Author Topic: NodeWars WIP thread  (Read 40097 times)

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Offline Sandwich

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Quote
Originally posted by wEvil
SKM Vessels (...Star Knight...)


*pant pant*
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"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline Zeronet

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Terran Fighter, sharing the design elements of the capital vessel.

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Offline wEvil

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Quote
Originally posted by Zeronet
Shouldnt do animations yet.


:rolleyes:


Most of the time its' important to know how a ship will look from all angles.  Also motion blurring and moving glow effects can totally change the vessels' character.

It is VERY important to know how the object will look once animated which is why I always do lots of early tests.  The Havok looks far better under motion than under stills, for instance, beause the shape lands itself to a fast, streamlined kind of motion.

The TSI ships i'd imagine would have a kind of complex lumbering quality to them which is why it's important for me to know at once how to make them move as how to design them as a visual still, because the two qualities are innate to the object.
« Last Edit: June 10, 2002, 03:26:09 pm by 118 »

 

Offline Zeronet

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What? Dont they take time to do or is it simplyer than i think?

EDIT: Doh, i misread your post. Thought you were doing big complicated ones :doh: I see what you mean now, im trying to fiqure out the Lightwave animator, i,ve got some thruster scripts and stuff.
« Last Edit: June 10, 2002, 03:29:55 pm by 419 »
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Offline wEvil

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Lightwave? fair enough.

So long as you can get the basic geometry into .3DS or .MAX for me to work off thats fine (unless you want me to do them from scratch..)

More than anything ZN i need a cruiser-type vessel.  
For the shot in the trailer that requires your ships i'm thinking the vinnie, a couple of dreads and three cruisers with some fighters. (the scene is the GADI/Centauri engagement at polaris)

The dropship may be needed for later but its low-priority currently.

 

Offline Zeronet

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i need to work out the Railcannon on the Vindicator. I mean i want either a wide or tall vessel but dont know how a massive spinal railcannon fits into that. I'll  see what i can think of in regards to Cruisers and the Vindicator will need some thinking and the Fighters are already done with the simple stuff i did to those. The guns i did arent glued in. Any thoughts on what the Vinnie might be like?

EDIT: NW IRC is cool.
« Last Edit: June 10, 2002, 03:43:55 pm by 419 »
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Offline wEvil

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If the railcannon is as powerful as the OOB would suggest it would have to be full-length, meaning the vinnie would be a long vessel.

Probably stick to the same dark/blue/visible lines idea as other TSI ships...maybe with the same basic tri-hull shape.

 

Offline Grey Wolf

Made even more enhancements to it and it's now in 3DS.
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline Zeronet

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:bump: Hmm would it be worth it to  make this sticky? As its the thread for the NW movie.
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Offline wEvil

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Just rendering out the final(ish) Esthar animation.  Its a little camera pass, i've redone the mid hull and brought the two hull wings 138 degrees from the top one, which is about as far as they really go without it looking a bit strange.

Havent modelled/mounted the railguns yet but theres 6 forward facing masers.

*edit*

Oh and in reply to your post, I dont think there's any need to.  Posting in here should be pretty regular anyway.

 

Offline Zeronet

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Well i was looking for a more upsidedown Y shape than anything else.

NOTE: From now on when im on HLP i'll be in NW chat, if anyone needs me. Ideas and refinements always get done quicker in realtime if its possible to do so.
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Offline wEvil

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http://www.3dap.com/hlp/hosted/wevil/TSIpass411.avi

Wahey...uploaded at last.

My connection wont upload bigger than 800k it seems, the 3mb MPEG4 avi that wasn't full of blocks wouldn't go, i'm afraid, but at least this gives you a basic idea...screenshots will follow later.

 

Offline Grey Wolf

BTW, do you want me to show the rough locations of the weapons on the Nike?
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline Grey Wolf

:ignore this:
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline Grey Wolf

AAAARRRRGGHHH! It keeps on saying ZN posted last, but no ZN post! And then there's the annoying database error I'm getting.....

EDIT: And it won't let me delete my posts....
« Last Edit: June 11, 2002, 03:59:28 pm by 102 »
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline wEvil

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Quote
Originally posted by wEvil
http://www.3dap.com/hlp/hosted/wevil/TSIpass411.avi

Wahey...uploaded at last.

My connection wont upload bigger than 800k it seems, the 3mb MPEG4 avi that wasn't full of blocks wouldn't go, i'm afraid, but at least this gives you a basic idea...screenshots will follow later.


:bump:  because the forum posting counter went :wtf:

 

Offline Zeronet

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For some reason, its impossible to get stills off that animation, copy or print screen simply displays the animation in paint.

I was thinking for the Cruisers, mabye a similar design with fins but instead swept back by a large degree. Of course, i want function to be the primary design aspect so i will think about it more, still the fact is has 2 Maser cannons could influence the design. Im just trying to generate ideas. Im still stuck on the Vindicator though, its an important and complicated vessel with tons of guns.
« Last Edit: June 12, 2002, 01:02:31 pm by 419 »
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Offline wEvil

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More schtuff (mostly random things I just whipped up because i was bored)



this is the fleet the PGA's sending into the U regions.



ph33r!!



Some weird thing i was messing around with overlays...i don't even know why i did it :p



A TSI Esthar class dreadnought sitting pretty.

 

Offline Alikchi

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This is pretty damn cool right here
"Going too far and caring too much about a subject is the best way to make friends that I know."
- Sarah Vowell

 

Offline Grey Wolf

What do you think of my revised Nike design? I just felt the old design needed something, and that was the result.
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw