Author Topic: Release 3.6.14 Release Candidate 7  (Read 21155 times)

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Offline chief1983

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Release 3.6.14 Release Candidate 7
RC8 here. Go there.


Aren't we getting tired of this?  Here's RC7.
Previous 3.6.14 RC6 Release Thread

Important!!
As always, you need OpenAL installed.  Linux and OS X come with it but Windows users will need to get Creative's OpenAL installer.

Important!!
Also, since the internal code linking for TrackIR was revised, an external DLL is now required for FSO to use TrackIR functions.
The following DLL is simply unpacked in to you main FreeSpace2 root dir.
TrackIR is only supported on Windows.
TrackIR SCP DLL

Launchers, if you don't have one already:
All platforms:  wxLauncher (ongoing project for a unified launcher)
Windows:  Launcher 5.5g (Mirror) (Mirror) (Mirror)
OS X:  Soulstorm's OS X Launcher 3.0
Linux:  YAL or by hand or whatever you can figure out.

Known issues:
  • The now-standard Inferno builds have trouble converting retail pilots.  You might experience crashes.  Post logs.
  • Head ANIs might cause your gameplay to stutter.
  • See the list of Fix for next release bugs - mark a bug as an elevated priority (high, urgent, immediate) to get it included in that filter.
  • Here is the filter for Target 3.6.14 bugs.


Shaders
In order to leverage changes in the shader code since 3.6.12, these are to be used to over-ride the MediaVPs shaders (place in mediavps_3612/data/effects) or in use for any mods.
Includes the Animated/Cloakmap shaders as well as optimized pixel lighting fragment shaders.

Shaders_for_3614_August_08th.zip (Mirror) (Mirror) (Mirror)
MD5: 8bd0d689fd16c681a7710400352b8f68

WINDOWS Builds

Inferno Builds
If you don't know which one to get, get the third one (no SSE).  If you don't know what SSE means, read this: http://en.wikipedia.org/wiki/Streaming_SIMD_Extensions
You can use freely available tools like CPU-Z to check which SSE capabilities your CPU has.

fs2_open_3_6_14_RC7.zip (Mirror) (Mirror)
This one is based on the SSE2 Optimizations from the MSVC Compiler.
MD5: 03f07b92bc4836f55e34e30e4b0900c7

fs2_open_3_6_14_RC7_SSE.zip (Mirror) (Mirror)
This one is based on the SSE Optimizations from the MSVC Compiler.
MD5: 249cf209ea07e8972343061aa01c6c1f

fs2_open_3_6_14_RC7_NO-SSE.zip (Mirror) (Mirror)
MD5: 0214fc11649d0da643238a434a643c9e

What are those SSE and SSE2 builds I keep seeing everywhere?
Your answer is in this topic.


OS X Builds

Inferno Build
FS2_Open-3.6.14_RC7.dmg (Mirror) (Mirror)
MD5: 407c7c38c58a5b3ea0e223ee083ce089


LINUX Builds

Inferno Build
fs2_open_3.6.14_RC7.tar.bz2 (Mirror) (Mirror)
MD5: 0d20e6f0229c6ab2290c29c4e4eb2265

Source Code Export
fs2_open_3_6_14_RC7_src.tgz (Mirror) (Mirror)
MD5: 95c99013d1773cfe48852d43cb67b237


Changelog since the last RC:
( Additionally, see here: 3.6.13 Changelog (since 3.6.12) )
Code: [Select]
------------------------------------------------------------------------
r8925 | Zacam | 2012-07-01 19:48:19 -0500 (Sun, 01 Jul 2012) | 1 line

Backport: Trunk r8696; Fix a bug that caused bombs to be indestructible by the player for much longer than they should be according to the table settings given.
------------------------------------------------------------------------
r8926 | Zacam | 2012-07-01 19:50:01 -0500 (Sun, 01 Jul 2012) | 1 line

