Author Topic: Bug fixes  (Read 2185 times)

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Offline Legate Damar

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I have made some corrections to the ships.tbl to fix errors with:

Challenger II
Cordi Mothership
Node Station

Just to note there is another error with the main WoD files I don't know how to fix, it says:

WARNING: "No Glow point texture for bank '0' referenced by model 'Ray.pof'" at modelread.cpp:1751
IBX:


I don't know what causes this.

Also in the mod/addons "Hertak Apocalypse" there were 2 errors, one with turret03 and another with turret06, I fixed the latter by deleting an extra turret06 entry from the table, but there was only one turret03 in the table and in the pof file it looked like turret03 was present fine but I was still getting the error saying that turret03 was present in the table but not in the file. I eventually just deleted the turret03 from the table and it seemed to be working fine, but I am kind of wary about it.

There was an error with the "Ray MkIV" add-on, specifically for one of the weapons:

WARNING: "For 'VX-23', 3 of 4 LODs are missing!" at weapons.cpp:206
TBM


I also don't know how to fix this.

Anyway I have included the ships.tbl file with the fixes for the first 3 I mentioned

[attachment deleted by ninja]

 

Offline AndrewofDoom

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Offline Legate Damar

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Well I was working with the assets and I decided that I might as well post my results here... didn't know if anyone else had fixed it.

 

Offline Legate Damar

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Okay I checked the table file in the patch, it doesn't seem to have addressed the problem with the node station that I fixed. So at least I did something.

 

Offline Spoon

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Offline Legate Damar

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Thanks. Do you know how to fix the errors I mentioned that I couldn't fix? I am still learning.

 

Offline headdie

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post the log and let's see
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Offline aeon48m

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WARNING: "For 'VX-23', 3 of 4 LODs are missing!" at weapons.cpp:206
TBM


I also don't know how to fix this.
You do it like this.


[attachment deleted by a ninja]
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Offline Dragon

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WARNING: "No Glow point texture for bank '0' referenced by model 'Ray.pof'" at modelread.cpp:1751
IBX:


I don't know what causes this.
Check glowpoints on "Ray.pof" in PCS2. It's most likely a glow point bank which doesn't have a texture assigned. Either delete it, or give it a bitmap (it's very simple).