Author Topic: current status?  (Read 8795 times)

0 Members and 1 Guest are viewing this topic.

I m curious what is the current status of this mod right now? I m not an awesome modder but if help is still being seek I could help with models, tables and setting up the pof files.

 

Offline MatthTheGeek

  • Captain Obvious
  • 212
  • Frenchie McFrenchface
Kusanagi has been inactive for a good while (forum profile says 20 May 2011, 01:56:53). T'is all I know.
People are stupid, therefore anything popular is at best suspicious.

Homeworld: Blue Planet     -     Help us help you     -     FSO Installer     -     BP extras portal     -     My legacy

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grĂ¢ce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Dead in the water.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker
    • My old squad sub-domain
But we still get awesome badges ;D
Your friendly Orestes tactical controller
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 
damn thats a shame, converting ALL the HW1 ships to FSO is quite easy actually but i SUCK badly at freeding and i would screw up at any attempt of making a mission :(

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker
    • My old squad sub-domain
Feel free to produce assets, there are enough hyper-fred-capable members on here to generate missions :D
Your friendly Orestes tactical controller
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 
In that case i will start pouring out some ship ports today later in about 1 hour and half once i m home, probably will get the R1 heavy cruiser first <3 love those cruisers! and then the R2 Assault frigate. will post them here later for people to try them ( will make them flyable turrets being target controlled )

 

Offline pecenipicek

  • Roast Chicken
  • 211
  • Powered by copious amounts of coffee and nicotine
    • Minecraft
    • Skype
    • Steam
    • Twitter
    • PeceniPicek's own deviantart page
note, do so without the ships having thousands upon thousands of tiny ass textures, k?
Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

The Apocalypse Project needs YOU! - recruiting info thread.

 
is 8 textures acceptable for the heavy cruiser? :) I think I can reduce it to 5 just give me a second to try my hand on 3dmax and see what I can do about those turrets made from 4 objects.
« Last Edit: July 05, 2012, 07:11:05 pm by assasing123 »

 

Offline pecenipicek

  • Roast Chicken
  • 211
  • Powered by copious amounts of coffee and nicotine
    • Minecraft
    • Skype
    • Steam
    • Twitter
    • PeceniPicek's own deviantart page
is 8 textures acceptable for the heavy cruiser? :) I think I can reduce it to 5 just give me a second to try my hand on 3dmax and see what I can do about those turrets made from 4 objects.
no.

4 textures per model. 1 diffuse, 1 specular, 1 glow, 1 normal, end of discussion. (for hw1, normals are nonexistent anyhow.)
Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

The Apocalypse Project needs YOU! - recruiting info thread.

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker
    • My old squad sub-domain
Do what you can mate, it's all appreciated :yes:
Your friendly Orestes tactical controller
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline pecenipicek

  • Roast Chicken
  • 211
  • Powered by copious amounts of coffee and nicotine
    • Minecraft
    • Skype
    • Steam
    • Twitter
    • PeceniPicek's own deviantart page
being a bit delayed, 3dmax keeps exporting the model totally messed up instead of the way the objects should be attached. -.- why it cannot be just tile mapped...

any idea why PCS2 might be crashing trying to open a COB file?

because you need to learn how to do things properly. if you are just starting with 3D, grab blender and learn it. 2.5 actually has a interface worth something.

also, PCS2 now supports importing COLLADA 1.4 files.
Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

The Apocalypse Project needs YOU! - recruiting info thread.

 
being a bit delayed, 3dmax keeps exporting the model totally messed up instead of the way the objects should be attached. -.- why it cannot be just tile mapped...

any idea why PCS2 might be crashing trying to open a COB file?

because you need to learn how to do things properly. if you are just starting with 3D, grab blender and learn it. 2.5 actually has a interface worth something.

also, PCS2 now supports importing COLLADA 1.4 files.

not starting with 3d modeling, just with 3d max, and trying to learn to use that UV stuff instead of tile mapping.

 
fixed my texture and grouping issues everything all fine and dandy except that I m having some issue exporting, basically no textures... suggestions ? :(

http://imagebin.org/219635

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker
    • My old squad sub-domain
File formats/paths?

Post the file you output and one of us'll have a butchers.
Your friendly Orestes tactical controller
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline pecenipicek

  • Roast Chicken
  • 211
  • Powered by copious amounts of coffee and nicotine
    • Minecraft
    • Skype
    • Steam
    • Twitter
    • PeceniPicek's own deviantart page
fixed my texture and grouping issues everything all fine and dandy except that I m having some issue exporting, basically no textures... suggestions ? :(

http://imagebin.org/219635
IIRC, you need some sort of DAE exporting plugin for 3Dsmax, since its builtin isnt exactly good. Someone else, who is using 3dsmax will need to chime in here, since i dont know exactly.
Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

The Apocalypse Project needs YOU! - recruiting info thread.

 
indeed thats the consensus we reached on the IRC channel last night, will download an older version of 3dmax to export it today :)

 

Offline z64555

  • 210
  • Self-proclaimed controls expert
    • Minecraft
    • Steam
indeed thats the consensus we reached on the IRC channel last night, will download an older version of 3dmax to export it today :)

There isn't a collada .dae plugin for the version you have?
Secure the Source, Contain the Code, Protect the Project
chief1983

------------
funtapaz: Hunchon University biologists prove mankind is evolving to new, higher form of life, known as Homopithecus Juche.
z64555: s/J/Do
BotenAlfred: <funtapaz> Hunchon University biologists prove mankind is evolving to new, higher form of life, known as Homopithecus Douche.

 
indeed thats the consensus we reached on the IRC channel last night, will download an older version of 3dmax to export it today :)

There isn't a collada .dae plugin for the version you have?

unfortunately no, this version 2013 has a builtin collada exporter but it seems is not working properly.

 

Offline z64555

  • 210
  • Self-proclaimed controls expert
    • Minecraft
    • Steam
indeed thats the consensus we reached on the IRC channel last night, will download an older version of 3dmax to export it today :)

There isn't a collada .dae plugin for the version you have?

unfortunately no, this version 2013 has a builtin collada exporter but it seems is not working properly.

To my knowledge, Max has always had its own ".dae," and never has supported Collada by default.
Secure the Source, Contain the Code, Protect the Project
chief1983

------------
funtapaz: Hunchon University biologists prove mankind is evolving to new, higher form of life, known as Homopithecus Juche.
z64555: s/J/Do
BotenAlfred: <funtapaz> Hunchon University biologists prove mankind is evolving to new, higher form of life, known as Homopithecus Douche.