but can have targets designated as priority, designated as neutral/friendly, designated as low priority, or be manually put on ceasefire), its crews require comparatively little in the way of training. This is especially important in the face of growing GTVA fighter superiority both in terms of tactics and pilot skill; Sentinels are seeing heavy production and deployment all across UEF space. They can effectively defend against long-range Trebuchet salvos, protect fighters against medium- and long-range missiles, and protect ships and stations from a variety of missile/torpedo attacks, as well as provide invaluable support against enemy beam fire. Cost is thus being somewhat ignored for the time being, while nearly all elite and good UEF pilots are being transferred back home to teach ACM to new or less experienced pilots. Primarily defensive in nature and useful as a deterrent against attack, the First Fleet and Council of Elders approve of its widespread production and deployment as a way to buy time, save lives, protect assets, and give credence to desires of peace and de-escalation of the conflict on both an in-the-field and negotiations level. The development of truly new tactics/military assets that reduce casualties on both a fighter and ship level are also a morale booster, where common knowledge/perception of vast GTVA advantages in fleet size and weapons technology are seen as an area where UEF attempts to catch up are futile.


As it lessens the need for increased production of large warships, the Elders also see the benefit of heavy production of the Sentinel, as more resources can be diverted/directed into their massive, secretive project.

Shuriken Missile
Spoiler:
A low-payload, highly maneuverable, small missile that uses heat seaking guidance. Rather short-ranged, but it makes up for that with high speed. It is notoriously difficult to dodge, and countermeasures must be spammed repeatedly while taking evasive maneuvers in order to completely evade salvos.

The trick is that these missiles are spammed, but are small enough to allow a fighter to rapid-fire them for a somewhat extended duration. Even if no hits are scored, it forces evasive maneuvers and rapid depletion of countermeasures, forcing the enemy fighters to resupply (or be rendered highly vulnerable to missiles).

They are cheap to produce, and have enough versatility to be deployed somewhat extensively in the dogfighting niche. An Aurora or Perseus can equip a bank of these and use them effectively in the event that they end up in a dogfight with skilled enemy pilots; they also make highly effective tools of psychological warfare against less skilled/experienced pilots, where the sight/warnings of two dozen highly maneuverable missiles bearing down on you can have quite the effect.

These missiles are not very powerful; only when faced with a dozen (or when taking even minor damage from a missile is not acceptable) are they a true threat (aside from the psychological effects). Against aces in a dogfight, however, being forced to face down several dozen of these missiles presents a dilemma: evade, spam countermeasures, but potentially leave yourself open if your allies can't effectively cover you, and risk being effectively taking out of the action while doing so, or tank the damage and risk facing the enemy with depleted shields or hull damage.

It also has another, novel use: interception of torpedo salvos. Provided the pilot is within range, she or he can fire off a salvo of these missiles and destroy most or all of the torpedoes in short order; the self-guided heat-seeking missiles will seek out the warheads in quick fashion. However, because of their self-guiding nature, many missiles often end up striking the same bomb (or are detonated by the intercepted bomb's explosion), rendering this method somewhat inefficient, though still useful.

In the hands of the GTVA, this is exactly the kind of leg-up that their prevalent "good" pilots can use to mitigate the rare "masters" and uncommon "expert" UEF pilots. It also proves to be an effective psychological weapon against new and/or inexperienced UEF pilots.

In the hands of the UEF, this helps to keep GTVA fighters at bay, even if only for a short time. They can also help significantly when two formations of UEF and GTVA fighters clash head on; these missiles can be fired in large numbers very quickly, without waiting for an aspect lock--this can force GTVA pilots into evasive maneuvers, giving UEF pilots a tactical opening in the engagement. By extension, they can be used to break up GTVA formations/wings even when lacking the otherwise necessary firepower and/or numbers. The missiles can also help somewhat against torpedo/bomb salvos, provided a fighter is near enough.

Diplomatic: Avoiding Scorched-Earth
Spoiler:
A treaty: the UEF will not conduct scorched-earth actions against infrastructure in danger of falling into GTVA hands, but in return, the GTVA cannot use that infrastructure as staging grounds and resupply stations for their Sol operations. Vasudans would monitor it/enforce it. GTVA could not conduct its own scorched-earth actions, either, however.

