Author Topic: Release 3.6.14 Release Candidate 7  (Read 21170 times)

0 Members and 1 Guest are viewing this topic.

Offline Iss Mneur

  • 210
  • TODO:
Re: Release 3.6.14 Release Candidate 7
With using 2D sound only, I get a drop in music volume during action (I've noticed this so far in stock FS2 and in Ancient-Shivan War). Still have incomplete afterburner sounds in stock FS2.
With my build that I linked or with the builds in the OP?

Lastly, I don't know if it's addressed, but in all builds of .14 I checked so far, capital ships don't exactly blow up like they did in .12 (as in the ship model makes a duplicate, the two models separate upon exploding/sending shockwaves, and after about five to seconds after the explosion, I can see ship debris).
Make sure you have the correct shaders.

Thankfully, .14 doesn't crash on my laptop when it's in projector-only mode (checked with my old Dell flat panel and my HDTV)... yet. It does love to crash when I'm using my natural laptop screen....
A log of the crash....?  Please?
"I love deadlines. I like the whooshing sound they make as they fly by." -Douglas Adams
wxLauncher 0.9.4 public beta (now with no config file editing for FRED) | wxLauncher 2.0 Request for Comments

 

Offline NFSRacer

  • 27
  • Professional aircraft crasher!
    • Steam
Re: Release 3.6.14 Release Candidate 7
You'll have to forgive me as it's been ages since I've messed about with FS2 SCP, but with this latest release, is there a downloader that I can get my hands on like what was provided for 3.6.12 and earlier?  If not, is there a link for the entire package including the wxLauncher for Windows?  Again, I've been out of touch with the community for so long, I need to update my game now, and I've not the slightest clue as to what to do any more since it seems the entire installation of the SCP has changed.
"Said 'It was up to us.  Up to us, to decide.  You've become a virus that eating up it host.  We've been watching you with all our eye, and what you seem to value most.  'So much potential'.  Or so we used to say.  Your greed, self-importance, and your arrogance, you p*** it all away.'" - NIN from Year Zero

 

Offline Satellight

  • 27
  • Star Dreamer
Re: Release 3.6.14 Release Candidate 7
Simply follow THIS GUIDE.

Manual installation FTW  ;7 !
Never far away from HLP and from a computer with an installed FreeSpace.

 

Offline NFSRacer

  • 27
  • Professional aircraft crasher!
    • Steam
Re: Release 3.6.14 Release Candidate 7
Yeah, that guide didn't exactly do anything different for me.  I just want the latest release for MediaVP files and the launcher and EXE release, really.  Is there anyway to update the game?
"Said 'It was up to us.  Up to us, to decide.  You've become a virus that eating up it host.  We've been watching you with all our eye, and what you seem to value most.  'So much potential'.  Or so we used to say.  Your greed, self-importance, and your arrogance, you p*** it all away.'" - NIN from Year Zero

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Re: Release 3.6.14 Release Candidate 7
Step six in that manual installation guide is where the latest MediaVP files are, and you're getting the latest Launcher and .exe from this very thread.

 

Offline Goober5000

  • HLP Loremaster
  • Moderator
  • 214
    • Goober5000 Productions
Re: Release 3.6.14 Release Candidate 7
Yeah, that guide didn't exactly do anything different for me.  I just want the latest release for MediaVP files and the launcher and EXE release, really.  Is there anyway to update the game?
Something like that is being worked on, but for now, manual is your best option.

 

Offline jr2

  • The Mail Man
  • 212
  • It's prounounced jayartoo 0x6A7232
    • Steam
Re: Release 3.6.14 Release Candidate 7
Is there anyway to update the game?
Something like that is being worked on, but for now, manual is your best option.
Any chance of a public alpha or beta?

 

Offline Goober5000

  • HLP Loremaster
  • Moderator
  • 214
    • Goober5000 Productions
Re: Release 3.6.14 Release Candidate 7
Soon, but the part that actually updates isn't complete yet.

 

Offline NFSRacer

  • 27
  • Professional aircraft crasher!
    • Steam
Re: Release 3.6.14 Release Candidate 7
Soon, but the part that actually updates isn't complete yet.

Okay, well, that answers another question I had.  I guess the 3.6.12 installer is still valid for now?
"Said 'It was up to us.  Up to us, to decide.  You've become a virus that eating up it host.  We've been watching you with all our eye, and what you seem to value most.  'So much potential'.  Or so we used to say.  Your greed, self-importance, and your arrogance, you p*** it all away.'" - NIN from Year Zero

 

Offline Rodo

  • Custom tittle
  • 212
  • stargazer
    • Steam
Re: Release 3.6.14 Release Candidate 7
This popped up when trying to enter the weapons selection on the very first mission of FS2 retail campaign.

