Author Topic: Batch 2 of Salty's ponderings; ITT: UEF SSM's, Raynor oddities, and Hyperion ?s  (Read 24960 times)

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Batch 2 of Salty's ponderings; ITT: UEF SSM's, Raynor oddities, and Hyperion ?s
Preface:
Again, if you'd like me to stop posting these at all, please don't hesitate to say so. I greatly respect and admire the incredible work done by the BP team, and I have faith in their direction and continued work. This is just a bunch of ideas, questions, and thoughts about (potentially) various aspects of the BP 'vese, including gameplay.

--------

Now, this batch will be a lot more concise than last time, and it won't include everything I've got up to this point, just a selection of some of my (hopefully) more relevant and thought-out ideas/questions.

1) UEF SSM's:
I feel like this is the UEF's best shot at fending off the GTVA while preserving as many of its remaining ships as possible and not putting a significant strain on the remaining production/logistical capability.

It's right up the UEF's alley. They've got massive stockpiles of powerful anti-matter torpedoes, and those torpedoes (in their various forms) are practically ubiquitous in the UEF's forces. In this case, they need to merely modify existing torpedoes (or just keep the warheads and replace the engine/booster section) with a one-time-use intrasystem jump drive. The harder task would probably be developing a TAG-C equivalent missile, but it wouldn't have to be as good--so long as it's adequate, it's effective overall.

This way, heavy anti-ship firepower can be readily brought to bear without deploying capital ships straight into battle. Like with existing SSM's, it's not at all as good as having the actual capital ship in the fight, but it's a significant threat under many circumstances, and can provide the heavy blows against ships that have already been softened up by fighters.

As for justifying it from a lore perspective:
A) Defection of several advanced GTVA ships at the very beginning of the war, including one of the GTL's--meaning several working examples of TAG-C's (or at least TAG-B's) and Eos/SSM torpedoes, as well as a number of people who are at least somewhat knowledgeable about them.
B) They should have the expertise and experience to develop SSM's within an 18-month time frame. Their network of intrasystem jump gates is a testament to their experience and skill in unconventional application of intrasystem jumping capability.
C) It is logistically and financially efficient.
D) It is strategically valuable as both a weapon and a deterrent, even at the beginning of the war.
E) The UEF has extensive experience with making many different variants of anti-matter bombs and torpedoes, if the Warhammer cluster bombs, the long-range Narayana torpedoes, spammable heavy antimater Solaris torpedoes, and standard Karuna Apocalypse torpedoes are any indication.
F) Building up a supply of them could be done in a somewhat subtle, decentralized process.
G) It is very helpful in preserving existing ships and heavy bombers.

2) The Raynor:
It's something of a glass cannon designed as a front-line battleship, and as a result it doesn't really work efficiently or effectively in the roles it is used in.

It's got a mere 140,000 hull points, which is 40K less than a Solaris and only 5K more than a Titan. However, its armament, shape, and turret configuration is clearly designed for slugging it out on the front lines against multiple ships at once (from different directions). Its forward firing power is much less than that of the Titan's, and its heavy direct-beam cannons are configured in such a way that they can't all be brought to bear on the same target from any angle (IIRC), and yet they only cover a relatively narrow field of fire anyway. It has quite a few blue slash beams, I know, but against ships that aren't directly in front or in front and somewhat above the Raynor, those are the only beams that can be brought to bear.

Its one HBlue is rather underwhelming for its implied drawbacks over the BBlue.

Its fighterbay is relatively small for a destroyer.

It is pretty vulnerable from a large area to the rear of the ship. And its somewhat small numbers of launched torpedoes can be intercepted relatively easily.

The only way it would defeat a Titan in a duel is if it started behind the Titan in ideal firing position.

It's like a scaled-down Colossus in terms of armament and layout (relatively speaking), but it lacks the durability to act in the same role.

