Author Topic: Release 3.6.14 Release Candidate 7  (Read 21175 times)

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Offline AV8R

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Re: Release 3.6.14 Release Candidate 7
Ok, figured it out. Here's the audio file:

[attachment deleted by a ninja]

 

Offline niffiwan

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Re: Release 3.6.14 Release Candidate 7
Ok, just tried this out on Apocalypse and found a few issues:

1) My ETS display has doubled on my screen (there are 2 ETS displays overlapping each other - 1 large, 1 small)
2) There is a heck of a lot of sound clipping:
   a) Afterburner - Initial explosive sound clips, rest of the burn sounds normal.
   b) Circe weapon - Every other shot clips.
   c) Enemy Explosions - If there are a lot at once, they clip.

I'll report any more if I find them.

For 1) - see this thread: http://www.hard-light.net/forums/index.php?topic=81213.0.  It's a simple change to your hud gauge table (in fact, the one I sent you earlier & you updated probably has the entry there already, just commented out)
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m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline Iss Mneur

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Re: Release 3.6.14 Release Candidate 7
 I can confirm AV8R's bug sound bug.  The afterburners (and appently only the afterburners) will cause the voices to cut out. It is not specific to the "Apocalypse" mission (I can confirm that it affects "Monster in the Mist" as well.

EDIT: It is also confirmed that it is not a porting error as the bug also appears in the test patch in the mantis ticket.

I have no idea about the ASSERTION that is in the log that AV8R's debug log.  Are you able to replicate that and what are you having to do to cause it?
Code: [Select]

Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_RED_ALERT (44)
Entering game at time =  38.931
bm_get_info - cursorweb.ani: bm_bitmaps[0].handle = 9500, handle = 0
ASSERTION: "bm_bitmaps[bitmapnum].handle == handle" at bmpman.cpp:1078
 Invalid bitmap handle 0 passed to bm_get_info().
This might be due to an invalid animation somewhere else.

Int3(): From c:\code\fs2_open_3_6_14_rc7\code\globalincs\windebug.cpp at line 967
« Last Edit: July 30, 2012, 10:50:17 pm by Iss Mneur »
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Offline jr2

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Re: Release 3.6.14 Release Candidate 7
For recording audio only, you can use Audiograbber (be sure to grab the LAME MP3 encoder installer listed beside the Audiograbber download -- use Audiograbber's line in recorder <File -> Line-in sampling>, but you still have to set recording source to Stereo Mix:)


Quote from: http://www.roemersoftware.com/vista-recording-problem.html
Windows 7 and Vista Recording Problems

If you are having trouble recording sounds in Windows 7 or Vista, please read this information:

To be able to record audio in Windows 7 or Vista, you will have to make changes to its Default Sound Configuration / Setup.

Before making changes in 7 or Vista's sound set up, in Easy Hi-Q Recorder's Options, you will only see Master Volume available in the Input Source drop down box. You need to have more Input Source selections available to be able to record the sounds of your choice, such as: Stereo Mix or What U Hear for streaming, Microphone, Line In, etc.

Windows 7 and Vista Recording Input Source selections for recording streaming audio, sound from media players or just about anything you can hear coming through your speakers are Hidden from view and Disabled by Default.

If your sound card/system supports recording streaming audio Input Source selections such as: Stereo Mix, What U Hear, Wave Out Mix, Wave or a similar selection, here's what you need to do to Enable it for recording:

Right-Click on your Speaker Icon in your System Tray, (near your clock), select "Recording Devices".

(You can also access these settings via Control Panel, Hardware and Sound, Sound).

In the Sound window that opens, near the top, select the "Recording" TAB.

Move your cursor down to where devices are shown.

Right-Click in the blank white area and select "Show Disabled Devices".
{{most of you can probably take it from here ~jr2}}
If supported, new selections will appear such as: Stereo Mix, What U Hear, etc. Right-Click on "Stereo Mix", "What U Hear" or similar and select "Enable".

Right-Click on the same item again and select "Set as Default Device". Click OK.

Now in the recorder's Options in the "Input Source" box, you should have the "Stereo Mix", "What U Hear" or similar source available to select for recording streaming, etc.

(You can also Enable other hidden selections like Microphone, Line In, etc. if they are not already shown).

If the "Stereo Mix" type device did Not show up in the "Sound" window when right-clicking and selecting Show Disabled Devices, it may indicate that you have Integrated Sound, and recording streaming, etc. is Not supported. In that case (on a Desktop PC), installing a sound card into an available slot should solve the problem.

If you're using a Laptop or a Notebook and aren't able to get your preferred Input Sources showing, that is hard to resolve. The best thing to do in that case is to contact the manufacturer to see what they can recommend.

If your laptop has a PCMCIA slot, We have read on forums that it might be possible to use a PCMCIA sound card to resolve the problem but haven't been able to test that yet.

(Sometimes downloading and installing your sound card manufacturer's latest drivers can add additional sources like What-U-Hear, Stereo Mix, etc. Also, some users have reported that "downgrading" drivers to older versions have helped them instead of "upgrading").

