Author Topic: warping at gate/node  (Read 1925 times)

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Offline Molaris

  • 27
warping at gate/node
prob dumb question, but how do I get a ship to jump out at either a constructed portal/knossos/gate or jump node? specifically as a SEXP. anyone know the way to set that up?
"Hey, Mike, you think you can toss me my calculations? Thanks! Ah, here it is: "Breach Hull - All Die." Even had it underlined!" -Crow T. Robot-

 

Offline MatthTheGeek

  • Captain Obvious
  • 212
  • Frenchie McFrenchface
Re: warping at gate/node
Anything preventing you to use departure cues ?
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Offline Molaris

  • 27
Re: warping at gate/node
you mean just the regular warp in / warp out in the Edit Ship tab? it could go clean through. I was hoping to make it precise. or do you just kinda hafta fiddle til it looks right?
"Hey, Mike, you think you can toss me my calculations? Thanks! Ah, here it is: "Breach Hull - All Die." Even had it underlined!" -Crow T. Robot-

 
Re: warping at gate/node
There's a page on the wiki that has a few jump distances listed here - http://www.hard-light.net/wiki/index.php/Jump_distances

It's incomplete though. So if you want to get something to jump at the precise point of the Knossos or jump gate, you're gonna have to mess around with it.

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Re: warping at gate/node
you mean just the regular warp in / warp out in the Edit Ship tab? it could go clean through. I was hoping to make it precise. or do you just kinda hafta fiddle til it looks right?

Pretty much this. I ended up eyeballing a mission repeatedly to get a battlegroup warpin once.
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Offline Molaris

  • 27
Re: warping at gate/node
i did get it to work. thanks. it just kinda acted funny. the ship warped out, but the model disappeared SLOWLY. kinda funny.
"Hey, Mike, you think you can toss me my calculations? Thanks! Ah, here it is: "Breach Hull - All Die." Even had it underlined!" -Crow T. Robot-