The UEF agrees because they want to de-escalate the war, prevent further moral and morale damage to themselves, set up some kind of diplomatic precedent for peace/cooperation/negotiation, and because they're that desperate. It also saves tens of thousands of civilian lives, and lessens the burden of evacuating those lives in a rush (and protecting said evacuation, at the cost of military lives and assets).

The GTVA agrees because they've already got a good logistic foothold in Sol, and things are going pretty well for them as is. They also want to preserve as much of Sol's infrastructure and industry as possible, so this significantly helps in that regard. It also improves (or at least improves its perception of) its own moral standing in the war, and makes it easier to sell back home (keeping infrastructure and industry intact, preserving civilians lives, etc.). As for the clause about it not being allowed to conduct its own scorched-earth actions, they don't see it being a problem--the likelihood of losing more than a few insignificant things is small, anyway.


I'm not sure if the spoiler tag function worked here. Or how to make it work. I can't really make sense of it.

Well, what do you think? Any of them worth a second thought? I'd really appreciate any feedback, regardless :)
Delenda Est delenda est.

(Yay gratuitous Latin.)

 

Offline Aesaar

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Re: Brainstorming for fun: First Batch of Random Ideas (as promised)
I had a similar idea to your Hydralisk.  GTC Theia, single MBlue, two STerPulse, 35000 - 40000HP.  Ultimately, I thought it was just too vulnerable to attacks by strikecraft and just not well armed enough to be worth splitting production with the Hyperion.  Your Hydralisk is basically a corvette version of that, and it overlaps with the Chimera and Bellerophon to an incredible degree, and it would be mostly useless outside of the current conflict (which is nearly over).  Sprint drives can already be mounted on the aforementioned corvettes (as proven by Serkr Team), so what's the point?

Triton-based Logistics are pretty much the way logistics were handled before the Anemoi entered service (except without the extreme secrecy or autonomy), and it's almost certainly still done that way for bringing supplies to, say, Artemis Station.

The Shuriken isn't a bad idea.  Seems like a good evolution of dumbfire missiles like the Tempest, but also a good replacement for the ancient Rockeye.  Seems like a GTVA weapon, since the Feds have the Dart already.  Needs another name, though.  Kestros or plumbata or something like that, in keeping with the western culture theme the GTVA has (and shuriken is overused, in addition to being a lame weapon).

At first, the Sentinel sounded like a Cretheus if you gave it an afterburner and replaced its guns with TT2s (or a Custos as is).  Then you added an electronic warfare suite for some reason.  Tries to do way too much for a production light cruiser, IMO.
« Last Edit: May 19, 2012, 10:52:55 pm by Aesaar »

 
Re: Brainstorming for fun: First Batch of Random Ideas (as promised)
I had a similar idea to your Hydralisk.  GTC Theia, single MBlue, two STerPulse, 35000 - 40000HP.  Ultimately, I thought it was just too vulnerable to attacks by strikecraft and just not well armed enough to be worth splitting production with the Hyperion.  Your Hydralisk is basically a corvette version of that, and it overlaps with the Chimera and Bellerophon to an incredible degree, and it would be mostly useless outside of the current conflict (which is nearly over).  Sprint drives can already be mounted on the aforementioned corvettes (as proven by Serkr Team), so what's the point?
Really? I never saw the overlap; the Hydralisk is unique in that it jumps in at range, is capable of detecting/targeting ships in front of it (regardless of ECM/AWACS), and sniping them with a powerful beam cannon, before (likely) jumping out. The Chimera-style corvettes are different; they're hunter killers, yes, but they are NOT capable of effectively targeting enemy ships through AWACS/ECM, nor would they have the range of a Hydralisk's modified beam cannon, and they are not designed from the ground up to utilize the next "generation" of sprint drives, power networking, reactors, or anything LADAR. In addition, a Hydralisk would be still fully capable of operating effectively in a nebula environment. It's possible, from a development standpoint, that Hydralisks could also have limited AWACS/Electronic Warfare capability--something that is only practical because Hydralisks are very limited in production numbers and are essentially testbeds for new(er) experimental tech.

The Hydralisk is also a testbed for experimental technology. In that sense, it's not a mass-production ship like the Chimera, but a tech demonstrator and prototype to gain experience and lessons with regards to these new technologies and tactics. Even if the Chimera is more effective as a Hunter Killer in most situations (like where AWACS/ECM is not present), the Hydralisk prototypes would gather invaluable technical data just from its day-to-day operation, in addition to crew testimony and experience. It's like the difference between a prototype craft deliberately designed from the beginning to test, record, and monitor everything about its operation and a standard aircraft that's ad-hoc equipped with a piece of experimental technology. Even if the latter is just plain more effective, the former provides unique and extremely useful data.

