Alright, I'm back with moar questions.
After sitting down and forcing myself to learn how to use variables, I came across a dilemma I'm not sure how to fix. So the idea is that I have the player jump out to another theatre of operations, which leads to another mission. I want the player and his/her wingman's ship/weapons to be copied over to the next mission.
Naturally, I pop open the event editor and add variables, five for each ship, being the ship, primary bank 1, primary bank 2, secondary bank 1 and 2. (Not using bombers, so no need for a bank 3 secondary)
Now the problem is modifying the variables to suit my needs. The only method I have to modify variables seems to be one event per variable, but with so many possible weapons to choose from, this could end up taking a really long time. Is there a way to work around this?
I thought of a few ways to dodge this, though I'm not exactly sure if they'd work...
- Lock down the player's loadout using the scramble fighters flag in the mission specs box

- Severely restrict number of weapons that the player can utilize and hope people don't complain

- Use a red-alert sexp, despite being told on the wiki that this sexp doesn't work and/or is evil