Author Topic: Questions....  (Read 2664 times)

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Offline aldo_14

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Just wondering about some things i'm not too clear on to do with capship modelling, would appreciate some help...

1/How exactly do I go about making the various LODs with TS1? (It's a low poly model for it's size, but I'll still need to do this).  And is it generally necessary to create turrets for the various LODS - if they won't be visable form that LODs' distance?

2/When I've been using the U/V offsets in TS to alter the textures maps, the offset is wiped out when I save as cob - i.e. the texture is restored to the position it would be if the offsets are 0,0.  Is there any way to counteract / avoid this?

3/How do i create a 'destroyed' element for a turret / sub-model (re: gluing as child to 'undamaged' subobject model?)

4/Is there a version of Segletuch above 0.3.4 available?  I've looked both here and VWatch, but can't find anything.

Ok, cheers.  I knows its a big list, but hopefully it'll be of some use to others apart from me.  

 

Offline The Claw

  • Run! Chickens Incoming!
  • 27
1: You have to make each LOD a sub-object of the main one, and call it DetailX (where X=LOD)
2: Sorry ma, but if u look at my thread, i think  might have found a viable alternative...
3: It's a sub-object (although I don't think it needs to be) slightly smaller than the original (so it don't show through). When the original is destroyed, it leaves this.
4: Don't know, sorry dude...
5: Don't think so
6: Maybe, but I'm not sure.
 No worries dude  

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Offline aldo_14

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Quote
Originally posted by The Claw:
1: You have to make each LOD a sub-object of the main one, and call it DetailX (where X=LOD)
2: Sorry ma, but if u look at my thread, i think  might have found a viable alternative...
3: It's a sub-object (although I don't think it needs to be) slightly smaller than the original (so it don't show through). When the original is destroyed, it leaves this.
4: Don't know, sorry dude...
5: Don't think so
6: Maybe, but I'm not sure.
 No worries dude    


got some follow up questions;

- How should the various LODs be glued together?
- what's the best way top reduce the poly count of the various LODS?  (hopefully without having to partly rebuild the model - I need to half it to 200 polys for LOD3)
-  How should debris be glued to the main object (LOD1)

[This message has been edited by aldo_14 (edited 05-23-2001).]

  

Offline aldo_14

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Oh, come on - I'm desperate now  

I have all the LODs, debris, etc done in TrueSPace and I just need to know how to glue them together properly.... please please please!

[This message has been edited by aldo_14 (edited 05-23-2001).]

 

Offline QXMX

  • 28
 
Quote
Originally posted by aldo_14:
Oh, come on - I'm desperate now  

I have all the LODs, debris, etc done in TrueSPace and I just need to know how to glue them together properly.... please please please!

[This message has been edited by aldo_14 (edited 05-23-2001).]

You have to glue them as child to the main subobject.

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Offline morris13

  • New Marshal in town...
  • 27
Are you sure? I've had problems when I glue turrets etc as child instead of as sibling. I've seen people saying it should be done both ways, its a little confusing.
If it aint broke, break it!

 

Offline aldo_14

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wow... this is an old topic.

i always glue everything (lods, turrets, etc) as sibling.  I'm not sure what works for other people, but if I glue as child for +2 turrets, it crashes Freespace 2 and FRED2.

Everything I've got working uses glue as sibling.

 

Offline Fattony

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How the hell do you designate turrets? You need the children in the heirarchy for them to be recognised as sub-objects.

 

Offline aldo_14

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Quote
Originally posted by Fattony:
How the hell do you designate turrets? You need the children in the heirarchy for them to be recognised as sub-objects.

when you glue the light to the turret / barrel, it creates it on a seperate level on the heirarchy.   Same goes for debris / LODs

 

Offline Fattony

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Clever boy.