Code: [Select]
Assert: model_num >= 0
File: modelread.cpp
Line: 2843

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_14_RC7_DEBUG.exe! <no symbol>
fs2_open_3_6_14_RC7_DEBUG.exe! <no symbol>
fs2_open_3_6_14_RC7_DEBUG.exe! <no symbol>
fs2_open_3_6_14_RC7_DEBUG.exe! <no symbol>
fs2_open_3_6_14_RC7_DEBUG.exe! <no symbol>
fs2_open_3_6_14_RC7_DEBUG.exe! <no symbol>
fs2_open_3_6_14_RC7_DEBUG.exe! <no symbol>
fs2_open_3_6_14_RC7_DEBUG.exe! <no symbol>
fs2_open_3_6_14_RC7_DEBUG.exe! <no symbol>
fs2_open_3_6_14_RC7_DEBUG.exe! <no symbol>
fs2_open_3_6_14_RC7_DEBUG.exe! <no symbol>
fs2_open_3_6_14_RC7_DEBUG.exe! <no symbol>
fs2_open_3_6_14_RC7_DEBUG.exe! <no symbol>
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes

The game crashes and spews that.
playing with 3612mvps, will try to bypass weapon selection to see what happens. brb

edit:

ok ship selection also kills the process apparently with the same message.
mission runs just fine if I avoid those two options, noticed the doubled ets hud gauge and I get the dialogue / speech cut dry whenever firing the afterburner both already mentioned.

Have to go, I'll make some more runs in a few hours when I get back.

edit 2:

Never mind that, it's just a pilot file issue, with new pilot the problem goes away.
If anyone wants it for testing let me know.
« Last Edit: August 04, 2012, 05:12:38 pm by Rodo »
el hombre vicio...

 

Offline MachManX

  • 26
  • The Fight Never Ends...This Is A Fact Of Life!
Re: Release 3.6.14 Release Candidate 7
Wow, I just went through that changelog and even though I knew the devs were working on SCP, I never realized how much fixing you guys actually do per release. :eek2:  For a game that was released in 1999 (I think), you guys sure are dedicated.  Moreso than freakin' paid devs for actual games (in which a lot of bugs go unfixed!).  This just gives me a new appreciation for all you do for the Freespace community and I thank you from the bottom of my gaming brain  :) 

I think heart fits in somewhere but I don't know if it goes with gaming  :P
AMD Ryzen 5 3600
B450I GAMING PLUS AC
Geforce GTX 1060 6GB
16GB DDR4-3600
WD SN750 1TB NVME
Samsung 850 EVO 250GB SSD
Corsair HX520W PSU
Cougar QBX Case
NEC V422 42" @ 1080p
Ubuntu 20.04 + Whatever I VM

 

Offline Goober5000

  • HLP Loremaster
  • Moderator
  • 214
    • Goober5000 Productions
Re: Release 3.6.14 Release Candidate 7
Thanks very much. :)

  

Offline Fr3z3r

  • 25
    • http://www.freespace.prv.pl
Re: Release 3.6.14 Release Candidate 7
Quote
Lastly, I don't know if it's addressed, but in all builds of .14 I checked so far, capital ships don't exactly blow up like they did in .12 (as in the ship model makes a duplicate, the two models separate upon exploding/sending shockwaves, and after about five to seconds after the explosion, I can see ship debris).
Make sure you have the correct shaders.
This is the issue I'm having too - as described in detail in this thread. I've had it in 3.6.12 final and I was hoping it'd go away in 3.6.14, but no such luck. Using -no_glsl fixes it, but is hardly a solution.

Win7, Radeon HD6670, launcher 5.5g.

Any ideas?

 

Offline Iss Mneur

  • 210
  • TODO:
Re: Release 3.6.14 Release Candidate 7
Quote
Lastly, I don't know if it's addressed, but in all builds of .14 I checked so far, capital ships don't exactly blow up like they did in .12 (as in the ship model makes a duplicate, the two models separate upon exploding/sending shockwaves, and after about five to seconds after the explosion, I can see ship debris).
Make sure you have the correct shaders.
This is the issue I'm having too - as described in detail in this thread. I've had it in 3.6.12 final and I was hoping it'd go away in 3.6.14, but no such luck. Using -no_glsl fixes it, but is hardly a solution.

Win7, Radeon HD6670, launcher 5.5g.

