Author Topic: RELEASE: Baikal and Volga (space cruiser from Gundam 00)  (Read 3297 times)

0 Members and 1 Guest are viewing this topic.

Offline Droid803

  • Trusted poster of legit stuff
  • 213
  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
    • Skype
    • Steam
RELEASE: Baikal and Volga (space cruiser from Gundam 00)
Alrighty, I think it's about time I made a formal release thread for these guys. 'specially since their normal map buggery has been dealt with (WHEE!)
Yes, they are already in Dimensional Eclipse, you might have seen them there already, and I was planning on waiting for the model's original creator to repsond to me before I did an "official release" of them, but that kind of got forgotten and DE got released when I didn't remember so whatever...


In FreeSpace terms these would be about Corvette/Frigate sized. (Baikal closer to Corvette, the Volga closer to Frigate).
Both ships have a hangar in the bottom of the bow of the ship (animated doors), and the Volga additionally has two side-mounted hangars (also animated doors).

Model and UVMapping by Arvis Taljik (from the Freelancer site The Starport.net), Release Post and Conditions (Yes, I did send the textures)
Model tweaks, UVMap tweaking, Textures, Rigging, Conversion by Droid803 (with normal map help from the people of this thread)
Turrets by Droid803 and TrashMan
Normal Maps by AndrewofDoom

DOWNLOAD: (Meidofire): qliq


Baikal (908m)



Volga (978m)



Table Files (from DE), may or may not be of use. Do not complain if you copy them and they spit you errors, because that means you forgot something and were better off making tables from scratch :P. Just included for "completeness". What, you think I can be assed to make new tables that work for some arbitrary imagined FS-universe implementation of this thing? HAHAHA. No. Why would I do that. You're the one that's going to have to figure that out, not me! I'm not even going to put "normal" weapons like THTs on it because I don't think the two should mix at all.


Code: [Select]
$Name:                          FT DS Baikal
$Short name: HiSpeedDestroyer
$Species:                       Commonwealth
+Tech Description:
XSTR("The Baikal-class High-Speed Heavy Destroyer is a warship intended to serve as a next-generation systems patrol vessel. A versatile design inspired by the Orichalcum-class escort carrier, the Baikal incorporates a well-rounded array of weapons as well as a strikecraft hangar, allowing the Baikal to perform swift and effective enforcement of Commonwealth power. While not expressly intended for frontline action against Exarchy warships, reflected in its average point defenses and armor, the Baikal-class's low-power quad 'Siegfried' Mega Particle Cannon mount gives it tremendous firepower for its size, allowing it to serve as fire support in a pinch.", -1)
$end_multi_text
$POF file:                      Baikal.pof
$Detail distance: (0, 2000, 4000, 12000)
$Show damage: YES
$Density:                       1.2
$Damp:                          0.4
$Rotdamp:                       2.4
$Max Velocity:          0.0, 0.0, 180.0
$Rotation time:         75.0, 75.0, 75.0
$Rear Velocity:         0.0
$Forward accel:         4.0
$Forward decel:         2.0
$Slide accel:           0.0
$Slide decel:           0.0
$Warpin Type: Hyperspace
$Warpin Decel Exp: 0.6
$Warpout Type: Hyperspace
$Warpout Accel Exp: 0.6
$Expl inner rad:        300.0
$Expl outer rad:        900.0
$Expl damage:           250.0
$Expl blast:            12500.0
$Expl Propagates:       YES                                                     ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       400.0                                           ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count: 4
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:                       6500
$Power Output:          100.0
$Max Oclk Speed:        240.0
$Max Weapon Eng:        100.0
$Hitpoints:                     8500
$Armor Type: CapshipArmor
$Shield Armor Type: CapshipShields
$Flags:                         ( "corvette" "generate icon" "surface shields" )
$AI Class:                      Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:                     2000
$EngineSnd: 128                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -1100
$Closeup_zoom:          0.5
$Score: 250