I think it needs a small change in its turret layout and armament--the HBlue could remain the same, but perhaps it should have four BBlue's mounted around each of the sides of the sloped "triangle", with a few MBlue's mounted at the sides and rear area of the ship (or maybe on the underside of its "fins", which would give them a great field of fire).

Additionally--though perhaps it would be imbalanced to go all the way on both of these areas--it should be made more durable; if it is designed and deployed as a frontline-combatant that can slug it out with multiple ships at once, then it should have a lot more durability than a significantly smaller fleet carrier (that boasts much heavier forward firepower). I mean, the FS1 Orion destroyers had 2/3rds of the Raynor's durability, and those destroyers (and their designs) were over fifty years old and lacked any Shivan tech to reverse-engineer or Vasudan experts to collaborate with. It's very underwhelming; had the Atreus not been able to quickly jump away in "Darkest Hour", I doubt it would have lasted very long at all.

3) Where is the Hyperion class?
It's odd; we see all of the most modern GTVA ships at various points in WiH...except for the Hyperion. The only terran cruisers seen or mentioned are the quite-outdated Leviathan and Aeolus classes, even though the Hyperion was designed to replace all of them (and fill each of their roles well). Given the range of their two (direct fire!) SBlue's, good point defenses, and excellent subspace maneuverability, it would be a great asset to use against Sanctus's and Karunas (only when supported, obviously).

...and they're really cool ships. And I'm very tired of of the Fenris and Leviathan classes...

----

Once more, I don't mean to presume or give any impression of self-importance here; my hope is that I can help (or amuse positively) in some way whilst putting these random thoughts/ideas to rest (or feedback/criticism, as the case might be).

Thank you :)
Delenda Est delenda est.

(Yay gratuitous Latin.)

 

Offline pecenipicek

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Re: Batch 2 of Salty's ponderings; ITT: UEF SSM's, Raynor oddities, and Hyperion ?s
3) Where is the Hyperion class?
It's odd; we see all of the most modern GTVA ships at various points in WiH...except for the Hyperion. The only terran cruisers seen or mentioned are the quite-outdated Leviathan and Aeolus classes, even though the Hyperion was designed to replace all of them (and fill each of their roles well). Given the range of their two (direct fire!) SBlue's, good point defenses, and excellent subspace maneuverability, it would be a great asset to use against Sanctus's and Karunas (only when supported, obviously).

...and they're really cool ships. And I'm very tired of of the Fenris and Leviathan classes...
Well, they are no Aeolus when it comes to anti-fighter duty. Also, going by this page here, there were 6 different Hyperions during missions.
You have to understand tho, most of the fights have mixed in corvettes and bigger stuff and/or are mixed fleet engagements. Cruisers are just big fat juicy targets, considering how slow they are.

As for the general Raynor comments, well, its not supposed to act alone. Its supposed to act with a proper battlegroup supporting it and, correct me if i'm wrong, as i'm talking from memory here, Raynor's are supposed to be more of a "Command Destroyer" ala the Hecate than "Anything smaller is irrelavant before my firepower Destroyer" ala Solaris/whatever.

Also, sorry for ignoring the rest of the post, but i just dont have anything worthwhile to comment there.
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Re: Batch 2 of Salty's ponderings; ITT: UEF SSM's, Raynor oddities, and Hyperion ?s

Well, they are no Aeolus when it comes to anti-fighter duty. Also, going by this page here, there were 6 different Hyperions during missions.
You have to understand tho, most of the fights have mixed in corvettes and bigger stuff and/or are mixed fleet engagements. Cruisers are just big fat juicy targets, considering how slow they are.
Thanks for the info; I haven't seen that before. As for the Hyperions, well...two of them are waaaay off in the distance during one of the missions (with a whole lot of activity going on in the immediate vicinity, I never noticed them at all), two of them only briefly appear in the opening cutscene (I never recognized them despite seeing that cutscene a dozen times...), and the last two...I'm shocked that I don't remember the two Hyperions in that mission...I remember a Bellerophon and Chimera, and maybe one cruiser, but according to that page there isn't a Bellerophon (or a second corvette) in the mission. Perhaps I was always sidetracked by going straight for the corvette and then trying to survive the swarm of enemy fighters (who all gunned for me alone at first, as I was the first to arrive in the area, and I was attacking their escort ships). But still...huh. Weird. Bad memory on my part, I guess.

