This is my first 3.6.14 Release on my laptop. Because i'm playing many Community-Missions there.
I figured out, that 3.6.14 introduced a few errors and i'm surprised, that nobody noticed it before.

This is a screenshot from a mission of "Dante's Ascension", i have to scan the capital ships. No problem with 3.6.12, because the subsystems are scannable.

On every 3.6.14 RC' it's a complete different story. You can't fulfill this objective, because the subsystems are NOT scannable. I noticed this bug the first time during "Causualties of War 2", but thought, that was a fredding error there, but after i encountered the same problem here again, i look after it.
I can confirm the same bug also on my PC. Seems to be a general coding error.
Also my laptop introduced with 3.6.14 a graphical issue like this:

Every ship popped out of nowhere and fly through the subspace vortex. On the same method Ships leaving the Area. They fly through the subspace vortex and after that, they disappear completely.
Can't confirm this on my PC, so it looks like a problem with my graphic chip in my laptop. 3.6.12 do not have this problem, even if i use the current shaderfiles for 3.6.14. The same problem stays even if i disable the new 3.6.14 features named fxaa and soft particles. But maybe my graphic chip (GeForce 555M) is not fully compatible with 3.6.14?