Alright, so I’m another six missions into continuing the campaign I released a while ago, and I’d like to request someone’s help getting a model ingame. I know there’s a few questions that are bound to come flying my way, I came prepared.
Is is campaign-essential?Yes, and no. For the most part, this model would be there in order to more easily create the technological atmosphere of the story and for aesthetic appeal, making it a non-critical asset. So no, it’s not absolutely imperative that I get my hands on it.
On the other hand, seeing one of my ships brought to life would be literally a dream come true, next to putting together the campaign I’m working on to life. It’s one of those unrequited dreams that I’d like to see enter this world. I’m stuck watching this same scene playing over and over in my head, but frustrated to see that I can’t bring it to life the way I’d like.
Why not use an already-existing model?As much as I’d like to, I couldn’t find any fighter remotely similar to the Esarai’s TF Gefjon, aside from the TF Kvasir, which is already being used in BP. I’m shying away from using it because I don’t want to use something that’s already in a mainstream campaign, out of fear of criticism for using it ‘because BP did’ or something else on those lines. Don’t get me wrong, I have the greatest respect and admiration for the Kvasir/Atalanta and BP, but I suppose I’m more passive/afraid when it comes to using someone’s already well-known work.
On a personal side, seeing a model I originally drew would really in a sense, make me feel as if I had made the campaign my own. Like adding a personal touch, like a signature.
Why not learn how to model myself?Perhaps had I tried picking up 3D modeling instead of building a campaign I wouldn’t be standing here with this request, but I had to make a choice when I got out of school: learn how to tell a story you’ve already got planned out via FRED, or learn to build a model. After slightly over a month, I cranked out the Resurgence demo – I had the chance to stop right there and start modeling, but I didn’t, out of my desire to finish what I had started.
To be plain, it’d take me an enormous amount of time and effort to put together a campaign on top of learning how to do modeling/texturing/pof’ing. At the current rate, I should be done with the campaign in several months. Put on my hands the task of modeling by myself, thus giving me the opportunity to perfect it to every single degree possible, and that could easily turn into another few months with school on top, which may eventually turn into something I give up on. Call me out on laziness if you must, but this simply a skill that’s out of reach to me right now.
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The concept art is in a link below. It’s not the most detailed, but it gets the point across. For the sake of keeping this post as short as can be, I won’t be providing specifics to the model unless someone willing to do it contacts me via PM. If it takes more than the concept art and my word for what I’ve done so far, I’ll gladly submit what I’ve got so far for review, or more concept arts.
http://www.mediafire.com/view/?myvnpj1pt315jldI’ll also be happy to answer more questions, if that’s what it takes. Thanks for your time.