$Subsystem:                     engine01,                 10,0.0
$Engine Wash: Default800
$Subsystem:                     engine02,                 5,0.0
$Engine Wash: Default800
$Subsystem:                     engine03,                 5,0.0
$Engine Wash: Default800
$Subsystem: sensors, 5, 0
$Subsystem: weapons, 10, 0
$Subsystem: communication, 5, 0
$Subsystem: navigation, 5, 0

$Subsystem: fighterbay, 0, 0

$Subsystem: turret01,10.0,1.0
$Default PBanks: ( "HA Railgun#Baikal" )
$Turret Base RotationSnd: 254
$Turret Gun RotationSnd: 255
$Turret BaseSnd Volume: 1.0
$Turret GunSnd Volume: 1.0
$Turret Reset Delay: 1000
$Flags: ( "check hull" "reset when idle" "target requires fov" )
$animation: triggered
$type: initial
+relative_angle: 80, 0, 0

$Subsystem: turret02,5.0,1.0
$Default PBanks: ( "FTC Plasma Turret" )
$flags: ( "target requires fov" "check hull" )
$Subsystem: turret03,5.0,1.0
$Default PBanks: ( "FTC Plasma Turret" )
$flags: ( "target requires fov" "check hull" )
$Subsystem: turret04,5.0,1.0
$Default PBanks: ( "FTC Plasma Turret" )
$flags: ( "target requires fov" "check hull" )

$Subsystem: turret05,5.0,1.0
$Default SBanks: ( "M-3A Strelka" )
$flags: ( "fire down normals" "target requires fov" "untargetable" "wait for animation" )
$Subsystem: door-t05, 0, 2.0
$Flags: ( "untargetable" )
$animation: triggered
$type: turret firing
+sub_type: 24
+delay: 0
+reverse_delay: 6000
+relative_angle: 0, 0, 120
+velocity: 60, 60, 60
+acceleration: 40, 40, 40
+time: 100
$Subsystem: turret06,5.0,1.0
$Default SBanks: ( "M-3A Strelka" )
$flags: ( "fire down normals" "target requires fov" "untargetable" "wait for animation" )
$Subsystem: door-t06, 0, 2.0
$Flags: ( "untargetable" )
$animation: triggered
$type: turret firing
+sub_type: 25
+delay: 0
+reverse_delay: 6000
+relative_angle: 0, 0, -120
+velocity: 60, 60, 60
+acceleration: 40, 40, 40
+time: 100
$Subsystem: turret07,5.0,1.0
$Default SBanks: ( "M-3A Strelka" )
$flags: ( "fire down normals" "target requires fov" "untargetable" "wait for animation" )
$Subsystem: door-t07, 0, 2.0
$Flags: ( "untargetable" )
$animation: triggered
$type: turret firing
+sub_type: 26
+delay: 0
+reverse_delay: 6000
+relative_angle: 0, 0, 120
+velocity: 60, 60, 60
+acceleration: 40, 40, 40
+time: 100
$Subsystem: turret08,5.0,1.0
$Default SBanks: ( "M-3A Strelka" )
$flags: ( "fire down normals" "target requires fov" "untargetable" "wait for animation" )
$Subsystem: door-t08, 0, 2.0
$Flags: ( "untargetable" )
$animation: triggered
$type: turret firing
+sub_type: 27
+delay: 0
+reverse_delay: 6000
+relative_angle: 0, 0, -120
+velocity: 60, 60, 60
+acceleration: 40, 40, 40
+time: 100
$Subsystem: turret09,5.0,1.0
$Default SBanks: ( "M-3A Strelka" )
$flags: ( "fire down normals" "target requires fov" "untargetable" "wait for animation" )
$Subsystem: door-t09, 0, 2.0
$Flags: ( "untargetable" )
$animation: triggered
$type: turret firing
+sub_type: 28
+delay: 0
+reverse_delay: 6000
+relative_angle: 0, 0, 120
+velocity: 60, 60, 60
+acceleration: 40, 40, 40
+time: 100
$Subsystem: turret10,5.0,1.0
$Default SBanks: ( "M-3A Strelka" )
$flags: ( "fire down normals" "target requires fov" "untargetable" "wait for animation" )
$Subsystem: door-t10, 0, 2.0
$Flags: ( "untargetable" )
$animation: triggered
$type: turret firing
+sub_type: 29
+delay: 0
+reverse_delay: 6000
+relative_angle: 0, 0, -120
+velocity: 60, 60, 60
+acceleration: 40, 40, 40
+time: 100
$Subsystem: turret11,5.0,1.0
$Default SBanks: ( "M-3A Strelka" )
$flags: ( "fire down normals" "target requires fov" "untargetable" "wait for animation" )
$Subsystem: door-t11, 0, 2.0
$Flags: ( "untargetable" )
$animation: triggered
$type: turret firing
+sub_type: 30
+delay: 0
+reverse_delay: 6000
+relative_angle: 0, 0, 120
+velocity: 60, 60, 60
+acceleration: 40, 40, 40
+time: 100
$Subsystem: turret12,5.0,1.0
$Default SBanks: ( "M-3A Strelka" )
$flags: ( "fire down normals" "target requires fov" "untargetable" "wait for animation" )
$Subsystem: door-t12, 0, 2.0
$Flags: ( "untargetable" )
$animation: triggered
$type: turret firing
+sub_type: 31
+delay: 0
+reverse_delay: 6000
+relative_angle: 0, 0, -120
+velocity: 60, 60, 60
+acceleration: 40, 40, 40
+time: 100
$Subsystem: turret13,5.0,1.0
$Default SBanks: ( "M-3A Strelka" )
$flags: ( "fire down normals" "target requires fov" "untargetable" "wait for animation" )
$Subsystem: door-t13, 0, 2.0
$Flags: ( "untargetable" )
$animation: triggered
$type: turret firing
+sub_type: 32
+delay: 0
+reverse_delay: 6000
+relative_angle: 0, 0, 120
+velocity: 60, 60, 60
+acceleration: 40, 40, 40
+time: 100
$Subsystem: turret14,5.0,1.0
$Default SBanks: ( "M-3A Strelka" )
$flags: ( "fire down normals" "target requires fov" "untargetable" "wait for animation" )
$Subsystem: door-t14, 0, 2.0
$Flags: ( "untargetable" )
$animation: triggered
$type: turret firing
+sub_type: 33
+delay: 0
+reverse_delay: 6000
+relative_angle: 0, 0, -120
+velocity: 60, 60, 60
+acceleration: 40, 40, 40
+time: 100