Hydralisks are much smaller (or they should be, at least), and in some ways cheaper (only one beam cannon, and cheap AA defenses). They are not intended for use against frigates or destroyers--at best, it can be used as a supplementary role in those situations--potentially to allow for accurate beam cannon targeting for all allied ships in the area, provided a Hydralisk has the target in its LADAR "sights".

As for their vulnerability to strike fighters--yes, true. However, they are supposed to jump out (sprint drives, remember, and one of the new technologies this class is designed to test; it could be a new/updated version of the highly experimental jump drives of the Atreus and Serker team) before they come under threat from them, and the RAM turrets help protect against torpedoes/bombs. Ideally, you'd also provide a bit of fighter cover for a Hydralisk as well.

Also, remember: the Hydralisk is NOT a mass-production craft (or at least, it is not intended to be; a new version/variant may be planned in the future if the prototype proves unexpectedly successful). Only a relative few are built, so there's no need to split production with Hyperions (which, as I hear, are not very good anyway).

Quote
Triton-based Logistics are pretty much the way logistics were handled before the Anemoi entered service (except without the extreme secrecy or autonomy), and it's almost certainly still done that way for bringing supplies to, say, Artemis Station.
I'll take your word for it; I never heard about it, but sure. This plan is specific for the Sol theater; so its differences are an ad hoc solution here. Nothing revolutionary, but perhaps still useful.

Quote
The Shuriken isn't a bad idea.  Seems like a good evolution of dumbfire missiles like the Tempest, but also a good replacement for the ancient Rockeye.  Seems like a GTVA weapon, since the Feds have the Dart already.  Needs another name, though.  Kestros or plumbata or something like that, in keeping with the western culture theme the GTVA has (and shuriken is overused, in addition to being a lame weapon).
Thanks! Glad to see at least one of the ideas has merit. As for the name--it's actually very fitting, despite the name "Shuriken" being overused. Shuriken are intended to be distractions and tools of psychological warfare; in reality, they rarely do much damage. However, in sufficient numbers, they can do significant damage (mainly if they hit a vital or vulnerable area, or if enough of them sticking out of your body is debilitating). So it's fitting, I think. I can definitely come up with other names, though, if you'd like. I'd love to, really.

Quote
At first, the Sentinel sounded like a Cretheus if you gave it an afterburner and replaced its guns with TT2s (or a Custos as is).  Then you added an electronic warfare suite for some reason.  Tries to do way too much for a production light cruiser, IMO.
Woah woah woah, no. I think you really misunderstood this concept. It's not a light cruiser at all; it's nowhere near that size, either. It's larger than a heavy bomber, but smaller than a light cruiser. Maybe closer to a resupply ship (like the http://www.hard-light.net/wiki/index.php/GTS_Hygeia) in size.

It's extremely modular; you only equip an EW (electronic warfare) suite if that's the kind of mission you're conducting with it. In order to do that, you need to remove the (again, modular) other turrets and ammo banks to make way for the EW pods, additional power cells/reactors, etc.

If you want it to serve as an anti-torpedo craft, you switch out some parts for others. So you'd take out flak guns and their ammo storage, and fill it with a single, long-range laser and your choice-arrangement of capacitors and/or reactors.

In short, it's an extremely versatile craft, but that's because it's ridiculously modular, and in order to be truly effective for any role, you need to specialize its loadout for the occasion. Thus, effectiveness of a Sentinel depends on how smartly you're using it--equip it for too many roles, and it will fail at all three. Equip it for one role, but deploy it poorly, and it will fail even at that one role. But if you equip it for one role, with a secondary role only when the opportunity arises, and you deploy it correctly, then it's very effective. 

Ideally, you could deploy a pair of Sentinels around a frigate--one could intercept an entire salvo of torpedoes at range, and the other could jam a Chimera's beam targeting for, say, a precious 10-15 seconds (with a longish cooldown). In order to protect each of them, you keep them very close to your ship, and have your fighter screens also stick somewhat close by to protect them.

