from what I can tell (and can a German please correct me if I an wrong) but Wehrunterricht was applicable to 15-16 year olds which is not all that shocking when you consider the UK has a full time college for those wanting to enter military service between the end of compulsory education 16 and the legal minimum of 18 (though compulsory education is soon to be 18 here)
And those in GB what don't want to enter military service have also attend to this college ?
The Wehrunterricht was mandatory for every Teenager in the GDR, while this British college was specifically for Teenagers what want to enter later the military service.
and military service was compulsory until 1960. So far you have only come up with the one example where the government has made it a mandatory thing that children are taught in a school, and even then it was abolished after a fairly short period of time IIRC.
can you please define a "militaristic system" because I am still at a loss what you mean.
A system that gives the needs of the military a higher priority than the needs of the population.
In most cases it also promotes military virtues as virtues for each citizen.
and yet that does not in itself cause a problem, A strong military means lots of government spending to pay the soldiers and construct/maintain facilities and equipment. the soldier's pay goes into the civilian economy because even if every meal is provided by the military the soldiers still buy "luxury" items such as fashionable/performance cars,go on holiday, treat loved ones when they are on leave. the construction and maintenance helps the civilian economy because the bulk of construction/maintenance work for both facilities and equipment is done by civilian contractors though there is usually an exception for weapons which are maintained by military personnel using civilian made parts.
why is working hours going up compared to what would have been needed for a wartime economy anyway?
The question is why the GTA should change from wartime economy to a peace time economy after the collapse of the jump node.
If the closing of the jump node has catastrophic side effects, keeping the war time economy "for the duration of the crisis" sounds not to be a bad idea.
so I ask again why are working hours changing?
14 years of patriotism takes a lot to undo away especially when there is now a new crisis to build upon it. also dissent comes from the realisation that things can be better. In the world today oppressive governments have the problem that there is a wider world which is impossible to shut out meaning that the population will at some levels always be exposed to more liberal nations. The Unique situation in Sol is that there is no other societies for its members to be exposed to leaving the only source inspiration to be fiction which to to the fact that is is not real is a weak inspiration.
I have the same opinion, that's the reason why i think that Sol won't end up in a complete Anarchy or warring factions.
This is where a little imagination comes in and where a story writer has a lot of room to play with, for example
Q. What is the state of remaining exploitable resources in the system?
A. We have no canon info, if the story writer describes a situation where most of Sol's resources which are exploitable with the technology setting there could be shortages in the average person's ability to obtain essential items which will cause discontent
Q. How has the node collapse effected travel in sol?
A. We have no canon info, if the big players were heavily reliant on inter system travel then they will be in trouble, if they collapse then there will be difficulty in moving people and materials where they need to be
I mentioned fiction as a weak motivator but if that work of fiction inspires the right person then they could be motivated to try and change things. and I could go on and there are strong arguments for both sides of the coin.