I'll look into it. It is annoying. Three things I want to do with it.
1. OpenGL conversion (so it will work on Macs, tablets and what not)
2. a multiplayer database-driven game. JSON? SQL?
3. removing MAG and replacing it with straight OBJ/MTL files (MAG doesn't NRM, SPEC and OCC maps for some reason) and the 16K Poly limit is annoying.
My Unity3D build is gorgeous, but converting the real code from C++ to C# is a pain.... (can do 1, 2 and 3 easily)