Quote
As for the general Raynor comments, well, its not supposed to act alone. Its supposed to act with a proper battlegroup supporting it and, correct me if i'm wrong, as i'm talking from memory here, Raynor's are supposed to be more of a "Command Destroyer" ala the Hecate than "Anything smaller is irrelavant before my firepower Destroyer" ala Solaris/whatever.

Also, sorry for ignoring the rest of the post, but i just dont have anything worthwhile to comment there.
My point about the Raynor is that it doesn't really fit any role particularly well. Even when spearheading an assault, it's underwhelming and not very durable. So long as you don't attack it from the direct front, it doesn't really project all that much firepower (especially from the rear), its craft complement is relatively small, and its heavy beam cannons are really poorly placed--only one of them can act as true forward firepower, and the other two cover a relatively narrow field of fire that's close enough to be effectively redundant but far enough to not be capable of joint-target firing with the HBlue.

I thought the Raynor was supposed to be something of a battleship and frontline brawler, but it feels more like an oversized pocket destroyer--it's a solid ship, but extremely underwhelming and underperforming for a 3 kilometer-long frontline destroyer.  The Titan is a fleet carrier that's somehow nearly as durable, much more deadly against capital ships in most scenarios, and 5 m/s faster. In other words, it's a fleet carrier that's a better battleship than the actual battleship.
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Offline pecenipicek

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Re: Batch 2 of Salty's ponderings; ITT: UEF SSM's, Raynor oddities, and Hyperion ?s

Well, they are no Aeolus when it comes to anti-fighter duty. Also, going by this page here, there were 6 different Hyperions during missions.
You have to understand tho, most of the fights have mixed in corvettes and bigger stuff and/or are mixed fleet engagements. Cruisers are just big fat juicy targets, considering how slow they are.
Thanks for the info; I haven't seen that before. As for the Hyperions, well...two of them are waaaay off in the distance during one of the missions (with a whole lot of activity going on in the immediate vicinity, I never noticed them at all), two of them only briefly appear in the opening cutscene (I never recognized them despite seeing that cutscene a dozen times...), and the last two...I'm shocked that I don't remember the two Hyperions in that mission...I remember a Bellerophon and Chimera, and maybe one cruiser, but according to that page there isn't a Bellerophon (or a second corvette) in the mission. Perhaps I was always sidetracked by going straight for the corvette and then trying to survive the swarm of enemy fighters (who all gunned for me alone at first, as I was the first to arrive in the area, and I was attacking their escort ships). But still...huh. Weird. Bad memory on my part, I guess.
Heh. It happens to everyone :D

Quote
Quote
As for the general Raynor comments, well, its not supposed to act alone. Its supposed to act with a proper battlegroup supporting it and, correct me if i'm wrong, as i'm talking from memory here, Raynor's are supposed to be more of a "Command Destroyer" ala the Hecate than "Anything smaller is irrelavant before my firepower Destroyer" ala Solaris/whatever.

Also, sorry for ignoring the rest of the post, but i just dont have anything worthwhile to comment there.
My point about the Raynor is that it doesn't really fit any role particularly well. Even when spearheading an assault, it's underwhelming and not very durable. So long as you don't attack it from the direct front, it doesn't really project all that much firepower (especially from the rear), its craft complement is relatively small, and its heavy beam cannons are really poorly placed--only one of them can act as true forward firepower, and the other two cover a relatively narrow field of fire that's close enough to be effectively redundant but far enough to not be capable of joint-target firing with the HBlue.