Backport: Trunk r8740/8741; Use CLAMP utility macro in lighting.cpp
------------------------------------------------------------------------
r8927 | Zacam | 2012-07-01 19:51:02 -0500 (Sun, 01 Jul 2012) | 1 line

Backport: Trunk r8751; Change this little piece of code to avoid a potentially very baffling null pointer dereference later on
------------------------------------------------------------------------
r8928 | Zacam | 2012-07-01 19:52:02 -0500 (Sun, 01 Jul 2012) | 1 line

Backport: Trunk r8758; From CommanderDJ: Fix for mantis #0002646
------------------------------------------------------------------------
r8929 | Zacam | 2012-07-01 19:52:53 -0500 (Sun, 01 Jul 2012) | 1 line

Backport: Trunk r8771; Fix for Mantis 2606: Local SSMs fired in swarm may cause propagating NaN errors
------------------------------------------------------------------------
r8930 | Zacam | 2012-07-01 19:55:58 -0500 (Sun, 01 Jul 2012) | 2 lines

Backport: Trunk r8772/8870; Partial fix for 2410: Fixes Directive gauge ignoring hud-disable-except messages
Fix for last bit of mantis #2410: show training messages when hud-disabled-except-messages
------------------------------------------------------------------------
r8931 | Zacam | 2012-07-01 19:56:56 -0500 (Sun, 01 Jul 2012) | 1 line

Backport: Trunk r8773; supernova-stop sexp, written by CommanderDJ
------------------------------------------------------------------------
r8932 | Zacam | 2012-07-01 19:57:48 -0500 (Sun, 01 Jul 2012) | 1 line

Backport: Trunk r8782: other people than me deprecate sexps now
------------------------------------------------------------------------
r8933 | Zacam | 2012-07-01 19:59:43 -0500 (Sun, 01 Jul 2012) | 3 lines

Backport: Trunk r8784/8785/8786; add capability to specify different nested default colors
make the closing color span brace be $} instead of $c}
if we are ignoring whitespace and we encounter a newline, don't eat it
------------------------------------------------------------------------
r8934 | Zacam | 2012-07-01 20:00:31 -0500 (Sun, 01 Jul 2012) | 1 line

Backport: Trunk r8788; Fixes #2624.  The sound environment should now track the camera correctly.
------------------------------------------------------------------------
r8935 | Zacam | 2012-07-01 20:01:14 -0500 (Sun, 01 Jul 2012) | 1 line

Backport: Trunk r8789; From jg18: Allow FSO to actually fetch the max anisotropy value rather than hard capping at 2.0.
------------------------------------------------------------------------
r8936 | Zacam | 2012-07-01 20:02:07 -0500 (Sun, 01 Jul 2012) | 1 line

Backport: Trunk r8795; Niffiwan's fix for 2590 seems to have introduced a bug of it's own. Easy enough to fix it though.
------------------------------------------------------------------------
r8937 | Zacam | 2012-07-01 20:03:41 -0500 (Sun, 01 Jul 2012) | 1 line

Backport: Trunk r8801; Fix for mantis 2411: allow repeated messages to play head anis
------------------------------------------------------------------------
r8938 | Zacam | 2012-07-01 20:04:21 -0500 (Sun, 01 Jul 2012) | 1 line

Backport: Trunk r8802; Fix for mantis 2655: play messages at least until head ani finishes
------------------------------------------------------------------------
r8939 | Zacam | 2012-07-01 20:04:53 -0500 (Sun, 01 Jul 2012) | 1 line

Backport: Trunk r8803; save a tiny amount of RAM when creating BMP_AABITMAP bitmaps
------------------------------------------------------------------------
r8940 | Zacam | 2012-07-01 20:05:27 -0500 (Sun, 01 Jul 2012) | 1 line

Backport: Trunk r8804; GCC: remove trivial warning: multi-line comment [-Wcomment]
------------------------------------------------------------------------
r8941 | Zacam | 2012-07-01 20:06:11 -0500 (Sun, 01 Jul 2012) | 1 line