Any ideas?
Please start by checking your graphics driver version. See Known Drivers to avoid.
"I love deadlines. I like the whooshing sound they make as they fly by." -Douglas Adams
wxLauncher 0.9.4 public beta (now with no config file editing for FRED) | wxLauncher 2.0 Request for Comments

 

Offline Fr3z3r

  • 25
    • http://www.freespace.prv.pl
Re: Release 3.6.14 Release Candidate 7
Driver issue indeed, thanks very much! :)

 
Re: Release 3.6.14 Release Candidate 7
This is my first 3.6.14 Release on my laptop. Because i'm playing many Community-Missions there.

I figured out, that 3.6.14 introduced a few errors and i'm surprised, that nobody noticed it before.



This is a screenshot from a mission of "Dante's Ascension", i have to scan the capital ships. No problem with 3.6.12, because the subsystems are scannable.




On every 3.6.14 RC' it's a complete different story. You can't fulfill this objective, because the subsystems are NOT scannable. I noticed this bug the first time during "Causualties of War 2", but thought, that was a fredding error there, but after i encountered the same problem here again, i look after it.

I can confirm the same bug also on my PC. Seems to be a general coding error.


Also my laptop introduced with 3.6.14 a graphical issue like this:


Every ship popped out of nowhere and fly through the subspace vortex. On the same method Ships leaving the Area. They fly through the subspace vortex and after that, they disappear completely.
Can't confirm this on my PC, so it looks like a problem with my graphic chip in my laptop. 3.6.12 do not have this problem, even if i use the current shaderfiles for 3.6.14. The same problem stays even if i disable the new 3.6.14 features named fxaa and soft particles. But maybe my graphic chip (GeForce 555M) is not fully compatible with 3.6.14?
Shivan here, Shivan there, Shivan everywhere.

My english isn't very well, so sorry for a few mistakes.

FreeSpace Let's Plays on my Channel:
| The Great War | Silent Threat | Operation Templar | Silent Threat: Reborn | Shivans - Phantoms | Shivans - Echo Gate | Shrouding the Light: Origins | Shrouding the Light | Cardinal Spear | Cardinal Spear: Vega | Awakenings | The Destiny of Peace | Between the Ashes: Mefistofele

 

Offline chief1983

  • Still lacks a custom title
  • Moderator
  • 212
  • ⬇️⬆️⬅️⬅️🅰➡️⬇️
    • Skype
    • Steam
    • Twitter
    • Fate of the Galaxy
Re: Release 3.6.14 Release Candidate 7
If your Nvidia drivers are up to date, you _shouldn't_ have any graphical issues specific to that card.  As far as I know.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline MatthTheGeek

  • Captain Obvious
  • 212
  • Frenchie McFrenchface
Re: Release 3.6.14 Release Candidate 7
Also, until you play those missions with 3.6.12 and confirm the error didn't exist there (which nothing in your post indicates you did), you can't tell it is an error with 3.6.14. It might just be very old missions that could have broken for a multitude amount of other reasons, ranging simply from bad FREDing to recent MVP incompatibility.
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 
Re: Release 3.6.14 Release Candidate 7
If your Nvidia drivers are up to date, you _shouldn't_ have any graphical issues specific to that card.  As far as I know.

Yes, you are right. After i created a profile for 3.6.14 in the driver and select that the Game are only allowed to use the GeForce and not the integrated intel chip additionally, it worked :)

Also, until you play those missions with 3.6.12 and confirm the error didn't exist there (which nothing in your post indicates you did), you can't tell it is an error with 3.6.14. It might just be very old missions that could have broken for a multitude amount of other reasons, ranging simply from bad FREDing to recent MVP incompatibility.

I said, that i played the mission also in 3.6.12... look at the first screenshot and the sentence below :-).

I tested the Mission a few minutes ago even with Retail and 3.6.10 Builds (.10 without MVPs), like with 3.6.12 (i used the current MVPs and Shaders with it), there are no problems to scan the ships. With every RC-Build it is not possible (look Screenshot #2).
« Last Edit: August 15, 2012, 07:02:57 am by Deepstar »
Shivan here, Shivan there, Shivan everywhere.

My english isn't very well, so sorry for a few mistakes.

FreeSpace Let's Plays on my Channel:
| The Great War | Silent Threat | Operation Templar | Silent Threat: Reborn | Shivans - Phantoms | Shivans - Echo Gate | Shrouding the Light: Origins | Shrouding the Light | Cardinal Spear | Cardinal Spear: Vega | Awakenings | The Destiny of Peace | Between the Ashes: Mefistofele

 
Re: Release 3.6.14 Release Candidate 7
I was playing the scp version of Warzone(again) and i realized that neither the bombers were firing their bombs, nor the shivan warships were attacking fighters of the GTVA.