I thought the Raynor was supposed to be something of a battleship and frontline brawler, but it feels more like an oversized pocket destroyer--it's a solid ship, but extremely underwhelming and underperforming for a 3 kilometer-long frontline destroyer.  The Titan is a fleet carrier that's somehow nearly as durable, much more deadly against capital ships in most scenarios, and 5 m/s faster. In other words, it's a fleet carrier that's a better battleship than the actual battleship.
Well, consider the fact that the whole Terran Exigence Initiative was a move to better prepare for future potential shivan incursions, they moved the whole upper tier ships category into "glass cannon" status, mimicing the Shivan tactics of "drown the **** out of anything standing in front of us with beams, surviveability be damned".

Also, i really need to re-read the raynor's tech description before i go on further. But, sleepytime now, debating later.
Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

The Apocalypse Project needs YOU! - recruiting info thread.

 

Offline MatthTheGeek

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Re: Batch 2 of Salty's ponderings; ITT: UEF SSM's, Raynor oddities, and Hyperion ?s
1) UEF SSM's:
[...]
In this case, they need to merely modify existing torpedoes (or just keep the warheads and replace the engine/booster section) with a one-time-use intrasystem jump drive.
You make it sound easy. Obviously we're talking about decades of subspace research before the GTVA managed to do that. Not only there's very little chances the UEF will ever get their hands on this technology before the end of the war, but there's even less chances they'll manage to build and deploy enough of those to make even a marginally significant difference in the outcome of what's left of the war.

2) The Raynor:
It's something of a glass cannon designed as a front-line battleship, and as a result it doesn't really work efficiently or effectively in the roles it is used in.
Game stats are irrelevant. If you don't take into account adaptive armor and ECM, you're missing a huge chunk of the capabilities of a warship.

3) Where is the Hyperion class?
The Hyperion is, in effect, not as good as the Aeolus for its intended role of anti-fighter escort. They also don't have many of those, especially since the Aeolus production lines reopened. Plus what's been said above.

Preface:
Again, if you'd like me to stop posting these at all, please don't hesitate to say so. I greatly respect and admire the incredible work done by the BP team, and I have faith in their direction and continued work. This is just a bunch of ideas, questions, and thoughts about (potentially) various aspects of the BP 'vese, including gameplay.
It's less about it being bothering than about you making many unjustifiable assumptions and not reading enough lore.
People are stupid, therefore anything popular is at best suspicious.

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Offline NGTM-1R

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Re: Batch 2 of Salty's ponderings; ITT: UEF SSM's, Raynor oddities, and Hyperion ?s
1) UEF SSM's:

To be honest, you're greatly underselling the technical difficulties of this sort of thing. Between the raw difficulty of making a missile that's designed to be passed targeting data before launch able to do its own detection and attack (in reality, it's easier to make a new missile), to the SSM issue of having to have a spotter pass mid-course guidance corrections reliably and securely in a combat situation (which in reality wasn't really solved until the mid-'90s), and there's nothing in the game that indicates anyone in Sol has done this sort of thing in at least the last sixty or seventy years so it's not like there's a system they can just adapt.
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Re: Batch 2 of Salty's ponderings; ITT: UEF SSM's, Raynor oddities, and Hyperion ?s
a Raynor can rotate to provide a constant barrage of beams on a single target that may have some tactical use.

 

Offline -Norbert-

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Re: Batch 2 of Salty's ponderings; ITT: UEF SSM's, Raynor oddities, and Hyperion ?s
I'd love to see that in a mission.... a Raynor constantly corckscrewing to fire all it's beams in succesion :lol:

 

Offline MatthTheGeek

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Re: Batch 2 of Salty's ponderings; ITT: UEF SSM's, Raynor oddities, and Hyperion ?s
I remember hearing from someone in the BP team (was it Darius ?) when I was working on balancing HWBP that the Raynor, with its HBlue, was originally supposed to have more forward firepower than the Titan. In any case, the in-universe capabilities of a warship, like most things, don't really depend from its ingame stats, but mostly from the mod maker's mission design.
« Last Edit: July 17, 2012, 04:13:22 am by MatthTheGeek »
People are stupid, therefore anything popular is at best suspicious.

