Hey HLP, I'm looking for some feedback.
As of late, I've felt rather unproductive on the game design front. I've fiddled with remakes of childhood games I played back in the Win9x/SNES days to pass the time and further learn myself in the art, but that's far from the intimacy of larger projects that I've churned away in my mind for countless months--and that intimacy is something I truly miss, and that's why I'm writing this post.
Some of you may remember
my last project, Operation: Red Arm, a third person shooter game akin to
Ghost Recon and
Rainbow Six. The game was slated to kick off a story canon that I had been mulling over since the start of my high school career and give me credible resume-citable indie experience in the game industry--with which, I could hopefully start up a real team to work on future titles. Needless to say,
the funding failed for the project, and even with help from family members and personal savings, I just couldn't muster up the funds to pay people to animate characters for me. The game was just
too much. So, I've shelved it until a later date, when I can either afford it or I am skilled enough to fill the roles of the animators I had to hire to do the high-paying jobs for me. It's an angering decision on my part, because of all the work I put into it so far--countless map sketches, terrain concepts, gameplay prototypes, hours wasted coding something that wouldn't be completed--I even had a
successful indie electronica/orchestral artist working on the soundtrack (proof
here) contracted to do the work at a highly cheap rate (I consider it a blessing to get the discount he gave me)--but nevertheless, I'd rather do it when I can make it as great as I had originally planned.
So, all Red Arm stuff aside, here's the real reason I'm posting this thread: I've got other game concepts in mind that I'd like to make while Red Arm is shelved. There's lots of things I'd like to do to continue the legacy, many of which are actually feasible when compared to the scale of things I wanted to put into Red Arm. I've narrowed the potential games down to five vague (
very vague) descriptions,* found in the poll attached to this thread. All of the games follow the philosophy of "only make the games you'd play regularly" that I've come to adopt--but that said, anything I make is going to be subject to criticism, and I'd rather see what people like the most instead of arrogantly picking a single favorite.
The game will be single-player and is very likely to be story driven and focused on the atmosphere of the game world--think of the dystopia of Half-Life 2 or the sense of sheer scale invoked in Skyrim. (Although I don't think I could ever compare any of my work to those games, the point still stands on what I'm after.) Multiplayer is something I don't think I'm quite ready to touch yet, so make no assumptions that there would be any multiplayer functions.
tl;dr version: My last project is shelved, I'm going to make a different game in order to compensate for its absence, please pick a poll option and voice your opinion on what you personally think sounds the coolest.
REMEMBER: Whatever poll option you pick, please don't make any assumptions about genre. That's something that can be adjusted more easily than the game's environment and presentation.
* Vague because I don't want anyone to make preemptive assumptions about the game, whatever it ends up being.