As a last resort, you can use a mini-plug Stereo-to-Stereo cable plugged in from Headphone/Speaker Out to Line-In or if Line-In is not available you can use a Stereo-to-Mono cable plugged in from Headphone/Speaker Out to Microphone In.

Then select the appropriate Input Source in the recorder's Options: Line-In or Microphone.

When using the cable connection method, make sure to start with very Low volume settings so you don't damage your sound card.

(And some users have reported that using the "cable" method into Line-In activated and enabled the previously unavailable "Stereo Mix" Input Source).

(FYI: We have been getting reports that external USB and Firewire sound cards do not work with our recorders.)


BTW, Audiograbber is a freeware CD-Ripping (with CD track name look-up), line-in sampling (with scheduler for track splits), track / CD audio normalizing, MP3/AAC/etc program.  It's awesome.  ;)

 

Offline Iss Mneur

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Re: Release 3.6.14 Release Candidate 7
I can confirm AV8R's bug sound bug.  The afterburners (and appently only the afterburners) will cause the voices to cut out. It is not specific to the "Apocalypse" mission (I can confirm that it affects "Monster in the Mist" as well.

EDIT: It is also confirmed that it is not a porting error as the bug also appears in the test patch in the mantis ticket.
Bug fixed.  Patch attached to 2266 against RC7.  On to the next bugs.  Thank you AV8R.
"I love deadlines. I like the whooshing sound they make as they fly by." -Douglas Adams
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Offline niffiwan

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Re: Release 3.6.14 Release Candidate 7
I have no idea about the ASSERTION that is in the log that AV8R's debug log.  Are you able to replicate that and what are you having to do to cause it?
Code: [Select]

Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_RED_ALERT (44)
Entering game at time =  38.931
bm_get_info - cursorweb.ani: bm_bitmaps[0].handle = 9500, handle = 0
ASSERTION: "bm_bitmaps[bitmapnum].handle == handle" at bmpman.cpp:1078
 Invalid bitmap handle 0 passed to bm_get_info().
This might be due to an invalid animation somewhere else.

Int3(): From c:\code\fs2_open_3_6_14_rc7\code\globalincs\windebug.cpp at line 967

I've got one similar to this as well while I was playing the BTA Demo, 1st mission.  I'll keep testing to see if I can find a cause...

Code: [Select]
ASSERTION: "num == bm_bitmaps[n].handle" at bmpman.cpp:2507
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
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m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline AV8R

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Re: Release 3.6.14 Release Candidate 7
For 1) - see this thread: http://www.hard-light.net/forums/index.php?topic=81213.0.  It's a simple change to your hud gauge table (in fact, the one I sent you earlier & you updated probably has the entry there already, just commented out)

Ah ha! I remember seeing that in the table file you sent me.... I'll just plug it into my customized table file.

Thanks!  :yes:

 

Offline AV8R

  • 28
Re: Release 3.6.14 Release Candidate 7
I can confirm AV8R's bug sound bug.  The afterburners (and appently only the afterburners) will cause the voices to cut out. It is not specific to the "Apocalypse" mission (I can confirm that it affects "Monster in the Mist" as well.

EDIT: It is also confirmed that it is not a porting error as the bug also appears in the test patch in the mantis ticket.
Bug fixed.  Patch attached to 2266 against RC7.  On to the next bugs.  Thank you AV8R.

You're welcome. Glad I could help.  :)

  

Offline zookeeper

  • *knock knock* Who's there? Poe. Poe who?
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Re: Release 3.6.14 Release Candidate 7
I have no idea about the ASSERTION that is in the log that AV8R's debug log.  Are you able to replicate that and what are you having to do to cause it?
Code: [Select]

Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_RED_ALERT (44)
Entering game at time =  38.931
bm_get_info - cursorweb.ani: bm_bitmaps[0].handle = 9500, handle = 0
ASSERTION: "bm_bitmaps[bitmapnum].handle == handle" at bmpman.cpp:1078
 Invalid bitmap handle 0 passed to bm_get_info().
This might be due to an invalid animation somewhere else.

Int3(): From c:\code\fs2_open_3_6_14_rc7\code\globalincs\windebug.cpp at line 967

I've got one similar to this as well while I was playing the BTA Demo, 1st mission.  I'll keep testing to see if I can find a cause...

Code: [Select]
ASSERTION: "num == bm_bitmaps[n].handle" at bmpman.cpp:2507

I've been hunting that bug for quite a while now, and like to think I'm getting close to finding the penultimate cause for it. However, I'd be interested in hearing the following:

1. When does it happen? During a mission, when loading a mission, when restarting a mission, sometime else?

2. Do you have the "Cache bitmaps between missions" launcher flag (in the Game Speed list) on or off? For me, it only happens when it's off.

 

Offline AV8R

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Re: Release 3.6.14 Release Candidate 7
FYI, I got that log entry with the Cache Bitmaps flag on.

