Author Topic: Realism Mod :D  (Read 5709 times)

0 Members and 1 Guest are viewing this topic.

Offline The Claw

  • Run! Chickens Incoming!
  • 27
Well, just for a laugh I decided to make a realism mod for Freespace (I'd been watching B5 all night, if you were wondering  )
 The general idea is that you can destroy any ship in one or two shots, you have a very limited number of missiles that are, however, powerful enough to waste a fighter in one hit. Also, you have no shields.
 Suprisingly, I've found it highly playable and kinda addictive. I've only modified two weapons and a fighter so far, I was just wondering what interest there would be in this mod.

------------------
Chickens? Where? Where BOOM!!
 Folks... we have a very special guest for you tonight... I would likje to introduce:
 MR HORN :-Linkin Park ;)
 Project coordinator of Alternate Reality: The Chickens Cometh and A... errr... team member of The Perfect Storm.
"I love the English for three reasons. One, we always beat you at rugby. Two, your wives are always friendly. Three you fought like devils to save us" Old French bloke at my uncles pub.
"One has plenty of time for contemplation while waiting for the endless waves of bad doggie werewolf monsters that chew your toes while you sleep"-Dradeel, BG2

 

Offline Snipes

  • 29
    • http://freespace.volitionwatch.com/us
Hell, I'd give it a whack... If it is as fun as you say  
     
------------------
United Space
Newsie, Modder, Slave to Asta
------------------
"Snipes... Is The Dark Continent."

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Yeah, I tend to make my mods this way. I prefer fast and furious dogfights to long and fastidious gun hammering. To make it even more realist and fun (and hard), increase the damping a little (but no more than 1.0 ...). And to take sushi's words: use the velocity mod  
And after that: post it at hlp coz I'm too lazy to do it  


------------------
venom2506
Member of the Robotech mod for FS2

and of Hidden Terror, the Shivan campaign
SCREW CANON!

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
This is cool... there's Sandwich's Capship Turret Mod, the Velocity Mod, JakeLogan & Carl's effects Mods - this is sweet.  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Shrike

  • Postadmin
  • 211
    • http://www.3dap.com/hlp
On the subject of the turrets, did you guys ever try using my arsenal turrets?  They improved the defenses on ships without significantly unbalancing the game.
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline The Claw

  • Run! Chickens Incoming!
  • 27
 
Quote
Originally posted by venom2506:
Yeah, I tend to make my mods this way. I prefer fast and furious dogfights to long and fastidious gun hammering. To make it even more realist and fun (and hard), increase the damping a little (but no more than 1.0 ...). And to take sushi's words: use the velocity mod  
And after that: post it at hlp coz I'm too lazy to do it  

 I would increase the dampening, but once you get a missile locked on, you need as much maneuverability as you can get, because the one missile has the ability to waste you. This is also why I'm leaving countermeasure count untouched.
 I'm not sure what I'm gonna do about the guns though, because i have editted the test ship to only have two gun points- this is because it increases the difficulty of a kill ( if you get both shots on target, it'll destroy the enemy, but if you only get one it'll damage it to about 30%).
 I'm also playing around with the idea of increasing the subsystem damage.
 A small demo will be up on my server soon, and after I upload it i'll post the link.

"I love the English for three reasons. One, we always beat you at rugby. Two, your wives are always friendly. Three you fought like devils to save us" Old French bloke at my uncles pub.
"One has plenty of time for contemplation while waiting for the endless waves of bad doggie werewolf monsters that chew your toes while you sleep"-Dradeel, BG2

 
If you want a mod balanced on realism/playability  you know where to come  

------------------
The Babylon Project 2D Art / Texturing / Model Setup / Experimentation and Implementation

NEWBIE'S GUIDE TO THE VBB:

Enable Beam-free-all.

 

Offline Snipes

  • 29
    • http://freespace.volitionwatch.com/us
Sandwich's capship turret upgrade is killer. I installed it into the tables for twilight, and that third mission with the hecate, sobek, hatshepsut, and deimos, man was that a beautiful firefight...  
     
------------------
United Space
Newsie, Modder, Slave to Asta
------------------
"Snipes... Is The Dark Continent."

 

Offline The Claw

  • Run! Chickens Incoming!
  • 27
Ok, here's just a demo, like I said, one ship, two weapons- 3 if you include the upgraded capship lasers- and a mission. Enjoy  
Grab it here
 And for those who don't like editting the .tbl files, here are the full ones.


------------------
Chickens? Where? Where BOOM!!
 Folks... we have a very special guest for you tonight... I would likje to introduce:
 MR HORN :-Linkin Park ;)
 Project coordinator of Alternate Reality: The Chickens Cometh and A... errr... team member of The Perfect Storm.
"I love the English for three reasons. One, we always beat you at rugby. Two, your wives are always friendly. Three you fought like devils to save us" Old French bloke at my uncles pub.
"One has plenty of time for contemplation while waiting for the endless waves of bad doggie werewolf monsters that chew your toes while you sleep"-Dradeel, BG2

 

Offline Raven2001

  • Machina Terra Reborn
  • 211
  • Im not the droid your looking for, move along
Hah! Now we're talking! It's really awesome!!
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


Raven is a god.