***
Kind of like how some of the more versatile fighters are in the game already--you can load them out to suit the next specific mission. So, say, you're going to attack a Shivan cruiser? Well, loading your Aurora (or whatever) with Maxims helps a lot in that regard, or maybe you'd equip it with subsystem disruptors. But you'll be very vulnerable to Shivan fighters with that loadout, so you'd need to act wisely and, hopefully, have cover that's well-equipped for taking on those Shivan fighters.

« Last Edit: May 19, 2012, 11:55:00 pm by SaltyWaffles »
Delenda Est delenda est.

(Yay gratuitous Latin.)

 

Offline Darius

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Re: Brainstorming for fun: First Batch of Random Ideas (as promised)
Hydralisk looks like it'll suit this ship


 

Offline The E

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Re: Brainstorming for fun: First Batch of Random Ideas (as promised)
AAARGH MY EYES. God that is hideous.

As for the thoughts posted here: I am looking forward to your mod, Salty. However, most of them really aren't all that applicable to BP (we have our own ideas about a lot of this stuff).

Regarding the Hydralisk: Beam jamming disrupts the means by which hot plasma is delivered on target. Targeting sensors are (mostly) unaffected.
Also, countermissile systems that are using missiles are not that good an idea when energy-based weapon systems can fill the same role without ammunition concerns.

Quote
A treaty: the UEF will not conduct scorched-earth actions against infrastructure in danger of falling into GTVA hands, but in return, the GTVA cannot use that infrastructure as staging grounds and resupply stations for their Sol operations. Vasudans would monitor it/enforce it. GTVA could not conduct its own scorched-earth actions, either, however.

The UEF agrees because they want to de-escalate the war, prevent further moral and morale damage to themselves, set up some kind of diplomatic precedent for peace/cooperation/negotiation, and because they're that desperate. It also saves tens of thousands of civilian lives, and lessens the burden of evacuating those lives in a rush (and protecting said evacuation, at the cost of military lives and assets).

The GTVA agrees because they've already got a good logistic foothold in Sol, and things are going pretty well for them as is. They also want to preserve as much of Sol's infrastructure and industry as possible, so this significantly helps in that regard. It also improves (or at least improves its perception of) its own moral standing in the war, and makes it easier to sell back home (keeping infrastructure and industry intact, preserving civilians lives, etc.). As for the clause about it not being allowed to conduct its own scorched-earth actions, they don't see it being a problem--the likelihood of losing more than a few insignificant things is small, anyway.

That's coming about 19 months too late in the BP timeline.

Oh, and yes, the Sentinel sounds a lot like a role the GTVA's Cretheus and the UEF's Custos patrol boats fill.
« Last Edit: May 20, 2012, 04:54:05 am by The E »
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
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Offline Dragon

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Re: Brainstorming for fun: First Batch of Random Ideas (as promised)
Hydralisk looks like it'll suit this ship
[snip]
Where'd you get this abomination from?

 

Offline BritishShivans

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Re: Brainstorming for fun: First Batch of Random Ideas (as promised)
It flew out of his ass while he wasn't looking?

That's the only thing I can think of that explains that... space-faring turd. Just kill it.

 

Offline Darius

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Re: Brainstorming for fun: First Batch of Random Ideas (as promised)
Does look a little poo-shaped.

Dunno who the modeller was but the pic is from Earth Defense.

 

Offline Angelus

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Re: Brainstorming for fun: First Batch of Random Ideas (as promised)
It looks like the **** gonna hit the fan when this ship engages in battle.

 

Offline General Battuta

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Re: Brainstorming for fun: First Batch of Random Ideas (as promised)
Good ideas.  :yes:

 
Re: Brainstorming for fun: First Batch of Random Ideas (as promised)
The shuriken fits the fighter philosophy of the GTVA perfectly. The balor has pretty much all of the same aims: Force the pilots to go defensive, and act as a psychological warfare tool (besides being deadly effective in combat).

The Hyrdalisk... it seems to be a shock jumping cruiser with an electronics suite. There is a reason that the GTVA have begun to phase out cruisers: They are very vulnerable under any sort of massed fire, are only really effective in large numbers. For a tech  demonstrator that is going to be used in combat, it is probably a better idea to  use a sturdier and more cost efficient platform (read: Serkr Team). The only real selling point is that its beam can't be jammed... which isn't really possible in BP lore (as seen here and in The E's post). I don't see how a Chimera can't fill the same role with even less risk to itself.