 

Offline AV8R

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Re: Release 3.6.14 Release Candidate 7
BTW, have the RC7 exe's been recomplied with the audio bug fix or will the link still download the original RC7 with the bug?

 

Offline mjn.mixael

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Re: Release 3.6.14 Release Candidate 7
Please stop double posting. There is an Edit Post button.
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Offline AV8R

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Re: Release 3.6.14 Release Candidate 7
Sorry. I thought the edit button was for fixing spelling/grammatical errors....  ;)

EDIT: How's this?

 

Offline chief1983

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Re: Release 3.6.14 Release Candidate 7
Fine. And no, they haven't been recompiled.  I may try to build and upload a windows no-sse debug build and attach it to that bug tonight.  But uploading is slow for me from my home windows PC, over a phone tether.
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Offline AV8R

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Re: Release 3.6.14 Release Candidate 7
Understood. Phone tether? Wow, you must be in the middle of nowhere - that sux.

1983 - the year I graduated high school. It was a very good year, indeed.  :D

 

Offline Iss Mneur

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Re: Release 3.6.14 Release Candidate 7
Sorry, I didn't have time last night to build and upload a build.


The build can by found here,  I have linked a RC7 build with the fix in the mantis ticket.  Or you can here.

Also, a work around for those that don't want or can't use my build, in the options menu, if you turn the voice volume up to max and set the other two somewhere lower the clipping does not happen.
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Offline niffiwan

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  • Eluder Class
Re: Release 3.6.14 Release Candidate 7
I've got one similar to this as well while I was playing the BTA Demo, 1st mission.  I'll keep testing to see if I can find a cause...

Code: [Select]
ASSERTION: "num == bm_bitmaps[n].handle" at bmpman.cpp:2507


I've been hunting that bug for quite a while now, and like to think I'm getting close to finding the penultimate cause for it. However, I'd be interested in hearing the following:

1. When does it happen? During a mission, when loading a mission, when restarting a mission, sometime else?

2. Do you have the "Cache bitmaps between missions" launcher flag (in the Game Speed list) on or off? For me, it only happens when it's off.

1) It occurred during the mission, and I think I was ordering drones around (as individual ships, not as wings).  I wasn't able to reproduce the issue after several attempts.

2) I had "Cache bitmaps between missions" off.

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----
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m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline chief1983

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Re: Release 3.6.14 Release Candidate 7
Thanks IssMneur, I didn't get around to making a build because a poker game came up.  I won $25 on a $5 buy-in :)

And the phone tether isn't due to a lack of options, I just moved into my house this summer and I've been putting off picking an ISP.  Seems like no matter where I go, it's like a presidential election, having to pick the lesser of two evils.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline zookeeper

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Re: Release 3.6.14 Release Candidate 7
I've got one similar to this as well while I was playing the BTA Demo, 1st mission.  I'll keep testing to see if I can find a cause...

Code: [Select]
ASSERTION: "num == bm_bitmaps[n].handle" at bmpman.cpp:2507


I've been hunting that bug for quite a while now, and like to think I'm getting close to finding the penultimate cause for it. However, I'd be interested in hearing the following:

1. When does it happen? During a mission, when loading a mission, when restarting a mission, sometime else?

2. Do you have the "Cache bitmaps between missions" launcher flag (in the Game Speed list) on or off? For me, it only happens when it's off.

1) It occurred during the mission, and I think I was ordering drones around (as individual ships, not as wings).  I wasn't able to reproduce the issue after several attempts.

2) I had "Cache bitmaps between missions" off.

Okay... I've only had it during mission loads myself, but that's because that's the stage at which I did the scripted texture operations (rtt and/or switching/copying textures around) which triggers the assert, however BTA does use the particle script which does something similar, presumably during the mission. My trunk commits r9080 and r9081 solve the issue for me, and it'd be nice if you could test whether they do anything for you.

 

Offline Black_Yoshi1230

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Re: Release 3.6.14 Release Candidate 7
My observations so far:

The HUD ETS overlap (which is already addressed).

With using 2D sound only, I get a drop in music volume during action (I've noticed this so far in stock FS2 and in Ancient-Shivan War). Still have incomplete afterburner sounds in stock FS2.

Funnily enough, in Ancient-Shivan War, for some reason the support ship doesn't want to dock from a directly above position (12 seconds to dock, then it seems to freeze up, blinking between obstructed and 00:12 which is jarring since there's no debris between us, and even if I move closer, I'd have to manually get close so it could dock).

Lastly, I don't know if it's addressed, but in all builds of .14 I checked so far, capital ships don't exactly blow up like they did in .12 (as in the ship model makes a duplicate, the two models separate upon exploding/sending shockwaves, and after about five to seconds after the explosion, I can see ship debris).

Thankfully, .14 doesn't crash on my laptop when it's in projector-only mode (checked with my old Dell flat panel and my HDTV)... yet. It does love to crash when I'm using my natural laptop screen....
« Last Edit: August 01, 2012, 10:45:41 pm by Black_Yoshi1230 »
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