Author Topic: Oculus Rift HMD  (Read 23451 times)

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Offline gonz

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Just wondering if any coders have ordered a development kit for the Oculus Rift from Kickstarter

http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game

If so what do you think the chances of getting FreeSpace to work well with it are? Obviously it won't look great because of the low resolution though but it would be so immersive, the ability to look around would be so great. You could have a real cockpit. I am giddy with the thought of it.

Glen
« Last Edit: August 03, 2012, 08:33:22 am by gonz »

 

Offline The E

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You can already have a real cockpit through TrackIR/FreeTrack. It does not need some not-yet-released gadget.

That being said, the only (haha) things needed to do in order to make this work with FSO are to adapt our TrackIR code to handle whatever positioning data is sent by this system, and (and this is the problematic part), change the 3D renderer to handle stereoscopic rendering.
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Offline MatthTheGeek

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Blargh. Looks like Yet Another Expensive Gadget for people who think they're too good for the good ol' keyboard, mouse and screen(s)...

Also, if you want a modeled cockpit, that's already possible, and if you want to look around, it's already possible with TrackIR.

EDIT: ninja'd
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Offline gonz

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Sorry, I should not have said "real cockpits", I know they have been available for a while.

What I meant was be able to look around the cockpit naturally using your head and just see the view, not have to look back to a monitor which is not positioned where your head is currently pointing.
i.e. being able to turn your head 90 degrees to the left and actually be seeing what is in that direction
« Last Edit: August 03, 2012, 08:42:21 am by gonz »

 

Offline pecenipicek

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Sorry, I should not have said "real cockpits", I know they have been available for a while.

What I meant was be able to look around the cockpit naturally using your head and just see the view, not have to look back to a monitor which is not positioned where your head is currently pointing.
i.e. being able to turn your head 90 degrees to the left and actually be seeing what is in that direction
that... might be incredibly disorienting, considering FSO's gameplay in general...
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Offline headdie

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Sorry, I should not have said "real cockpits", I know they have been available for a while.

What I meant was be able to look around the cockpit naturally using your head and just see the view, not have to look back to a monitor which is not positioned where your head is currently pointing.
i.e. being able to turn your head 90 degrees to the left and actually be seeing what is in that direction
that... might be incredibly disorienting, considering FSO's gameplay in general...

in theory at least as or most probably less disorientating as Track IR when set up properly because you look forwards relative to your body and that is forwards, look left and that is left, there is no turn your head slightly and wait for your screen to scroll to where you want it.
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Offline redsniper

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in theory at least as or most probably less disorientating as Track IR when set up properly because you look forwards relative to your body and that is forwards, look left and that is left, there is no turn your head slightly and wait for your screen to scroll to where you want it.

The delay between your head turning and the in-game camera turning with Freetrack should be imperceptible, if it's set up properly and your computer has the resources for it.
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Offline mjn.mixael

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What we really need is a full simulator for a chairs. I want my chair to mimic banking turning and real G forces. And then, when I die in-game.. I want my office to explode so I can really feel like I'm in the game!
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Offline headdie

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in theory at least as or most probably less disorientating as Track IR when set up properly because you look forwards relative to your body and that is forwards, look left and that is left, there is no turn your head slightly and wait for your screen to scroll to where you want it.

The delay between your head turning and the in-game camera turning with Freetrack should be imperceptible, if it's set up properly and your computer has the resources for it.

sorry not quite what I meant, what I am trying to get at is that you cant look 90 degrees left with Track IR because then you are not able to look at the monitor so I presume there is either a movement scaler or you have to look left and wait for the program to turn the view to 90 degrees, both of which bring in an element of disorientation because they are not how reality works, which a system like this would not have.

What we really need is a full simulator for a chairs. I want my chair to mimic banking turning and real G forces. And then, when I die in-game.. I want my office to explode so I can really feel like I'm in the game!

not a big fan of explodie, its kind of a bit permanent  :snipe:
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Offline Spoon

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What we really need is a full simulator for a chairs. I want my chair to mimic banking turning and real G forces. And then, when I die in-game.. I want my office to explode so I can really feel like I'm in the game!
This!
And when the life support subsystem bites it, I want my room turned into a vacuum. How else am I going to immerse myself in the game?
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Offline Wobble73

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And how would you see your keyboard to command your wing whilst wearing that?? Good luck trying to C-3-9 with that on! Hmmm?
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Offline Commander Zane

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Offline Colonol Dekker

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This Oculus thingy could make Multi interesting...... And WiH could cause me to throw up.




I'm not even mentioning Transcend with this system. No way......




NEVER :shaking:

 

Offline Nuke

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**** the head tracking aspects, bring on the stereoscopy.
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Offline Dragon

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While it's most likely very expensive (for now), I think it'd be great if FS could someday work with Oculus Rift and other, similar devices that will soon inevitably appear. I think VR is the future of gaming, considering immersion it allows.

 

Offline mjn.mixael

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We should prepare FSO to work with holographic projection rooms.
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Offline Mongoose

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While it's most likely very expensive (for now), I think it'd be great if FS could someday work with Oculus Rift and other, similar devices that will soon inevitably appear. I think VR is the future of gaming, considering immersion it allows.
It's funny...people said the same thing around 1994 or so. :p

 

Offline pecenipicek

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While it's most likely very expensive (for now), I think it'd be great if FS could someday work with Oculus Rift and other, similar devices that will soon inevitably appear. I think VR is the future of gaming, considering immersion it allows.
It's funny...people said the same thing around 1994 or so. :p
and have been saying it. and repeating it and repeating and repeating...
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Offline Nuke

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at the time they didnt have the hardware. the screens were extremely low res or didnt offer good color and didnt offer serious fov or refresh. they caused nausea because of latency and because graphics quality lacked lighting cues neccisary for stereo vision. technology kinda moved on since then, but very little of it make it back to the headsets. awhile back i saw a video with john carmack talking about vr systems (including this one) at e3. and how little they have evolved over the years. so he bought headsets and started hacking them, calling up companies who made them and offering technical advise.

http://www.youtube.com/watch?v=NYa8kirsUfg
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Offline 666maslo666

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Even tough the resolution is kinda low, for only 300$ Rift is a steal. Its a HMD with 90 degrees of FOV, I am sure the immersion is going to be much better than anything else out there.

Someone should really code stereoscopic rendering into FS, not just for the HMD..
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