Backport: Trunk r8805; Documentation for head-ani's && messages
------------------------------------------------------------------------
r8942 | Zacam | 2012-07-01 20:07:16 -0500 (Sun, 01 Jul 2012) | 1 line

Backport: Trunk r8806; restore code that was inadvertently deleted, fixing Mantis #2478
------------------------------------------------------------------------
r8943 | Zacam | 2012-07-01 20:07:52 -0500 (Sun, 01 Jul 2012) | 1 line

Backport: Trunk r8807; if a movie fails to play, give back the mouse cursor
------------------------------------------------------------------------
r8944 | Zacam | 2012-07-01 20:10:30 -0500 (Sun, 01 Jul 2012) | 1 line

Backport: Trunk r8812; restrict multi-editing for Mantis #1681
------------------------------------------------------------------------
r8945 | Zacam | 2012-07-01 20:11:14 -0500 (Sun, 01 Jul 2012) | 1 line

Backport: Trunk r8813; fix for Mantis #2117 (dock names with trailing spaces cause errors)
------------------------------------------------------------------------
r8946 | Zacam | 2012-07-01 20:12:29 -0500 (Sun, 01 Jul 2012) | 1 line

Backport: Trunk r8830; Mantis 2419: add a new ETS gauge that behaves like the retail one
------------------------------------------------------------------------
r8947 | Zacam | 2012-07-01 20:13:42 -0500 (Sun, 01 Jul 2012) | 1 line

Backport: Trunk r8844; Fix Evil Turret Bug of Doom. :)
------------------------------------------------------------------------
r8948 | Zacam | 2012-07-01 20:15:09 -0500 (Sun, 01 Jul 2012) | 1 line

Backport: Trunk r8845; As requested and tested by VA, bumping MAX_INSTANCE_DEPTH to 10
------------------------------------------------------------------------
r8949 | Zacam | 2012-07-01 20:16:29 -0500 (Sun, 01 Jul 2012) | 1 line

Backport: Trunk r8847; From CommanderDJ: Fix for Mantis 2663 (hud-set-color only works once per mission)
------------------------------------------------------------------------
r8950 | Zacam | 2012-07-01 20:17:58 -0500 (Sun, 01 Jul 2012) | 1 line

Backport: Trunk r8848; Mastadon's fix to make auto-target pick the nearest enemy ship instead of the nearest ship attacking the player.
------------------------------------------------------------------------
r8951 | Zacam | 2012-07-01 20:18:52 -0500 (Sun, 01 Jul 2012) | 1 line

Backport: Trunk r8865; parentheses are A-1 SUPAR
------------------------------------------------------------------------
r8952 | Zacam | 2012-07-01 20:21:44 -0500 (Sun, 01 Jul 2012) | 4 lines

Backport: Trunk r8456/8866/8867/8868; Made subsystems contain an objnum reference to their parent ship.
fix some aspects of homing (pun not intended), including hopefully Mantis #2652
remove the vestiges of free_flight_time, which never worked
remove the unnecessary null sets
------------------------------------------------------------------------
r8953 | Zacam | 2012-07-01 20:22:20 -0500 (Sun, 01 Jul 2012) | 1 line

Backport: Trunk r8869; Valathil's fix for Mantis #2652
------------------------------------------------------------------------
r8954 | Zacam | 2012-07-01 20:22:55 -0500 (Sun, 01 Jul 2012) | 1 line

Backport: Trunk r8871; Fix for Mantis 2631: Take the main hall of first mission of the fallback campaign as the current one and save the campaign to the pilot struct.
------------------------------------------------------------------------
r8955 | Zacam | 2012-07-01 20:23:42 -0500 (Sun, 01 Jul 2012) | 1 line

Backport: Trunk r8892; Fix for Mantis 2665: Include Player Ship's in the search for valid Message Sources
------------------------------------------------------------------------
r8956 | Zacam | 2012-07-01 20:24:29 -0500 (Sun, 01 Jul 2012) | 1 line