$Subsystem: turret15,5.0,1.0
$Default SBanks: ( "M-6G Valkyria#Baikal" )
$flags: ("fire down normals"  "target requires fov" "untargetable" "wait for animation" )
$Subsystem: door-t15, 0, 2.0
$Flags: ( "untargetable" )
$animation: triggered
$type: turret firing
+sub_type: 34
+delay: 0
+reverse_delay: 6000
+relative_angle: 0, 0, -120
+velocity: 60, 60, 60
+acceleration: 40, 40, 40
+time: 100
$Subsystem: turret16,5.0,1.0
$Default SBanks: ( "M-6G Valkyria#Baikal" )
$flags: ( "fire down normals" "target requires fov" "untargetable" "wait for animation" )
$Subsystem: door-t16, 0, 2.0
$Flags: ( "untargetable" )
$animation: triggered
$type: turret firing
+sub_type: 35
+delay: 0
+reverse_delay: 6000
+relative_angle: 0, 0, 120
+velocity: 60, 60, 60
+acceleration: 40, 40, 40
+time: 100
$Subsystem: turret17,5.0,1.0
$Default SBanks: ( "M-6G Valkyria#Baikal" )
$flags: ( "fire down normals" "target requires fov" "untargetable" "wait for animation" )
$Subsystem: door-t17, 0, 2.0
$Flags: ( "untargetable" )
$animation: triggered
$type: turret firing
+sub_type: 36
+delay: 0
+reverse_delay: 6000
+relative_angle: 0, 0, -120
+velocity: 60, 60, 60
+acceleration: 40, 40, 40
+time: 100
$Subsystem: turret18,5.0,1.0
$Default SBanks: ( "M-6G Valkyria#Baikal" )
$flags: ( "fire down normals" "target requires fov" "untargetable" "wait for animation" )
$Subsystem: door-t18, 0, 2.0
$Flags: ( "untargetable" )
$animation: triggered
$type: turret firing
+sub_type: 37
+delay: 0
+reverse_delay: 6000
+relative_angle: 0, 0, 120
+velocity: 60, 60, 60
+acceleration: 40, 40, 40
+time: 100
$Subsystem: turret19,5.0,1.0
$Default SBanks: ( "M-6G Valkyria#Baikal" )
$flags: ( "fire down normals" "target requires fov" "untargetable" "wait for animation" )
$Subsystem: door-t19, 0, 2.0
$Flags: ( "untargetable" )
$animation: triggered
$type: turret firing
+sub_type: 38
+delay: 0
+reverse_delay: 6000
+relative_angle: 0, 0, -120
+velocity: 60, 60, 60
+acceleration: 40, 40, 40
+time: 100
$Subsystem: turret20,5.0,1.0
$Default SBanks: ( "M-6G Valkyria#Baikal" )
$flags: ( "fire down normals" "target requires fov" "untargetable" "wait for animation" )
$Subsystem: door-t20, 0, 2.0
$Flags: ( "untargetable" )
$animation: triggered
$type: turret firing
+sub_type: 39
+delay: 0
+reverse_delay: 6000
+relative_angle: 0, 0, 120
+velocity: 60, 60, 60
+acceleration: 40, 40, 40
+time: 100

