Author Topic: Play Freespace 2 with new graphics and language mod  (Read 20443 times)

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Offline totya

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Play Freespace 2 with new graphics and language mod
Hi!

I have Freespace 2 (F2) GoG version, and hungarian language mod of F2 (Missions and Tables directory, example translated ships.tbl weapons.tbl etc files).

I want "modern graphics and resolution"

Okay,   http://www.fsoinstaller.com/files/installer/java/FreeSpaceOpenInstaller.jar started. I set first two check boxes. Next. I get many errors "A section specified in the install config could not be found...etc", and nothing happen, this first two method not working absolutely.

Okay, I select third options. I select 3.6.12 windows exe, MediaVP 3.12 with all MV options (Assets, effects...), ogg cutscenes, and FreeSpace modding tools.

Download and install is OK. Install language mod is OK, I see FO2 is working in  my language.

The problem, if I add MediaVP to active Mod in launcher, F2 language mod is not working, almost all text (example tutorial) is english. And problem, after start campaign, I get error message, example: "Freespace 2 is unable to find 2 ship classes"... "mod is incompatible" etc).

My question is, possible to play Freespace 2 with F2 language mod and new graphics (example: with MediaVP)?

Thanks!



MOD:

GoG version install with these instructions: http://www.hard-light.net/forums/index.php?topic=79545

Test results:

HungarianLanguageMod in MediaVPs_3612/mod.ini primarylist:
All translated text is hungarian, it's OK. Ships seems from MediaVP. But background image is old red color, not green color from MediaVP.

HungarianLanguageMod in MediaVPs_3612/mod.ini secondarylist:
Texts is hungarian, after tutorial started, I get error messages (unable to find two ships classes...), and tutorial texts is english again. Background color is green.

log files:


[attachment deleted by a ninja]
« Last Edit: May 25, 2012, 08:59:06 pm by totya »

 

Offline Rampage

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Re: Play Freespace 2 with new graphics and language mod
I might be wrong but I think the mediaVPs contain tables in English.

R

 

Offline Dragon

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Re: Play Freespace 2 with new graphics and language mod
In general, I've encountered a lot of weird problems trying to use a different language than English. All mods are in English, nobody bothers localizing them.

 

Offline headdie

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Re: Play Freespace 2 with new graphics and language mod
No but the retail campaign should work ok so long as Hungarian was in the original translations
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Offline Dragon

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Re: Play Freespace 2 with new graphics and language mod
It wasn't, he mentioned a language mod.

 

Offline The E

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Re: Play Freespace 2 with new graphics and language mod
My personal guess is that the hungarian language mod simply isn't loaded when the mvps are activated due to that mod not being in the mod.ini

I would also like to point out that without an FS2_Open.log (look at the FSO FAQ in the FSO troubleshooting board for instructions), we can only guess at the cause of the problems, not actually offer good advice on how to fix it.
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Offline totya

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Re: Play Freespace 2 with new graphics and language mod
My personal guess is that the hungarian language mod simply isn't loaded when the mvps are activated due to that mod not being in the mod.ini

I would also like to point out that without an FS2_Open.log (look at the FSO FAQ in the FSO troubleshooting board for instructions), we can only guess at the cause of the problems, not actually offer good advice on how to fix it.

Hi!

Log file (start campaign, tutorial first minute, after exit) http://www.2shared.com/file/HaLsK92y/fs2_open.html

Thanks!

 

Offline yuezhi

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Re: Play Freespace 2 with new graphics and language mod
uh, what modern graphics? the MVP graphics look good enough minus the stuff that's not released.
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Offline jg18

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Re: Play Freespace 2 with new graphics and language mod
uh, what modern graphics? the MVP graphics look good enough minus the stuff that's not released.
I think totya was just saying that he wants to use the MediaVPs with his Hungarian language mod.

totya: could you attach the log to your post, instead of providing a download link? When you're writing a post, you'll see a + button just below the text editing box with the name "Attachments and other options". Click on the button and you'll be able to attach the log file to your post. Please attach just the .log file, without putting it into a .zip file.

 
Re: Play Freespace 2 with new graphics and language mod
um question cause i never found out my self when you download the chimera what folder do you put  the stuff in? its the data folder right?

 

Offline General Battuta

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Re: Play Freespace 2 with new graphics and language mod
um question cause i never found out my self when you download the chimera what folder do you put  the stuff in? its the data folder right?