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
About those missiles and dampening, well, I just divided the ROT by 2... you needed skills to avoid them, but it was still possible. And I'm insane, but I found quite fun dogfighting with this sliding ships in a very small asteroid field with 3x255 asteroids hehe  

------------------
venom2506
Member of the Robotech mod for FS2

and of Hidden Terror, the Shivan campaign
SCREW CANON!

 

Offline The Claw

  • Run! Chickens Incoming!
  • 27
Well, I'm gonna use it in one of my upcoming mods, but I was considering actually modifying all the ships in FS2.
 Only problem would be that bombers would be _way_ too easy to kill, and the damage they'd do would be equivalent to a fighter...


------------------
Chickens? Where? Where BOOM!!
 Folks... we have a very special guest for you tonight... I would likje to introduce:
 MR HORN :-Linkin Park ;)
 Project coordinator of Alternate Reality: The Chickens Cometh and A... errr... team member of The Perfect Storm.
"I love the English for three reasons. One, we always beat you at rugby. Two, your wives are always friendly. Three you fought like devils to save us" Old French bloke at my uncles pub.
"One has plenty of time for contemplation while waiting for the endless waves of bad doggie werewolf monsters that chew your toes while you sleep"-Dradeel, BG2

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
well, for bombers, allowing them to carry much powerfull weapons to fight against capships, plus really efficient turrets (sort of machine gun laser maybe?) could balance the thing. Otherwise we can suppose that a bomber is big enough to carry a weak shield that can deflect at least a dozen of shots or two missiles?
SCREW CANON!

 

Offline Sandwich

  • Got Screen?
  • 213
    • Skype
    • Steam
    • Twitter
    • Brainzipper
 
Quote
Originally posted by Shrike:
On the subject of the turrets, did you guys ever try using my arsenal turrets?  They improved the defenses on ships without significantly unbalancing the game.

Elaborate, please. Which turrets did you change, etc?   I can use the exact same description for my MOD...

The ones I changed here are solely the laser turrets and the fusion mortar...



------------------
"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar
SERIOUSLY...! | {The Sandvich Bar} - Rhino-FS2 Tutorial | CapShip Turret Upgrade | The Complete FS2 Ship List | System Background Package

"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline Shrike

  • Postadmin
  • 211
    • http://www.3dap.com/hlp
All the basic turrets.  Increased shot speed and ROF but reduced damage, so you have to be more careful or you'll be taking additional hits.
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
 
Quote
Originally posted by Setekh:
This is cool... there's Sandwich's Capship Turret Mod, the Velocity Mod, JakeLogan & Carl's effects Mods - this is sweet.  

my FX mod is 5X better than Jake's cause it's got missle trails and heavily improved glows and suns was done in photoshop. Jake agrees with me btw so don't say "oh well you're being mean, Mr. shivan"
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Sushi

  • Art Critic
  • 211
Wow, someone mentioned my mod before I did.  

I like the sound of this- I'll download it and check it out later(when I have time.) The only question I have is this: Why is this the "Realism" mod? How does this increase realism? Not trying to rain on the parade (I like the idea out too- harder to hit targets but easier to kill them when you do) but the title "Realism" mod seems a bit misplaced.

Having said that, of course, I have no real alternate suggestions- typical Critic behaviour.  

------------------
Sushi- the OTHER white meat!

Accelerate your game-Velocity Mod
Sushi's Freespace Zone-Future home of loads of cool stuff.

 

Offline Styxx

  • 211
    • Hard Light Productions
How many missiles can a (real) fighter take and survive today? How many gun hits? That's why it's called the Realism Mod, one might guess...
Probably away. Contact through email.

 

Offline The Claw

  • Run! Chickens Incoming!
  • 27
Yup, that'd be it. I'm figuring that to make a fighter withstand more than one shot from a gun, it would have to reduce maneuverability significantly.
 After I finish Alternate Reality though, I will be creating and releasing a mod detailing human kinds first steps into space (not in the FS universe). In that I will be using the same kind of balance, at least at the start. Heavy fighters will be able to take more than one hit. It'll be a TC, BTW  
 But first, it's time for the chickens... when I get round to finishing the last 3 ships.

------------------
Chickens? Where? Where BOOM!!
 Folks... we have a very special guest for you tonight... I would likje to introduce:
 MR HORN :-Linkin Park ;)
 Project coordinator of Alternate Reality: The Chickens Cometh and A... errr... team member of The Perfect Storm.
"I love the English for three reasons. One, we always beat you at rugby. Two, your wives are always friendly. Three you fought like devils to save us" Old French bloke at my uncles pub.
"One has plenty of time for contemplation while waiting for the endless waves of bad doggie werewolf monsters that chew your toes while you sleep"-Dradeel, BG2

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
sob, sounds like my (now dead) campaign, OuterSpace... A TC, first mankind spacewar, crappy ships with no shields and very limited weaponary... :me running away trying to hide my tears:
Never mind! Outerspace will live, one day or another, I'm confident in that ( the fact that I have actually some models flying in FS, some that I designed years ago, is my main consolation)
SCREW CANON!