$Subsystem: turret21,0.833,1.0
$Default PBanks: ( "FTC Plasma Turret" )
$Flags: ( "check hull" )
$Subsystem: turret22,0.833,1.0
$Default PBanks: ( "FTC Plasma Turret" )
$Flags: ( "check hull" )
$Subsystem: turret23,0.833,1.0
$Default PBanks: ( "FTC Plasma Turret" )
$Flags: ( "check hull" )
$Subsystem: turret24,0.833,1.0
$Default PBanks: ( "FTC Plasma Turret" )
$Flags: ( "check hull" )
$Subsystem: turret25,0.833,1.0
$Default PBanks: ( "FTC Plasma Turret" )
$Flags: ( "check hull" )
$Subsystem: turret26,0.833,1.0
$Default PBanks: ( "FTC Plasma Turret" )
$Flags: ( "check hull" )
$Subsystem: turret27,0.833,1.0
$Default PBanks: ( "FTC Plasma Turret" )
$Flags: ( "check hull" )
$Subsystem: turret28,0.833,1.0
$Default PBanks: ( "FTC Plasma Turret" )
$Flags: ( "check hull" )
$Subsystem: turret29,0.833,1.0
$Default PBanks: ( "FTC Plasma Turret" )
$Flags: ( "check hull" )
$Subsystem: turret30,0.833,1.0
$Default PBanks: ( "FTC Plasma Turret" )
$Flags: ( "check hull" )
$Subsystem: turret31,0.833,1.0
$Default PBanks: ( "FTC Plasma Turret" )
$Flags: ( "check hull" )
$Subsystem: turret32,0.833,1.0
$Default PBanks: ( "FTC Plasma Turret" )
$Flags: ( "check hull" )

$Subsystem: maindoor_l, 0.0, 8.0
$Flags: ( "untargetable" )
$animation: triggered
$type: door
+delay: 0
+reverse_delay: 6000
+relative_angle: 0.000, 0.000, -90.000
+velocity: 60, 60, 60
+acceleration: 40, 40, 40
+time: 2000
$Subsystem: maindoor_r, 0.0, 8.0
$Flags: ( "untargetable" )
$animation: triggered
$type: door
+delay: 0
+reverse_delay: 6000
+relative_angle: 0.000, 0.000, 90.000
+velocity: 60, 60, 60
+acceleration: 40, 40, 40
+time: 2000