The Sentinel's concept is interesting, though it is deeply flawed. For the UEF, the cost of fielding a Sentinel is probably not worth the risk of having a pop-up Treb strike wreck it. The UEF has also shown that it is moving away from having a fleet of expensive and vulnerable heavy strike craft, like the Durga, because the losses that these craft suffer are unsustainable. The same purpose is probably better served by refitting existing warships with an electronics suite, like the Katana in TBI.

 
Re: Brainstorming for fun: First Batch of Random Ideas (as promised)
AAARGH MY EYES. God that is hideous.
I'll agree that it does not look good, but it looks practical/functional, and for just a testbed like this, I suppose it fits.

Quote
As for the thoughts posted here: I am looking forward to your mod, Salty. However, most of them really aren't all that applicable to BP (we have our own ideas about a lot of this stuff).

No worries! Honestly, it's probably better if it stays that way. Still, doing this is kind of fun, I was encouraged to post them, and maybe, on occasion, one of my ideas will be applicable to BP in some way. If you'd like me to post these somewhere else, just say the word.

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Regarding the Hydralisk: Beam jamming disrupts the means by which hot plasma is delivered on target. Targeting sensors are (mostly) unaffected.
Wait, really? Huh. I never knew that. That...is odd (the methodology)--how exactly would that work? Where can I find the lore info on that?

EDIT: Just found it in that link provided. Okay, I'm really confused now. How is that magnetic bottle disrupted from kilometers away, over such a large area, through the hulls and systems of enemy ships? I mean, it's like messing up the missile launching sequence of an enemy anti-ship missile from a few miles away with a jamming device; disrupting the aim is one thing, but physically compromising the initial "launch' sequence? How the heck is that even done?

EDIT2: Okay, found further lore. So, um, that doesn't seem to fit the definition of "bottle". The magnetic bottle has to be at the initial formation and projection of the beam, not the entire length of the beam itself. How would a ship even actively maintain that "bottle" from so far away, so consistently? And again, "bottle" would not be the right word to describe such an action at all; "conduit", "tube", or maybe even "casing" would be far more accurate and descriptive.

And yeah, that would kind of render the primary purpose of the Hydralisk moot. Unless, maybe, it's primary purpose is instead shifted to simply countering that beam jamming? Not sure how it would be done, but I guess if you're designing a new tech like this, the sky is the limit?

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Also, countermissile systems that are using missiles are not that good an idea when energy-based weapon systems can fill the same role without ammunition concerns.
Well, then where are these systems? Because they seem to be nonexistent. Oh, sure, you see pulse cannons that can do this job somewhat effectively, but it's like using a 10-inch, rifled naval cannon to intercept a cruise missile--it's inefficient and a bad fit for the job. Here, you'd just use a less-intense (but long-range/accurate) laser that just shoots down torpedoes/bombs, preferably at range. AAAf's don't really do this; they are overpowered for the job, and have too little of a rate of fire for it anyway. And they have far too little range.

However, this anti-torpedo missile DOES still have a useful role even if the above system exists: it doesn't generate much heat and doesn't require any energy to use. That saves space (but has a limited ammo capacity, obviously) because you don't need reactors or heat sinks, saves maintenance costs/time because you don't have to replace damaged or worn out beam emitters (the launcher turrets should be comparatively cheap, right?), and you can use them when power generation/draw/capacity is paramount.

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That's coming about 19 months too late in the BP timeline.
Late for sure, but too late? It should help at least a bit (for both sides), or at least it seems so to me.

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Oh, and yes, the Sentinel sounds a lot like a role the GTVA's Cretheus and the UEF's Custos patrol boats fill.
If that were true, then why haven't I ever seen one? At all? And that's not even counting the anti-missile, anti-torpedo, ECM, or AWACS functionality the Sentinel can be equipped for (to reiterate: the ECM or AWACS capability is far inferior to an actual AWACS ship, but still useful). Sorry, I'm just confused...
« Last Edit: May 20, 2012, 07:14:28 pm by SaltyWaffles »
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Offline General Battuta

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Re: Brainstorming for fun: First Batch of Random Ideas (as promised)
EDIT: Just found it in that link provided. Okay, I'm really confused now. How is that magnetic bottle disrupted from kilometers away, over such a large area, through the hulls and systems of enemy ships? I mean, it's like messing up the missile launching sequence of an enemy anti-ship missile from a few miles away with a jamming device; disrupting the aim is one thing, but physically compromising the initial "launch' sequence? How the heck is that even done?

