I only see a handful of subsystems/turrets in the attack menu - how are you handling large numbers of turrets etc? Is it only presenting you with subsystems/turrets that are near where you clicked?Correct, showing all turrets and subsystems in the menu would block half of the screen for a destroyer or something larger. The disadvantage is that the player has to know where the subsystem or turret is and zoom to the ship.
That's pretty cool, and not much of a disadvantage really. If the interface is fairly responsive, you can just click randomly a few times until you get close enough to any of the major subsystems.
Actually, that gives me an idea for a visual overlay, though you'd probably need a graphics wizard to pull it off efficiently: something like the targeting computer from Rogue Leader (example here around 3:15
). Instead of just displaying turrets in one color and fighters in another (or team-based like Windmills), each of the major subsystem and turret types would get a color, and the intensity to which the hull of the ship is tinted that color is based on how much damage you can do to it by shooting at that point on the hull. That is, if I recall correctly, damage is increased the closer to the center of the subsystem or turret you hit. This wouldn't be appropriate for all campaigns of course, but it would have a good synergy with this RTS script.
Heh, sorry, you probably have enough on your plate that you don't need random new ideas.