Code: [Select]
$Name:                          FT CVS Volga
$Short name: HiSpeedCarrier
$Species:                       Commonwealth
+Tech Description:
XSTR("A next-generation vessel like the Northampton, the Volga-class High-Speed Carrier is a module-based upgrade to the Baikal-class High-Speed Destroyer intended to compliment the Commonwealth's Tethys-centered doctrine. While the Tethys-centered core excels at fighting a defensive war, their heavy reliance on positioning and setup leads to slow, fragile offensives. The Volga-class utilizes four massive particle batteries, allowing the ship to perform up to five unassisted jumps in rapid succession, allowing for extreme mobility and tactical versatility in deploying its strikecraft squadrons, facilitating more rapid advances. The Volga retains the impressive firepower of the Baikal while improving on its survivability, allowing it to perform as a true frontline warship.", -1)
$end_multi_text
$POF file:                      Volga-X.pof
$Detail distance: (0, 2000, 4000, 12000)
$Show damage: YES
$Density:                       1.2
$Damp:                          0.4
$Rotdamp:                       2.4
$Max Velocity:          0.0, 0.0, 200.0
$Rotation time:         75.0, 75.0, 75.0
$Rear Velocity:         0.0
$Forward accel:         4.0
$Forward decel:         2.0
$Slide accel:           0.0
$Slide decel:           0.0
$Warpin Type: Hyperspace
$Warpin Decel Exp: 0.6
$Warpout Type: Hyperspace
$Warpout Accel Exp: 0.6
$Expl inner rad:        300.0
$Expl outer rad:        900.0
$Expl damage:           250.0
$Expl blast:            12500.0
$Expl Propagates:       YES                                                     ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       400.0                                           ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count: 4
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:                       7500
$Power Output:          100.0
$Max Oclk Speed:        240.0
$Max Weapon Eng:        100.0
$Hitpoints:                     14500
$Armor Type: CapshipArmor
$Shield Armor Type: CapshipShields
$Flags:                         ( "corvette" "generate icon" "surface shields" )
$AI Class:                      Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:                     2000
$EngineSnd: 128                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -1100
$Closeup_zoom:          0.5
$Score: 350

$Subsystem:                     engine01,                 10,0.0
$Engine Wash: Default800
$Subsystem:                     engine02,                 5,0.0
$Engine Wash: Default800
$Subsystem:                     engine03,                 5,0.0
$Engine Wash: Default800
$Subsystem: sensors, 5, 0
$Subsystem: weapons, 10, 0
$Subsystem: communication, 5, 0
$Subsystem: navigation, 5, 0

$Subsystem: fighterbay01, 0, 0
$Subsystem: fighterbay02, 0, 0
$Subsystem: fighterbay03, 0, 0

$Subsystem: turret01,10.0,1.0
$Default PBanks: ( "HA Railgun#Baikal" )
$Turret Base RotationSnd: 254
$Turret Gun RotationSnd: 255
$Turret BaseSnd Volume: 1.0
$Turret GunSnd Volume: 1.0
$Turret Reset Delay: 1000
$Flags: ( "check hull" "reset when idle" "target requires fov" )
$animation: triggered
$type: initial
+relative_angle: 80, 0, 0

$Subsystem: turret02,5.0,1.0
$Default PBanks: ( "FTC MD Railgun" )
$flags: ( "target requires fov" "check hull" )
$Subsystem: turret03,5.0,1.0
$Default PBanks: ( "FTC MD Railgun" )
$flags: ( "target requires fov" "check hull" )
$Subsystem: turret04,5.0,1.0
$Default PBanks: ( "FTC MD Railgun" )
$flags: ( "target requires fov" "check hull" )
$Subsystem: turret05,5.0,1.0
$Default PBanks: ( "FTC MD Railgun" )
$flags: ( "target requires fov" "check hull" )