Backport: Trunk r8894; since the if() block already checks for a specific gauge type, we can safely do the static_cast
------------------------------------------------------------------------
r8957 | Zacam | 2012-07-01 20:25:04 -0500 (Sun, 01 Jul 2012) | 1 line

Backport: Trunk r8899; From CommanderDJ: Fix for Mantis 2657 (Alt-Shift-E does not clear escort list)
------------------------------------------------------------------------
r8958 | Zacam | 2012-07-01 20:25:42 -0500 (Sun, 01 Jul 2012) | 1 line

Backport: Trunk r8900; Fix for mantis #2666: call the new HUD renderBitmap function for the red alert notification background image
------------------------------------------------------------------------
r8959 | Zacam | 2012-07-01 20:26:25 -0500 (Sun, 01 Jul 2012) | 2 lines

Backport: Trunk r8901; restore retail behavior for chaining by reverting r8603 -- this fixes Mantis #2667
also add descriptive comment in header file
------------------------------------------------------------------------
r8960 | Zacam | 2012-07-01 20:27:03 -0500 (Sun, 01 Jul 2012) | 2 lines

Backport: Trunk r8902; synchronize the ship classes that evade shockwaves
(this fixes Mantis #2548)
------------------------------------------------------------------------
r8961 | Zacam | 2012-07-01 20:28:34 -0500 (Sun, 01 Jul 2012) | 3 lines

Backport: Trunk r8903/8906/8911; Fix for Mantis 2670: Truncate tokens to their maximum length and pop up a MessageBox for the user.
Fix for Mantis 2670: Followup: Fix the bug without breaking mission parsing.
fine-tune Valathil's error message
------------------------------------------------------------------------
r8962 | Zacam | 2012-07-01 20:29:03 -0500 (Sun, 01 Jul 2012) | 1 line

Backport: Trunk r8904; No warnings for release linux builds.
------------------------------------------------------------------------
r8963 | Zacam | 2012-07-01 20:29:39 -0500 (Sun, 01 Jul 2012) | 1 line

Backport: Trunk r8909; Fix for Mantis 2671: Skip submodels that have been blown off in ship-ship collisions.
------------------------------------------------------------------------
r8964 | Zacam | 2012-07-01 20:30:11 -0500 (Sun, 01 Jul 2012) | 1 line

Backport: Trunk r8912; CommanderDJ's fix for Mantis #2628
------------------------------------------------------------------------
r8965 | Zacam | 2012-07-01 20:45:47 -0500 (Sun, 01 Jul 2012) | 8 lines

Backport: Trunk r8914/8918/8921/8922/8923/8924;
fix the old Volition bug where a docked ship would execute its default behavior even when the preceding comment explicitly said that it should "just sit here" :-/
also guard against a few edge cases related to this (Mantis 945)
this should fix all of the issues with docked fighters and bombers (Mantis 945)
looks like this was never actually implemented!
add more error checking for initially docked ships, per Mantis (Mantis 1658)
make the dock leader code more robust, and make FRED mark dock leaders in wings correctly
follow-up to r8922: this part isn't actually a problem
------------------------------------------------------------------------
r8966 | Zacam | 2012-07-01 20:46:24 -0500 (Sun, 01 Jul 2012) | 1 line

Backport: Trunk r8917; fix for Mantis #2673, following Valathil's detective work
------------------------------------------------------------------------
r8969 | Zacam | 2012-07-01 21:51:11 -0500 (Sun, 01 Jul 2012) | 1 line

Backport: Trunk r8967; wings that are initially docked will now arrive in mission correctly
------------------------------------------------------------------------
r8970 | Zacam | 2012-07-01 21:51:52 -0500 (Sun, 01 Jul 2012) | 1 line

Backport: Trunk r8968; CommanderDJ's set-player-throttle-speed
------------------------------------------------------------------------
r8984 | Zacam | 2012-07-04 14:47:18 -0500 (Wed, 04 Jul 2012) | 3 lines