Download the chimera? What exactly do you mean? New Chimera model for BP?

 
Re: Play Freespace 2 with new graphics and language mod
sorry wrong place lol. i apoligize

 

Offline totya

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Re: Play Freespace 2 with new graphics and language mod
uh, what modern graphics? the MVP graphics look good enough minus the stuff that's not released.
I think totya was just saying that he wants to use the MediaVPs with his Hungarian language mod.

totya: could you attach the log to your post, instead of providing a download link? When you're writing a post, you'll see a + button just below the text editing box with the name "Attachments and other options". Click on the button and you'll be able to attach the log file to your post. Please attach just the .log file, without putting it into a .zip file.

Hi, okay...



[attachment deleted by a ninja]

 
Re: Play Freespace 2 with new graphics and language mod
When you wanna use your language mod or any other mod, I would prefer that you put the MVP-files into the retail directory, where you have installed the engine (Freespace 2 directory).
That enables to load/test seperated models or other mods like the new Sathanas, which has been packed as .vp, without loosing all the features.
It's much better than using the mvp 3.6.12 as a mod.
Or you could try to put your language mod into the fs2 directory and loading the mvp as a mod.

 

Offline mjn.mixael

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Re: Play Freespace 2 with new graphics and language mod
When you wanna use your language mod or any other mod, I would prefer that you put the MVP-files into the retail directory, where you have installed the engine (Freespace 2 directory).
That enables to load/test seperated models or other mods like the new Sathanas, which has been packed as .vp, without loosing all the features.
It's much better than using the mvp 3.6.12 as a mod.
Or you could try to put your language mod into the fs2 directory and loading the mvp as a mod.

Um wut. No. This is very very wrong and is just asking for problems.
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Offline General Battuta

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Re: Play Freespace 2 with new graphics and language mod
When you wanna use your language mod or any other mod, I would prefer that you put the MVP-files into the retail directory, where you have installed the engine (Freespace 2 directory).
That enables to load/test seperated models or other mods like the new Sathanas, which has been packed as .vp, without loosing all the features.
It's much better than using the mvp 3.6.12 as a mod.
Or you could try to put your language mod into the fs2 directory and loading the mvp as a mod.

Do not do this under any circumstances, please.

 

Offline headdie

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Re: Play Freespace 2 with new graphics and language mod
Would this be a good case to add the language mod to the primary mod line of totya's Mediavps?
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Re: Play Freespace 2 with new graphics and language mod
When you wanna use your language mod or any other mod, I would prefer that you put the MVP-files into the retail directory, where you have installed the engine (Freespace 2 directory).
That enables to load/test seperated models or other mods like the new Sathanas, which has been packed as .vp, without loosing all the features.
It's much better than using the mvp 3.6.12 as a mod.
Or you could try to put your language mod into the fs2 directory and loading the mvp as a mod.

Do not do this under any circumstances, please.
...why not...?
I do this since I use the FSO-engine and I hadn't any troubles until now...

 

Offline The E

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Re: Play Freespace 2 with new graphics and language mod
You are violating the install instructions. Other mods may depend on the mediavps being in exactly the state as described in those instructions and generate errors if you have them somewhere else. Yes, you may be able to run most mods without issue, but there's absolutely no guarantee for that. By following the official instructions, you can remove one bit of uncertainty right off the bat.

I mean, there are reasons why we write those install instructions in such a way. It's to make sure that everyone who uses the MVPs uses them in a configuration that is known to be valid. By deviating from the instructions, you run the risk of introducing errors unnecessarily.
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Offline General Battuta

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Re: Play Freespace 2 with new graphics and language mod
When you wanna use your language mod or any other mod, I would prefer that you put the MVP-files into the retail directory, where you have installed the engine (Freespace 2 directory).
That enables to load/test seperated models or other mods like the new Sathanas, which has been packed as .vp, without loosing all the features.
It's much better than using the mvp 3.6.12 as a mod.
Or you could try to put your language mod into the fs2 directory and loading the mvp as a mod.

Do not do this under any circumstances, please.
...why not...?
I do this since I use the FSO-engine and I hadn't any troubles until now...

There is a significant chance you'll cause fatal errors in the future and drive the support staff bonkers in the process of trying to fix it. The entire FS2O mod setup presumes that nothing is in the root files except the root files. Do not ever do what you're doing.