$Subsystem: turret06,5.0,1.0
$Default SBanks: ( "M-3A Strelka" )
$flags: ( "fire down normals" "target requires fov" "untargetable" "wait for animation" )
$Subsystem: door-t06, 0, 2.0
$Flags: ( "untargetable" )
$animation: triggered
$type: turret firing
+sub_type: 29
+delay: 0
+reverse_delay: 6000
+relative_angle: 0, 0, 120
+velocity: 60, 60, 60
+acceleration: 40, 40, 40
+time: 100
$Subsystem: turret07,5.0,1.0
$Default SBanks: ( "M-3A Strelka" )
$flags: ( "fire down normals" "target requires fov" "untargetable" "wait for animation" )
$Subsystem: door-t07, 0, 2.0
$Flags: ( "untargetable" )
$animation: triggered
$type: turret firing
+sub_type: 30
+delay: 0
+reverse_delay: 6000
+relative_angle: 0, 0, -120
+velocity: 60, 60, 60
+acceleration: 40, 40, 40
+time: 100
$Subsystem: turret08,5.0,1.0
$Default SBanks: ( "M-3A Strelka" )
$flags: ( "fire down normals" "target requires fov" "untargetable" "wait for animation" )
$Subsystem: door-t08, 0, 2.0
$Flags: ( "untargetable" )
$animation: triggered
$type: turret firing
+sub_type: 31
+delay: 0
+reverse_delay: 6000
+relative_angle: 0, 0, 120
+velocity: 60, 60, 60
+acceleration: 40, 40, 40
+time: 100
$Subsystem: turret09,5.0,1.0
$Default SBanks: ( "M-3A Strelka" )
$flags: ( "fire down normals" "target requires fov" "untargetable" "wait for animation" )
$Subsystem: door-t09, 0, 2.0
$Flags: ( "untargetable" )
$animation: triggered
$type: turret firing
+sub_type: 32
+delay: 0
+reverse_delay: 6000
+relative_angle: 0, 0, -120
+velocity: 60, 60, 60
+acceleration: 40, 40, 40
+time: 100
$Subsystem: turret10,5.0,1.0
$Default SBanks: ( "M-3A Strelka" )
$flags: ( "fire down normals" "target requires fov" "untargetable" "wait for animation" )
$Subsystem: door-t10, 0, 2.0
$Flags: ( "untargetable" )
$animation: triggered
$type: turret firing
+sub_type: 33
+delay: 0
+reverse_delay: 6000
+relative_angle: 0, 0, 120
+velocity: 60, 60, 60
+acceleration: 40, 40, 40
+time: 100
$Subsystem: turret11,5.0,1.0
$Default SBanks: ( "M-3A Strelka" )
$flags: ( "fire down normals" "target requires fov" "untargetable" "wait for animation" )
$Subsystem: door-t11, 0, 2.0
$Flags: ( "untargetable" )
$animation: triggered
$type: turret firing
+sub_type: 34
+delay: 0
+reverse_delay: 6000
+relative_angle: 0, 0, -120
+velocity: 60, 60, 60
+acceleration: 40, 40, 40
+time: 100
$Subsystem: turret12,5.0,1.0
$Default SBanks: ( "M-3A Strelka" )
$flags: ( "fire down normals" "target requires fov" "untargetable" "wait for animation" )
$Subsystem: door-t12, 0, 2.0
$Flags: ( "untargetable" )
$animation: triggered
$type: turret firing
+sub_type: 35
+delay: 0
+reverse_delay: 6000
+relative_angle: 0, 0, 120
+velocity: 60, 60, 60
+acceleration: 40, 40, 40
+time: 100
$Subsystem: turret13,5.0,1.0
$Default SBanks: ( "M-3A Strelka" )
$flags: ( "fire down normals" "target requires fov" "untargetable" "wait for animation" )
$Subsystem: door-t13, 0, 2.0
$Flags: ( "untargetable" )
$animation: triggered
$type: turret firing
+sub_type: 36
+delay: 0
+reverse_delay: 6000
+relative_angle: 0, 0, -120
+velocity: 60, 60, 60
+acceleration: 40, 40, 40
+time: 100
$Subsystem: turret14,5.0,1.0
$Default SBanks: ( "M-3A Strelka" )
$flags: ( "fire down normals" "target requires fov" "untargetable" "wait for animation" )
$Subsystem: door-t14, 0, 2.0
$Flags: ( "untargetable" )
$animation: triggered
$type: turret firing
+sub_type: 37
+delay: 0
+reverse_delay: 6000
+relative_angle: 0, 0, 120
+velocity: 60, 60, 60
+acceleration: 40, 40, 40
+time: 100
$Subsystem: turret15,5.0,1.0
$Default SBanks: ( "M-3A Strelka" )
$flags: ( "fire down normals" "target requires fov" "untargetable" "wait for animation" )
$Subsystem: door-t15, 0, 2.0
$Flags: ( "untargetable" )
$animation: triggered
$type: turret firing
+sub_type: 38
+delay: 0
+reverse_delay: 6000
+relative_angle: 0, 0, -120
+velocity: 60, 60, 60
+acceleration: 40, 40, 40
+time: 100