Backport: Trunk r8971; fix TD2192...
[derp, wrong game]
fix Mantis #2192, EMP brings play-dead fighters back to life
------------------------------------------------------------------------
r8985 | Zacam | 2012-07-04 14:48:02 -0500 (Wed, 04 Jul 2012) | 1 line

Backport: Trunk r8972; fix Mantis #1972: hotkey brackets are drawn around stealth ships
------------------------------------------------------------------------
r8986 | Zacam | 2012-07-04 14:48:33 -0500 (Wed, 04 Jul 2012) | 1 line

Backport: Trunk r8974; fix for Mantis #2179, proper afterburner shutdown
------------------------------------------------------------------------
r8987 | Zacam | 2012-07-04 14:50:13 -0500 (Wed, 04 Jul 2012) | 1 line

Backport: Trunk r8975; Zacam's fix for Mantis #2396
------------------------------------------------------------------------
r8988 | Zacam | 2012-07-04 14:50:42 -0500 (Wed, 04 Jul 2012) | 2 lines

Backport: Trunk r8976; attacking a protected target will remove its protected flag, so don't allow this if hit by EMP
(Mantis #2192)
------------------------------------------------------------------------
r8989 | Zacam | 2012-07-04 14:51:14 -0500 (Wed, 04 Jul 2012) | 1 line

Backport: Trunk r8977; this is the equivalent of r8975 for FRED (Mantis #2676)
------------------------------------------------------------------------
r8990 | Zacam | 2012-07-04 14:51:42 -0500 (Wed, 04 Jul 2012) | 2 lines

Backport: Trunk r8978; fix a rather important variable initialization
(follow-up to r8967)
------------------------------------------------------------------------
r8991 | Zacam | 2012-07-04 14:52:16 -0500 (Wed, 04 Jul 2012) | 1 line

Backport: Trunk r8979; Linux release compilation back to using -Wall, but with -Wno-write-strings
------------------------------------------------------------------------
r8992 | Zacam | 2012-07-04 14:53:43 -0500 (Wed, 04 Jul 2012) | 1 line

Backport: Trunk r8982; replace variables in recommendations too
------------------------------------------------------------------------
r8993 | Zacam | 2012-07-04 14:59:47 -0500 (Wed, 04 Jul 2012) | 1 line

Backstep: Reverting Backport of Trunk r8982 which in trunk operates on the SCP_STringification which was not backported.
------------------------------------------------------------------------
r8994 | Goober5000 | 2012-07-04 15:08:57 -0500 (Wed, 04 Jul 2012) | 1 line

Manual backport due to differing implementation: Trunk r8982; replace variables in recommendations too
------------------------------------------------------------------------
r9005 | chief1983 | 2012-07-09 13:38:24 -0500 (Mon, 09 Jul 2012) | 1 line

Backport Xcode4 project from trunk, removing the mod_table files from the project.
------------------------------------------------------------------------
r9033 | Zacam | 2012-07-23 20:37:42 -0500 (Mon, 23 Jul 2012) | 1 line

Backport: Trunk 8995; Fix number 3 for mantis #2590 - move array overflow detection to correct place in loops
------------------------------------------------------------------------
r9034 | Zacam | 2012-07-23 20:39:59 -0500 (Mon, 23 Jul 2012) | 1 line

Backport: Trunk 8999; Fix for Mantis 2682: extra glowpoints are rendered for targeted ships
------------------------------------------------------------------------
r9035 | Zacam | 2012-07-23 21:13:07 -0500 (Mon, 23 Jul 2012) | 1 line

Backport: Trunk r9000; niffiwan's fix for Mantis #2681
------------------------------------------------------------------------
r9036 | Zacam | 2012-07-23 21:14:44 -0500 (Mon, 23 Jul 2012) | 1 line

Backport: Trunk r9001; revert r8975 because this fix adds unwanted diagonal lines to the jump node model (Mantis #2396)
------------------------------------------------------------------------
r9037 | Zacam | 2012-07-23 21:15:20 -0500 (Mon, 23 Jul 2012) | 1 line

