what i meant isn't the shadows into the cockpit model, but in what you see in 1st person view like the external hull, the nose etc.
I can understand that use shadows into cockpits should be more GPU expensive, but if you think about it, cockpits occupy half of your monitor...so having shadows outside and having all your fighter completely ''isolated'' from shadows seems a bit unconsistent IMO.
Plus, i can't explain the great performance loss compared to the alpha build... IIRC i tested a version where the shadows worked in 1st person view, and them were more high detailed than the current beta, but no FPS drops too much.
Anyway i'd like to point you did a great job on this, no complaints, just suggestions and feedbacks