$Subsystem: turret16,5.0,1.0
$Default SBanks: ( "M-6G Valkyria#Baikal" )
$flags: ("fire down normals"  "target requires fov" "untargetable" "wait for animation" )
$Subsystem: door-t16, 0, 2.0
$Flags: ( "untargetable" )
$animation: triggered
$type: turret firing
+sub_type: 39
+delay: 0
+reverse_delay: 6000
+relative_angle: 0, 0, -120
+velocity: 60, 60, 60
+acceleration: 40, 40, 40
+time: 100
$Subsystem: turret17,5.0,1.0
$Default SBanks: ( "M-6G Valkyria#Baikal" )
$flags: ( "fire down normals" "target requires fov" "untargetable" "wait for animation" )
$Subsystem: door-t17, 0, 2.0
$Flags: ( "untargetable" )
$animation: triggered
$type: turret firing
+sub_type: 40
+delay: 0
+reverse_delay: 6000
+relative_angle: 0, 0, 120
+velocity: 60, 60, 60
+acceleration: 40, 40, 40
+time: 100
$Subsystem: turret18,5.0,1.0
$Default SBanks: ( "M-6G Valkyria#Baikal" )
$flags: ( "fire down normals" "target requires fov" "untargetable" "wait for animation" )
$Subsystem: door-t18, 0, 2.0
$Flags: ( "untargetable" )
$animation: triggered
$type: turret firing
+sub_type: 41
+delay: 0
+reverse_delay: 6000
+relative_angle: 0, 0, -120
+velocity: 60, 60, 60
+acceleration: 40, 40, 40
+time: 100
$Subsystem: turret19,5.0,1.0
$Default SBanks: ( "M-6G Valkyria#Baikal" )
$flags: ( "fire down normals" "target requires fov" "untargetable" "wait for animation" )
$Subsystem: door-t19, 0, 2.0
$Flags: ( "untargetable" )
$animation: triggered
$type: turret firing
+sub_type: 42
+delay: 0
+reverse_delay: 6000
+relative_angle: 0, 0, 120
+velocity: 60, 60, 60
+acceleration: 40, 40, 40
+time: 100
$Subsystem: turret20,5.0,1.0
$Default SBanks: ( "M-6G Valkyria#Baikal" )
$flags: ( "fire down normals" "target requires fov" "untargetable" "wait for animation" )
$Subsystem: door-t20, 0, 2.0
$Flags: ( "untargetable" )
$animation: triggered
$type: turret firing
+sub_type: 43
+delay: 0
+reverse_delay: 6000
+relative_angle: 0, 0, -120
+velocity: 60, 60, 60
+acceleration: 40, 40, 40
+time: 100
$Subsystem: turret21,0.0,1.0
$Default SBanks: ( "M-6G Valkyria#Baikal" )
$flags: ( "fire down normals" "target requires fov" "untargetable" "wait for animation" )
$Subsystem: door-t21, 0, 2.0
$Flags: ( "untargetable" )
$animation: triggered
$type: turret firing
+sub_type: 44
+delay: 0
+reverse_delay: 6000
+relative_angle: 0, 0, 120
+velocity: 60, 60, 60
+acceleration: 40, 40, 40
+time: 100