Backport: Trunk r9002; also revert the "nohtl" part of r8977 for FRED (Mantis #2676) because no-HTL models shouldn't use HTL rendering
------------------------------------------------------------------------
r9038 | Zacam | 2012-07-23 21:23:44 -0500 (Mon, 23 Jul 2012) | 4 lines

Backport: Trunk r9003; in the interest of avoiding mysterious and subtle differences in AI behavior, restore retail behavior where:
a) the player's wing forms on him at mission start
b) wings in the Starting_wings list will form on the player if they arrive later in the mission
c) no other wing automatically forms on its leader
------------------------------------------------------------------------
r9039 | Zacam | 2012-07-23 22:06:19 -0500 (Mon, 23 Jul 2012) | 1 line

Backport: Trunk 9004; add the mission cutscene save type, per Karajorma and MjnMixael
------------------------------------------------------------------------
r9040 | Zacam | 2012-07-23 22:07:15 -0500 (Mon, 23 Jul 2012) | 1 line

Backport: Trunk r9009; Target direction arrow properly disappears when target is placed under reticle. Fixes Mantis 2504.
------------------------------------------------------------------------
r9041 | Zacam | 2012-07-23 22:08:07 -0500 (Mon, 23 Jul 2012) | 1 line

Backport: Trunk r9010; check to make sure a wing that has a player does not also have an arrival delay (Mantis #2678)
------------------------------------------------------------------------
r9042 | Zacam | 2012-07-23 22:08:53 -0500 (Mon, 23 Jul 2012) | 1 line

Backport: Trunk r9014; this really ought to be a Warning, not an Error
------------------------------------------------------------------------
r9043 | Zacam | 2012-07-23 22:09:43 -0500 (Mon, 23 Jul 2012) | 2 lines

Backport: Trunk r9015; add four useful sexps: set-arrival-info, set-departure-info, set-debriefing-toggled, set-subspace-drive
also, fix a hole in the oswpt routine (and a few sexps) dealing with wings that weren't present yet
------------------------------------------------------------------------
r9044 | Zacam | 2012-07-23 22:11:11 -0500 (Mon, 23 Jul 2012) | 1 line

Backport: Trunk r9018; prevent ships with mismatched models and tables from causing crashes later on (Mantis #2689)
------------------------------------------------------------------------
r9045 | Zacam | 2012-07-23 22:19:20 -0500 (Mon, 23 Jul 2012) | 1 line

Backport: Trunk r8910; Changing glowpoint rendering from being a separate step during model rendering to being a part of the batch renderer. This makes glowpoint rendering much faster. (Required for r9026/r9031 backports)
------------------------------------------------------------------------
r9046 | Zacam | 2012-07-23 22:19:54 -0500 (Mon, 23 Jul 2012) | 1 line

Backport: Trunk r9026; Corrected glow point directional attenuation. Need to use world coordinates of glow points, not local.
------------------------------------------------------------------------
r9047 | Zacam | 2012-07-23 22:21:22 -0500 (Mon, 23 Jul 2012) | 1 line

Backport: Trunk r9031; Fixed glow points in the Tech Room.
------------------------------------------------------------------------
r9048 | Zacam | 2012-07-23 22:31:11 -0500 (Mon, 23 Jul 2012) | 1 line

Backport: Trunk r9027; [Modified] update SCP credits
------------------------------------------------------------------------
r9050 | Zacam | 2012-07-23 22:50:45 -0500 (Mon, 23 Jul 2012) | 1 line

Revert Backport's of r8910/9026/9031.
------------------------------------------------------------------------
r9053 | Zacam | 2012-07-24 21:56:54 -0500 (Tue, 24 Jul 2012) | 1 line

Backport: Trunk r9052; Fix 4 for #2590: don't use "j" when its value could be greater than the array size - thanks to Zacam & Goober for finding this
------------------------------------------------------------------------
r9054 | Zacam | 2012-07-24 22:08:50 -0500 (Tue, 24 Jul 2012) | 1 line

