Hey HLP,
For my first post ever, I'll say that I really admire all the work you guys have done. The amount of talent and motivation this community has is amazing! FSU has taken a great game made 13 years ago and transformed it into the graphical near-equivalent of modern full-budget games. FSSCP and modders have done things that I never would have dreamed possible with mission and campaign design (Blue Planet had me in tears ;_;). You guys kick ass!
Anyway, feel free to ignore me if this suggestion has already been implemented:
AFAIK FS2 gives you the option of toggling a bright HUD (default 'L' key I believe) and always defaults to having your HUD dark. While this default works for most dark missions, the more recent campaigns have trended towards filling your screen with bright nebulae and planets, and I find myself having to take that extra second to toggle bright HUD at the start of missions (Procyon Insurgency, I'm looking at you).
I suggest some kind of way for a mission to tell FS2 to default to a brighter HUD. An easy(ish) way would be just a mission flag to set bright HUD on by default (and give players the option of toggling to dimmer HUD).
I would be willing to give this a shot if someone could point me in the right direction. I have rudimentary knowledge of C syntax and SVN, though I've never used Mantis before.
EDIT: Found the "read this first" thread.