EDIT2: Okay, found further lore. So, um, that doesn't seem to fit the definition of "bottle". The magnetic bottle has to be at the initial formation and projection of the beam, not the entire length of the beam itself. How would a ship even actively maintain that "bottle" from so far away, so consistently? And again, "bottle" would not be the right word to describe such an action at all; "conduit", "tube", or maybe even "casing" would be far more accurate and descriptive.

And yeah, that would kind of render the primary purpose of the Hydralisk moot. Unless, maybe, it's primary purpose is instead shifted to simply countering that beam jamming? Not sure how it would be done, but I guess if you're designing a new tech like this, the sky is the limit?

This is all the information you need to know about beam jamming: a beam cannon requires a magnetic bottle all the way from the emitter to the target. Establishing the bottle requires sophisticated targeting data. Beam jamming attempts to counter both the collection of this targeting data (via a spectrum of ECM technology) and the magnetic bottle itself.

Bear in mind you're working with a tech base that routinely throws around nuclear-yield ordnance and shields its combatants with energy fields.

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Well, then where are these systems?

The Riptide and Khatvanga are both good examples of plasma-based CIWS.

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If that were true, then why haven't I ever seen one? At all? And that's not even counting the anti-missile, anti-torpedo, ECM, or AWACS functionality the Sentinel can be equipped for (to reiterate: the ECM or AWACS capability is far inferior to an actual AWACS ship, but still useful). Sorry, I'm just confused...

You'll see the Custos and Cretheus in R2.

 

Offline Aardwolf

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Re: Brainstorming for fun: First Batch of Random Ideas (as promised)
I'm surprised nobody's commented on what a horrible name "Hydralisk" is. Blizzard invented the use of -lisk as a suffix, and it's complete rubbish. The word "Basilisk" comes from "basilica".

Never mind, apparently I'm an idiot.

Quote from: www.etymonline.com
basilisk
    c.1300, from L. basiliscus, from Gk. basiliskos "little king," dim. of basileus "king" (see Basil); said by Pliny to have been so called because of a crest or spot on its head resembling a crown.

        The basilisk has since the fourteenth century been confused with the Cockatrice, and the subject is now a complicated one. [T.H. White, "The Bestiary. A Book of Beasts," 1954]

    Its breath and glance were said to be fatal. The South American lizard so called (1813) because it, like the mythical beast, has a crest. Also used of a type of large cannon, throwing shot of 200 lb., from 1540s.

So a hydralisk would be a little hydra(l?).

But mutalisk and ultralisk are still rubbish :ick:.

 

Offline MatthTheGeek

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Re: Brainstorming for fun: First Batch of Random Ideas (as promised)
You'll see the Custos and Cretheus in R2.
You can ALREADY see those. Custos was released separately, Cretheus was in WiH update.

SaltyWaffles, you should read their tech descriptions before making assumptions. Hell, you should read all BP fiction as a whole, it would be a good start.
People are stupid, therefore anything popular is at best suspicious.

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Offline General Battuta

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Re: Brainstorming for fun: First Batch of Random Ideas (as promised)
You'll see the Custos and Cretheus in R2.
You can ALREADY see those. Custos was released separately, Cretheus was in WiH update.

The ship's tactical niche and full capabilities (and limitations!) won't be really apparent from that. All the fun stuff is in the deployment.

 

Offline MatthTheGeek

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Re: Brainstorming for fun: First Batch of Random Ideas (as promised)
Tech descriptions already say a lot.
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline General Battuta

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Re: Brainstorming for fun: First Batch of Random Ideas (as promised)
I know, I wrote* them.

 
Re: Brainstorming for fun: First Batch of Random Ideas (as promised)
Tech descriptions already say a lot.

Erm, the only descriptions I ever found just mentioned how they are only seeing much use now because there are so few Sanctus cruisers left. Not much about their capabilities or history, if I recall correctly.

EDIT: Okay, huh. I guess they were updated since I saw them last, or something? And interesting, the new description stuff pretty much sounds very like a lot of the concepts behind the Sentinel, despite the differences in scope and role. Though about those cancelled orders for even more modular/modified/crazy Custos hulls built as such from the ground up:  :(

EDIT2: Ah, I probably read the post about it in its original thread, not the wiki page.
« Last Edit: May 27, 2012, 03:17:29 am by SaltyWaffles »
Delenda Est delenda est.

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