Mantis 2266: Take3 RC Branch Patch for "dense soundscapes cause sounds to intermittently not play." Patch by IssMneur.
------------------------------------------------------------------------
r9055 | Zacam | 2012-07-24 22:41:04 -0500 (Tue, 24 Jul 2012) | 1 line

RC7 BUILD STAGE COMMIT: Sets Revision and Version properties to this commit version.
------------------------------------------------------------------------
« Last Edit: October 23, 2012, 01:32:46 pm by chief1983 »
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Goober5000

  • HLP Loremaster
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Re: Release 3.6.14 Release Candidate 7
We need people to test this release candidate to verify that bug 2266 has been fixed.

Also, barring any show-stoppers, 3.6.14 final will be almost identical to RC7.

 

Offline headdie

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Re: Release 3.6.14 Release Candidate 7
windows SEE2 exes are labelled RC6 The main screen and the log reports version 3.6.13.9055
Minister of Interstellar Affairs Sol Union - Retired
quote General Battuta - "FRED is canon!"
Contact me at [email protected]
My Release Thread, Old Release Thread, Celestial Objects Thread, My rubbish attempts at art

 

Offline chief1983

  • Still lacks a custom title
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Re: Release 3.6.14 Release Candidate 7
Working on that, there'll be updated Win builds with proper filenames shortly.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Yarn

  • 210
Re: Release 3.6.14 Release Candidate 7
I can't extract the Windows SSE2 builds; Windows tells me that the zip file is invalid, and 7-Zip gives me errors if I try to extract the files. The same is true for the no-SSE version. The SSE version seems to extract properly, however.
« Last Edit: July 30, 2012, 03:11:46 pm by Yarn »
"Your fighter is running out of oil.  Please check under the hood and add more if necessary"
--strings.tbl, entry 177

"Freespace is very tired.  It is shutting down to get some rest."
--strings.tbl, entry 178

 

Offline chief1983

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Re: Release 3.6.14 Release Candidate 7
Stupid passive mode didn't work and I corrupted the new files apparently.  Redid the rename from the files I'd trashed, uploading fixed ones now.  I'll test when I sync to the other mirrors this time.

edit:  And all the Windows builds should be correctly named and functioning now on all mirrors.
« Last Edit: July 30, 2012, 04:39:58 pm by chief1983 »
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline AV8R

  • 28
Re: Release 3.6.14 Release Candidate 7
Ok, just tried this out on Apocalypse and found a few issues:

1) My ETS display has doubled on my screen (there are 2 ETS displays overlapping each other - 1 large, 1 small)
2) There is a heck of a lot of sound clipping:
   a) Afterburner - Initial explosive sound clips, rest of the burn sounds normal.
   b) Circe weapon - Every other shot clips.
   c) Enemy Explosions - If there are a lot at once, they clip.

I'll report any more if I find them.

 

Offline z64555

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Re: Release 3.6.14 Release Candidate 7
Ok, just tried this out on Apocalypse and found a few issues:

1) My ETS display has doubled on my screen (there are 2 ETS displays overlapping each other - 1 large, 1 small)
2) There is a heck of a lot of sound clipping:
   a) Afterburner - Initial explosive sound clips, rest of the burn sounds normal.
   b) Circe weapon - Every other shot clips.
   c) Enemy Explosions - If there are a lot at once, they clip.

I'll report any more if I find them.

The sound clipping: is this happening during dense soundscapes (meaning, when there's a whole bunch of sounds playing at once)?
Secure the Source, Contain the Code, Protect the Project
chief1983

------------
funtapaz: Hunchon University biologists prove mankind is evolving to new, higher form of life, known as Homopithecus Juche.
z64555: s/J/Do
BotenAlfred: <funtapaz> Hunchon University biologists prove mankind is evolving to new, higher form of life, known as Homopithecus Douche.

 

Offline AV8R

  • 28
Re: Release 3.6.14 Release Candidate 7
I wasn't even in battle at the moment (I just warped in and hit my afterburners to get to the bombers), so I don't think its a sound overload issue. Every afterburner hit clips the initial explosive sound. My sound hardware is a Realtek 892.