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666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 
Re: Batch 2 of Salty's ponderings; ITT: UEF SSM's, Raynor oddities, and Hyperion ?s
TBH, I kind of thought the same thing as Salty with regard to the Raynor. It's not so much that I feel the Raynor is a bad destroyer in and of itself but rather how it stands in comparision to the Titan- in virtually all mission profiles, it feels as if the Titan can do more than the Raynor. I'll list a couple that I can think of:

-Shock jumps: The Titan obviously has a lot more forward firepower, and being able to take out a corvette or even destroyer before it can shoot back and do at least a little bit of damage is one of the biggest advantages of the strategy. Which isn't to say that the Raynor is not effective in shock jumps, it's just that the Titan can probably do more in most such situations.
-Carrier- Titan wins hands down.
-Long range artillery- The Raynor probably has a slight advantage here, due to range, but even then the Titan's much greater forward firepower means that once it's in range it will have much more of an effect.
-Close in fighting- The Raynor probably wins here, due to being able to spam its ridiculous number of anti-capship beams in all directions and provide a lot of firepower. Again, though, that absolutely ridiculous Titan foreward firepower means it can devestate pretty much anything really quickly and rip through virtually enemy. And as Salty said, the Titan doesn't even has very much less durability than the Raynor. Another aspect is point defense, which I'm kind of hazy on and would have to look up stats for to decide which is better.
-SSM launcher- Apparently, only the Raynor can do this at the moment, though I don't see any reason why Supernova's couldn't be configured as SSMs too. (Other than the absolute hell of reading "artillery inbound!" and seeing a volley of Supernova's flying in towards your friendly capships...)

Actually, going off the above point by point list, the Raynor and Titan should be fairly balanced, suited for different mission profiles. I think that it's just the Raynor looks less useful in comparision to the Titan simply because the missions in-game favour the Titan's absolute firepower: think all those Demons, Ravanas, etc. getting 1-volley killed by the Temeraire and Chimera in AoA not to mention Delenda Est  :nono:. On the other hand, the Raynor just never really gets to show off its advantages in a way the player appreciates: SSM strikes are, while terrifying, not really something one says "omg a Raynor is pwning me!" to, as one asscociates them with... Auroras of all things, actually. Sustained, close in fighting is seen exactly once in BP, as far as I can recall, in the Battle of Artemis Station. And that was hardly a fair fight for that Karuna  :D.

In esscence, its not that I think the Raynor is a bad destroyer; to the contrary, it fills some very important niches that the GTVA benefits enormously from. Its just that the Titan is much more impressive, and also fits the GTVA's new Shivan emulating Shock Jump doctorine better, and also helps the other part of the Shivan Threat Exigency Initiative (is that what it was called?  :p) with being able to lug a crap load of fighters to lug at enemy bombers and stuff. The Raynor, while important, just doesn't get called into action very often in what it's good at, as, from what we've seen at least, the modern GTVA just doesn't do too much artillery bombardment or close in fighting with destroyers.

There's also the fact that the tech-room makes the Raynor sound cooler than the Titan. And it looks a lot cooler too.  :D

 
Re: Batch 2 of Salty's ponderings; ITT: UEF SSM's, Raynor oddities, and Hyperion ?s
There's also the fact that the tech-room makes the Raynor sound cooler than the Titan. And it looks a lot cooler too.  :D
If by "cooler" you mean "more likely to snap in half at the connecting struts in a stiff breeze". :p

 

