Author Topic: GVC Mentu [RELEASED]  (Read 36553 times)

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Offline headdie

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The only glows I remember are yellow, it would also nicely tie it in with the new hatty
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Offline Crybertrance

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The only glows I remember are yellow, it would also nicely tie it in with the new hatty

Yup, I agree, some yellow glows would look cool, IDK about the Vasudan-y feel though.
<21:08:30>   Hartzaden fires a slammer at Cybertrance
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Offline Aardwolf

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Regarding "green", I believe people may be referring to the texture "cruisertile3"?

It's used as a sort of "trim", one strip on either side of the top front, and another strip which goes from one side around the front to the other side, on the bottom. It's also used on the turrets but that's kinda silly-looking imo.



Or maybe just the slight gray-green of some of the tiles in "cruisertile1" and the mediavps version of "cruiser2V01"?



And now that I look at it, apparently the blue lights on the underside are a mediavps addition.

 

Offline Oddgrim

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Right , finished off Lods and debris with it's own mapping and texture(only missing shine texture for the main map.) .
Entering the testing phase, with turrets checking for bad geometry/smoothing and all that jazz.
As for the changes to the texture I have made the top bridge more white as seen in the original retail , with a colour similar to  the metal on the 'wings'. The glow maps under and in general is for now subject to change (yellow/green/orange/pineapple)

Soo I'll leave with this:



Have fun! c:
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Offline Cyborg17

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Dude, you've got me drooling.

 

Offline T-Man

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That tuly looks stunning. And it fits in well with the high-poly Hatty IMO :yes:.
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Offline Raven2001

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I like it!

However, I think the current texture looses some good stuff of the original, by not having the greenish noise and roughness of the original tiles. Looks a bit cartoonish as it is IMO.
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Offline Oddgrim

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Re: GVC Mentu [RELEASED]
Hai it's done, go grab and flame me for stuff I have overlooked already :p
[GhostOfMjn: I can provide hi res vasudan ass]
[Hades]: we have so much in common we should bang.
My models page:
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Re: GVC Mentu [RELEASED]
okay i did the same thing with the Mentu like i did with other ships i put it in the data folder pof for models, dds in maps. still not working what i do wrong?

 

Offline Commander Zane

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Re: GVC Mentu [RELEASED]
In the mediavps_3612 data folder under models and maps?

 

Offline Oddgrim

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Re: GVC Mentu [RELEASED]
Nevermind, derp I need sleep :p
« Last Edit: June 22, 2012, 09:42:31 pm by Oddgrim »
[GhostOfMjn: I can provide hi res vasudan ass]
[Hades]: we have so much in common we should bang.
My models page:
http://p3d.in/u/Oddgrim

 

Offline mjn.mixael

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Re: GVC Mentu [RELEASED]
The download didn't include a TBM..

Code: [Select]
#Ship Classes

$Name: GVC Mentu
+nocreate
$POF file:                      HTL-Mentu.pof

#End

Place that in a file called 'mentu-shp.tbm' in data/tables.
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Re: GVC Mentu [RELEASED]
thanks its working now.

 

Offline Rampage

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Re: GVC Mentu [RELEASED]
Will there be an alternate version w/ the beam cannon on the nose?

R

 

Offline Droid803

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Re: GVC Mentu [RELEASED]
Will there be an alternate version w/ the beam cannon on the nose?

R

As for the turret, I'll make a version with a forward single turret for beams, it's easy to do.

read bro
(´・ω・`)
=============================================================

 

Offline Rampage

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Re: GVC Mentu [RELEASED]
Meh...doesn't hurt to nudge. :p

R

 

Offline achtung

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Offline headdie

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Re: GVC Mentu [RELEASED]
bloody hell, that masive visual improvement for a grand total of 15,500 pollys on detail0 and 2 texture sets, well done to all involved!!!!
Minister of Interstellar Affairs Sol Union - Retired
quote General Battuta - "FRED is canon!"
Contact me at [email protected]
My Release Thread, Old Release Thread, Celestial Objects Thread, My rubbish attempts at art

 

Offline Oddgrim

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Re: GVC Mentu [RELEASED]
Meh...doesn't hurt to nudge. :p

R
I got it the first time, ( the second and the third time) I'll do it when I have time :1

http://www.freespacemods.net/download.php?view.844


mirroru
Thanks! I'll put the link in the main release post c:

bloody hell, that masive visual improvement for a grand total of 15,500 pollys on detail0 and 2 texture sets, well done to all involved!!!!
And it's completely free to boot!  :D
[GhostOfMjn: I can provide hi res vasudan ass]
[Hades]: we have so much in common we should bang.
My models page:
http://p3d.in/u/Oddgrim

 

Offline BritishShivans

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Re: GVC Mentu [RELEASED]
hmms. Anyone got a screenie of this lovely with the forward beam cannon firing?