 

Offline Iss Mneur

  • 210
  • TODO:
Re: Release 3.6.14 Release Candidate 7
AV8R, could you please record (perferribly video) this clipping?  Can you also please post a log.
"I love deadlines. I like the whooshing sound they make as they fly by." -Douglas Adams
wxLauncher 0.9.4 public beta (now with no config file editing for FRED) | wxLauncher 2.0 Request for Comments

 

Offline AV8R

  • 28
Re: Release 3.6.14 Release Candidate 7
Suggestions on how to do that on Windows 7 (without installing extra software)?

Log is coming.....

 

Offline AV8R

  • 28
Re: Release 3.6.14 Release Candidate 7
Crap! XP used to have a sound recorder you could make WAV files with - I don't see an equivalent on Windows 7. Suggestions?

 

Offline AV8R

  • 28
Re: Release 3.6.14 Release Candidate 7
Here's the RC7 debug log:

There was a significant crash as the Apocalyse mission started.

[attachment deleted by a ninja]

 

Offline AV8R

  • 28
Re: Release 3.6.14 Release Candidate 7
Tried mission again with RC6 and sound/ETS visuals were fine. Something was introduced with RC7.

 

Offline Iss Mneur

  • 210
  • TODO:
Re: Release 3.6.14 Release Candidate 7
No idea how to do it without installing software.

I would suggest doing it with the trial of FRAPS or for audio only, Audacity should work fine.
"I love deadlines. I like the whooshing sound they make as they fly by." -Douglas Adams
wxLauncher 0.9.4 public beta (now with no config file editing for FRED) | wxLauncher 2.0 Request for Comments

 

Offline Alan Bolte

  • 28
  • Deneb III
    • @Compellor
Re: Release 3.6.14 Release Candidate 7
Crap! XP used to have a sound recorder you could make WAV files with - I don't see an equivalent on Windows 7. Suggestions?
My install of Win7 has a Sound Recorder. Only seems to want to save as WMA though.

Something pretty odd has happened to the sounds. No clipping that I've noticed, but hitting the afterburners consistently interrupts and stops voice messages or subspace sounds. I also feel like it's too easy to hear sounds from very far away.

I double checked RC6 - the only problem with sound on that release that I noticed was that beams are always in my left ear or right, never both - the transition can be jarring.
« Last Edit: July 30, 2012, 10:20:48 pm by Alan Bolte »
Anything worth doing is worth analyzing to death -Iranon

  

Offline AV8R

  • 28
Re: Release 3.6.14 Release Candidate 7
Then WMA it is.... (in ZIP format to upload)

Here's a recording of the beginning of the Apocalypse battle - notice how the afterburner explosion clips and when the Circe of fired with the Kayser how the Circe's sound is also clipped.

[attachment deleted by a ninja]

 

Offline AV8R

  • 28
Re: Release 3.6.14 Release Candidate 7
Ok, that was a bust - the audio file is blank. Can't figure out how to get Sound Recorder to record system sounds....

 

Offline Alan Bolte

  • 28
  • Deneb III
    • @Compellor
Re: Release 3.6.14 Release Candidate 7
I have to set my playback device to speaker, and my recording device to stereo mix, though IIRC I had to enable stereo mix in some way in order for it to show up.
Anything worth doing is worth analyzing to death -Iranon

 

Offline z64555

  • 210
  • Self-proclaimed controls expert
    • Steam
Re: Release 3.6.14 Release Candidate 7
Just go with FRAPS, it's a pretty straight forward install and fairly easy to work with.
Secure the Source, Contain the Code, Protect the Project
chief1983

------------
funtapaz: Hunchon University biologists prove mankind is evolving to new, higher form of life, known as Homopithecus Juche.
z64555: s/J/Do
BotenAlfred: <funtapaz> Hunchon University biologists prove mankind is evolving to new, higher form of life, known as Homopithecus Douche.