Good that it is now settled it isn't about mechanics. I don't doubt that BG plot is intelligent, but things go deeper than that. I'm looking for something more. It is the deeper things that I'm after here - sort of feeling that you have actually learned something after completing the game. Visual books don't often deliver on this either (actually, can't think of single one), and I suspect that what I'm looking for cannot be told in Freespace game format. Sci-fi plots tend to be complex, but for the sake of complexity. At the same go, it tends to detach the player from his own life and go completely by the rules of the game universe. Again, that's not what I'm after. And yes, I'm fully aware that a majority wants it to be this way, and I have no problem of games being like that, mostly. Just let me see something unique; big hand for the guys who recommended Arcanum. The big problem is, should I restart playing BG 1 with a character named "Belgarion" which seems to fit it better or go directly to Arcanum?

I can definitely see that not everybody likes Planescape: Torment. No biggie, just keep on going to the direction you like. Just remember that things don't always remain the way you remember them - i.e. in a couple of years your opinion might change. For me the deciding moment was when I met the ghost of Deionarra. It was that moment when I knew that I had something special on my hands and that I had to see how it ends.
All this ends up in the question, should the games be considered just fun (as in having fun while playing), or strive for a possibility of becoming art too? Currently, it is the former (mostly).