Offline MatthTheGeek

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Re: Batch 2 of Salty's ponderings; ITT: UEF SSM's, Raynor oddities, and Hyperion ?s
-SSM launcher- Apparently, only the Raynor can do this at the moment, though I don't see any reason why Supernova's couldn't be configured as SSMs too. (Other than the absolute hell of reading "artillery inbound!" and seeing a volley of Supernova's flying in towards your friendly capships...)
Nope. Missile launchers are configurable to launch a variety of munitions, as said in the Eos tech room entry.
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666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

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Re: Batch 2 of Salty's ponderings; ITT: UEF SSM's, Raynor oddities, and Hyperion ?s
here is what i think the gtva strategists were thinking with the raynor. the raynor would be expected to engage multiple shivan capships that are unexpectedly attacking from multiple angles hence the distribution of its armaments, but its not supposed to win the engament its supposed to get in the thick of it can keep the shivans occupied. then at opportune moments titans, corvettes, and bombers can jump in give a juggernaut a full frontal blast from a bad angle and get out. simply put its the reynors job to tank it while every one else does DPS

 

Offline MatthTheGeek

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Re: Batch 2 of Salty's ponderings; ITT: UEF SSM's, Raynor oddities, and Hyperion ?s
Also, from the tech description, the Raynor is said to be "a package that can be mass-produced". It's probably much(ish) cheaper than a Titan.
People are stupid, therefore anything popular is at best suspicious.

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666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Medve

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Re: Batch 2 of Salty's ponderings; ITT: UEF SSM's, Raynor oddities, and Hyperion ?s
That's something that should be considered, yes. Also re: Raynors and fleet ops: Considering the omgwtfbbq frontal beam power of the next gen corvettes and cruisers (Bellerophon and Phoenix if I'm right), the Raynor complements them very well.

 

Offline Aesaar

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Re: Batch 2 of Salty's ponderings; ITT: UEF SSM's, Raynor oddities, and Hyperion ?s
If by "cooler" you mean "more likely to snap in half at the connecting struts in a stiff breeze". :p

Don't worry, those connecting struts aren't staying (You know, when I finally get out of this creativity drought and get to it :)).

The biggest issue I have with the Raynor are those silly out of place SBlues on each side.  Would make so much more sense if they were TerSlashBlues.  The SBlue has no place on a destroyer.

 

Offline MatthTheGeek

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Re: Batch 2 of Salty's ponderings; ITT: UEF SSM's, Raynor oddities, and Hyperion ?s
Don't worry, those connecting struts aren't staying
* MatthTheGeek nukes Aesaar from orbit
If you turn the Raynor into something that isn't a Raynor, you're going to sorely regret it, let me tell you.
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 
Re: Batch 2 of Salty's ponderings; ITT: UEF SSM's, Raynor oddities, and Hyperion ?s
Don't worry, those connecting struts aren't staying
* MatthTheGeek nukes Aesaar from orbit
If you turn the Raynor into something that isn't a Raynor, you're going to sorely regret it, let me tell you.
Not only is he going to do that, he's going to force you to download his model and use it in place of the one you like.

 

Offline MatthTheGeek

  • Captain Obvious
  • 212
  • Frenchie McFrenchface
Re: Batch 2 of Salty's ponderings; ITT: UEF SSM's, Raynor oddities, and Hyperion ?s
He'd have to kill me for that !

Wait, I already have no life.

Never mind me.
People are stupid, therefore anything popular is at best suspicious.

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666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline An4ximandros

  • 210
  • Transabyssal metastatic event
Re: Batch 2 of Salty's ponderings; ITT: UEF SSM's, Raynor oddities, and Hyperion ?s
Oh no, please don't get rid of the struts! They actually add to the Raynor's mass production package role.

Think about it, a Raynor gets damaged and needs a major engine section overhaul, yet it's needed in the front ASAP, simply detach the damaged engine section and leave it for repairs and attach a replacement, this pretty much applies to all three sections of the Ray's hull.

The Raynor's real problem (in my opinion) lies on the tiled textures and the way the struts are modeled, I'm sure with some re-stylisation (is that a word :P) they could look really well and actually add a better look to the ship.