Author Topic: Might of the Coalition!  (Read 16555 times)

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Offline Sarafan

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Re: Might of the Coalition!

Are those hexagons actual polygons or are they a makeshift texture?  If so, then I don't recommend keeping them on the mesh, as they serve no structural purpose. Instead, you should texture those details onto an image.

Nice job overall; next time please use [lvlshot] instead of [img] for mercy of us who use our smartphones to access HLP. :)  I changed it in my quote of your prior post.

R

Those are polygons, they're there as radar on the ship.

Yeah, if it played more like Freespace, it would've been better. I've installed and am running the game on Win7 32x without problems, unlike other old games SL never gave me too much problem.
O.k., now I have no reason any more to not dig out the old disk and install it again :D

in 2004 I have had some troubles with it on XP: First crashing with the 3D sound enabled and than multiple crashes during loading - but after defraging (the .hog files have been a really mess after installing ) StarLancer worked well.

By the way: Nice work with the Coalition Cap ships.
A StarLancer Mod on the freespace engine would be nice.

Yeah, there is a mission that you take out a pirate base that does lock up sometimes IIRC but aside from that I never had any problems with it.

A SL mod for FS would be awesome, I certainly thought about it but I'm only a beginner on this.

 

Offline Droid803

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Re: Might of the Coalition!
If you ever want to get your models in game, you really got to stop modelling in hull panelling because that just makes UVmapping that much harder and more annoying, plus its a waste of effort/polies because a texture with a normal map can do the same thing.

Just sayin'.

If you're never going to get them in game then take this over to fan fiction and art because it's not freespace modding!
(´・ω・`)
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Offline An4ximandros

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Re: Might of the Coalition!
Droid is right, finding the right balance between model and texture details is a pain.

Just remember though, a really low poly model can look awesome with a well done texture, texturing is where all the skill needs to be.

 

Offline Sarafan

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Re: Might of the Coalition!
If you ever want to get your models in game, you really got to stop modelling in hull panelling because that just makes UVmapping that much harder and more annoying, plus its a waste of effort/polies because a texture with a normal map can do the same thing.

Just sayin'.

Thanks for the tip.

If you're never going to get them in game then take this over to fan fiction and art because it's not freespace modding!

*gasp*

Didnt need to use the exclamation point for that. :p

I do intend to get them in-game once I learn how to do that.

 

Offline Droid803

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Re: Might of the Coalition!
IIRC there was someone else here on HLP that used SketchUp for a while.
BrotherByron I think?

For example the SF Basilisk in the mediavps was made in SketchUp, you could ask him how he got them in-game. :nod:
(´・ω・`)
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Offline Sarafan

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Re: Might of the Coalition!
IIRC there was someone else here on HLP that used SketchUp for a while.
BrotherByron I think?

For example the SF Basilisk in the mediavps was made in SketchUp, you could ask him how he got them in-game. :nod:

Cool, will do that, thanks! :)

 

Offline Droid803

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Re: Might of the Coalition!
Oh right, there's apparently a way to use a higher-polygon model with the hull plating modelled in to generate a normal map that has the same detail. I don't know how though.
(´・ω・`)
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Offline Rampage

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Re: Might of the Coalition!
If I recall BByron's technique, he makes it in SketchUp and then ports it into Blender and finishes it there.  Of course, it's best if you hear straight from him. :nod:

R

 

Offline Colonol Dekker

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Re: Might of the Coalition!
FTR, There's a Tool which can export the models from a HOG file as .3DS files. Should be easy as pie to reconvert the fighters etc... Aside from the whole "seperated cockpit" issue.

Oh right, there's apparently a way to use a higher-polygon model with the hull plating modelled in to generate a normal map that has the same detail. I don't know how though.


3DS max has a "baking" option, under "render".
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
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Offline Kobrar44

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Re: Might of the Coalition!
3ds max... costs...
Xnormal has baking options too but I dunno how to use it. It is possible it works only with zbrush, which costs too. 'd need to be checked out.
Oh guys, use that [ url ][ img ][ /img ][ /url ] :/

 
Re: Might of the Coalition!
Blender can bake normals as well, but it looks to me like all those hexagons aren't actually separated from the hull at all, and just present as outlines. 

Here: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Bake

 

Offline Sarafan

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Re: Might of the Coalition!
CS Cyclone class, IIRC this ship only shows up twice in the game, cool skeletical design but seems fragile. Added more guns since the game's description of it says its the lastest in Coalition technology.










 

Offline Droid803

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Re: Might of the Coalition!
3ds max... costs...

Absolutely nothing for 1 month.

that, and I presume that they, like adobe do not actually mind you pirating their software for personal use the slightest, as that's how you learn to use the damn thing, and when you get into an actual company, you're more likely to request to purchase their product over someone else's because you've been so used to using it (or just buy it yourself if its your own business). I recall Adobe at the very least having made some statement like that regarding photoshop. They're not honestly expecting amateur users to fork over several thousand dollars, and I do believe that they'd rather have you "attached" to their product.

...and [SHOT BY SOPA POLICE]
« Last Edit: August 11, 2012, 10:40:12 pm by Droid803 »
(´・ω・`)
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Offline starlord

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Re: Might of the Coalition!
there is one on the works, but the creators are currently busy with the freelance crossfire project....

 

Offline Sarafan

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Re: Might of the Coalition!
there is one on the works, but the creators are currently busy with the freelance crossfire project....

There is one what on the works?

 

Offline starlord

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Re: Might of the Coalition!
Sorry. Starlancer mod (called the sol war)

 

Offline Sarafan

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Re: Might of the Coalition!
Sorry. Starlancer mod (called the sol war)

Is that one still alive? I checked the link that was here but didnt see that much activity there and what's this crossfire project? I know little about FL mods.

 

Offline starlord

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Re: Might of the Coalition!
Actually you can still access it through moddb and some fl board i don't remember.

 

Offline Sarafan

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Re: Might of the Coalition!
Actually you can still access it through moddb and some fl board i don't remember.

Thanks, I'll check on moddb.

Another model now, this time of the Alliance (yeah, I know this thread is for the Coalition but I dont want to start another one) and something that's not in the game, the Alliance cruiser Alsace (french obviously, thats why I included the flag). I found this one while for looking for concept art of the game (I've included its image).

Its a shame they didnt include it, you could really use some cap ship support in a lot of the missions. Its weird on the game that they send only you and fighters on the most important missions with barely existing support, the Alliance precious carriers rarely participate in things and even when you face enemy capital ships you can destroy their guns and systems but the only thing you cant do is deliver the finishing blow which has to be done by a cap ship of yours or bombers so the enemy ships just stay there toothless waiting for the kill.












edit: I would do the Krasnaya next but I played its mission and it pissed me off so much that I want that ship to go to ***** *****!!!
« Last Edit: August 13, 2012, 11:21:36 pm by Sarafan »

 

Offline starlord

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Re: Might of the Coalition!
I always wondered if it was possible to kill al-rahan.