$Subsystem: turret22,0.833,1.0
$Default PBanks: ( "FTC Plasma Turret" )
$Flags: ( "check hull" )
$Subsystem: turret23,0.833,1.0
$Default PBanks: ( "FTC Plasma Turret" )
$Flags: ( "check hull" )
$Subsystem: turret24,0.833,1.0
$Default PBanks: ( "FTC Plasma Turret" )
$Flags: ( "check hull" )
$Subsystem: turret25,0.833,1.0
$Default PBanks: ( "FTC Plasma Turret" )
$Flags: ( "check hull" )
$Subsystem: turret26,0.833,1.0
$Default PBanks: ( "FTC Plasma Turret" )
$Flags: ( "check hull" )
$Subsystem: turret27,0.833,1.0
$Default PBanks: ( "FTC Plasma Turret" )
$Flags: ( "check hull" )
$Subsystem: turret28,0.833,1.0
$Default PBanks: ( "FTC Plasma Turret" )
$Flags: ( "check hull" )
$Subsystem: turret29,0.833,1.0
$Default PBanks: ( "FTC Plasma Turret" )
$Flags: ( "check hull" )
$Subsystem: turret30,0.833,1.0
$Default PBanks: ( "FTC Plasma Turret" )
$Flags: ( "check hull" )
$Subsystem: turret31,0.833,1.0
$Default PBanks: ( "FTC Plasma Turret" )
$Flags: ( "check hull" )
$Subsystem: turret32,0.833,1.0
$Default PBanks: ( "FTC Plasma Turret" )
$Flags: ( "check hull" )
$Subsystem: turret33,0.833,1.0
$Default PBanks: ( "FTC Plasma Turret" )
$Flags: ( "check hull" )
$Subsystem: turret34,0.833,1.0
$Default PBanks: ( "FTC Plasma Turret" )
$Flags: ( "check hull" )
$Subsystem: turret35,0.833,1.0
$Default PBanks: ( "FTC Plasma Turret" )
$Flags: ( "check hull" )
$Subsystem: turret36,0.833,1.0
$Default PBanks: ( "FTC Plasma Turret" )
$Flags: ( "check hull" )

$Subsystem: maindoor_l, 0.0, 8.0
$Flags: ( "untargetable" )
$animation: triggered
$type: door
+delay: 0
+reverse_delay: 6000
+relative_angle: 0.000, 0.000, -90.000
+velocity: 60, 60, 60
+acceleration: 40, 40, 40
+time: 2000
$Subsystem: maindoor_r, 0.0, 8.0
$Flags: ( "untargetable" )
$animation: triggered
$type: door
+delay: 0
+reverse_delay: 6000
+relative_angle: 0.000, 0.000, 90.000
+velocity: 60, 60, 60
+acceleration: 40, 40, 40
+time: 2000
$Subsystem: door_lb, 0.0, 8.0
$Flags: ( "untargetable" )
$animation: triggered
$type: door
+delay: 0
+reverse_delay: 6000
+relative_angle: 120.000, 0.000, 0.000
+velocity: 60, 60, 60
+acceleration: 40, 40, 40
+time: 2000
$Subsystem: door_lt, 0.0, 8.0
$Flags: ( "untargetable" )
$animation: triggered
$type: door
+delay: 0
+reverse_delay: 6000
+relative_angle: -135.000, 0.000, 0.000
+velocity: 60, 60, 60
+acceleration: 40, 40, 40
+time: 2000
$Subsystem: door_rb, 0.0, 8.0
$Flags: ( "untargetable" )
$animation: triggered
$type: door
+delay: 0
+reverse_delay: 6000
+relative_angle: 120.000, 0.000, 0.000
+velocity: 60, 60, 60
+acceleration: 40, 40, 40
+time: 2000
$Subsystem: door_rt, 0.0, 8.0
$Flags: ( "untargetable" )
$animation: triggered
$type: door
+delay: 0
+reverse_delay: 6000
+relative_angle: -135.000, 0.000, 0.000
+velocity: 60, 60, 60
+acceleration: 40, 40, 40
+time: 2000
(´・ω・`)
=============================================================

 

Offline Legate Damar

  • Keeping up with the Cardassians
  • 29
  • Hail Cardassia!
Re: RELEASE: Baikal and Volga (space cruiser from Gundam 00)
Those look very nice