Author Topic: RELEASE - HWBP Classic Demo  (Read 23792 times)

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Offline MatthTheGeek

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Re: RELEASE - HWBP Demo
Well, thanks for the feedback on deathmatch. I have to admit I did 99% of my testing in gauntlet mode, so AI was very little tested. The AI probably doesn't build until you get close because since I removed fighters, it doesn't have any dedicated scout craft to peek at your fleet and hence doesn't know what to build.

And yeah, I'll definitely buff the Arcadia hitpoints.
People are stupid, therefore anything popular is at best suspicious.

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666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

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Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
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batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline crizza

  • 210
Re: RELEASE - HWBP Demo
So I guess I was high when I thought I saw a Kulas in Gauntlet mode?^^
Check out my blog:

http://geo.schulzbert.de/

 

Offline Mefustae

  • 210
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Damn you for reintroducing me to Homeworld2, I've been playing Complex mod for like 4 hours now! Let me sleep!

 

Offline Darius

  • 211
Complex is amazing  :o

 

Offline MatthTheGeek

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Complex is an amazing modding achievement. The lead modder, however, has always been a significant [REDACTED] toward the rest of the HW2 community, first by aggressively preventing other modders from re-using their materials, then by aggressively verbally attack modders that refused to share materials with them.
People are stupid, therefore anything popular is at best suspicious.

Homeworld: Blue Planet     -     Help us help you     -     FSO Installer     -     BP extras portal     -     My legacy

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline crizza

  • 210
Was Complex the mod with which you could actually choose the armarment of destroyers and battlecruisers? I liked that^^
Check out my blog:

http://geo.schulzbert.de/

 

Offline Satellight

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  • Star Dreamer
Just tested, and reached level 17 with a Titan / Bellorophon / Hyperion combo ! That was awesome  :yes:

But the biggest victim was my framerate at the end of the game  :lol:

Can't wait for the fighters / bombers to be included.

In fact, I started playing with Solaris only, but BEAMZ ARE ROCKING !!!
Never far away from HLP and from a computer with an installed FreeSpace.

 

Offline Mars

  • I have no originality
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  • Attempting unreasonable levels of reasonable
Massed gunships seem to cause basically everything a lot of problems

 

Offline bigchunk1

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Yep, I happen to stumble on my old CD key and got around to playing this. It's as awesome as it looked in the screens.

Made a gameplay vid(sorry for quality!):
http://www.youtube.com/watch?v=uQcbXJSt9a0&feature=youtu.be

Notes(mostly negative, but that's not my disposition to it):
Anything in the frigate menu is a joke  :lol:

Was anticipating that ships with hangers could build fighters e.g orion, raynor, karuna. You're probably working on that.

Why the Karuna so cheap?

Music variety?

Does hyperspace do anything in gauntlet cept "you are victorious"?

Good move making units spawn from multiple directions. Gauntlet is proving to be a nice challenge! Does it end?

It's freespace RTS! whoa! Works surprisingly nice. Good job with balance.

BP Multi
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Zacam: Uh. No, using an effect is okay. But you are literally using the TECHROOM ani as the weapon effect.

 

Offline Droid803

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  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
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@video: that delicious 240p !!!!!!!
...I really want to try this.
and the shadiness of buying second-hand games off randoms on e-bay or what not puts me off...
(´・ω・`)
=============================================================

 

Offline MatthTheGeek

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Anything in the frigate menu is a joke  :lol:
Well yeah, without bombers and Uriels swarming the battlefield, what do you expect cruisers to be good for aside from beam fodder :p

Was anticipating that ships with hangers could build fighters e.g orion, raynor, karuna. You're probably working on that.
Yeah, I have a working prototype of automatic fighter launches from hangar-equipped capships using [email protected]'s drone script. It's somewhere in the modpack, alongside the fighters themselves, just disabled.

Why the Karuna so cheap?
Cause balance isn't definitive, RTFM ! :p

Music variety?
Planned, will try to re-enable [email protected]'s random music script that was included with survival mode but that I disabled early for debugging purposes.

Does hyperspace do anything in gauntlet cept "you are victorious"?
The script automatically end the game when it detects none of your ships in the field, which is unfortunately what happens if all your ships are in subspace. Try to not jump them all at once and always keep one on the field.

Good move making units spawn from multiple directions. Gauntlet is proving to be a nice challenge! Does it end?
Nope.

It's freespace RTS! whoa! Works surprisingly nice. Good job with balance.
Glad you enjoyed it :)
People are stupid, therefore anything popular is at best suspicious.

Homeworld: Blue Planet     -     Help us help you     -     FSO Installer     -     BP extras portal     -     My legacy

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Mars

  • I have no originality
  • 211
  • Attempting unreasonable levels of reasonable
I was thinking more in the direction of "why is the Deimos so expensive"

It seems to me the Sanctus should be significantly cheaper than the Deimos, but less so that the Deimos is cheaper than the Karuna.

 
I found the Custos to be surprisingly good against other frigates because it would move fast enough to dodge beam fire.

-

Was anyone else thinking that Karunas die at the drop of a hat in Gauntlet?

 
re-installed homeworld for the first time in forever to play this... and it was awesome!  at somepoint it would be nice to have decent deathmatch AI but in the meantime gauntlet was a good challenge and fun way to play around with all the ships!!

IMO however ships should have like 3x the current health.  While I realize in WiH those blue beams could take out ships in a single blast, it kind of really dulls down any excitement when your homeworld fleet battles only last like 10 seconds, it would be really nice to see them play out longer since there are so many cool effects
« Last Edit: June 23, 2012, 12:38:45 pm by fierceeffect »

 

Offline Liberator

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This was my feeling, it's an incredible mod, but in my first attempt(once I got the patched version to run thanks to DEP) the Raynor received 50% of HP in damage from a Hecate before gutting it.  While this is accurate to the source, it's not terribly fun to watch happen. 
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline MatthTheGeek

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My original plan was to have armor researches to increase the survivability of the ships, but I may just as well directly increase the base health of the ships.
People are stupid, therefore anything popular is at best suspicious.

Homeworld: Blue Planet     -     Help us help you     -     FSO Installer     -     BP extras portal     -     My legacy

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 
I like this Armor Research thing. Yep.

For the demo, it could just be direct increases, but I think the game would benefit from having various researching options, like this.

EDIT:
Did it seem, to anyone else, that the Raynor's health regenerates much faster than any other unit?
I never understood why that ship was less expensive than the Solaris... the Solaris seems way weaker than it. Even with the high health, the Solaris just gets gutted easily by a few seconds of beam fire if there are multiple enemy targets.
Maybe it functions as a carrier in the full game?

EDIT2:
As for the Arcadia...
I felt like it needed one more place to receive resources... other people already mentioned the health on it.
« Last Edit: June 28, 2012, 06:59:00 pm by JerichoDeath »

 

Offline Liberator

  • Poe's Law In Action
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The Apocalypse torpedos are supposed to be scary strong, bringing the Solaris to a threat level that it's an even fight with a Raynor.  Supposedly, Theoretically, Maybe?
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 
Problem is, those torpedoes detonate en-route if the Solaris is destroyed before they hit the target, and that happens pretty often, it seems. Plus, many of the torpedoes are destroyed by pulse, and anti-fighter beams. Whereas, Raynor beams slice through Solaris like a knife through cold butter.
Seems like you'd be better off with a couple of Naras, due to their range and less reliance on torpedoes.

 

Offline Liberator

  • Poe's Law In Action
  • 210
The apoc torps have a lot of HP for a torp and are difficult to shoot down.  Dunno if the HP for torpedoes are changeable though.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.