Author Topic: You remember that mod Black Mesa? Well, its relea... Its released!  (Read 42434 times)

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Offline Scotty

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Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Because this is a remake of an old game that everyone has played exhaustively, and there's no need to dissect the story?

  

Offline Dragon

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Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
You'd
After all they are a special branch of the Army specially trained for these kinda situations.

:snipe:

Wrong branch. The Marine Corps is part of the department of the Navy as a sister service, just like the Air Force used to be in the department of the Army.
That. And you'd better not make this mistake with any marines within arm's reach. Also note, the proper term to refer to a member of USMC is "marine". Soldiers are in the Army, and marines take offense if called that. Ah, and using "army" as synonym for "military" is going to get you in trouble with both soldiers and marines.

 

Offline headdie

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Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
You'd
After all they are a special branch of the Army specially trained for these kinda situations.

:snipe:

Wrong branch. The Marine Corps is part of the department of the Navy as a sister service, just like the Air Force used to be in the department of the Army.
That. And you'd better not make this mistake with any marines within arm's reach. Also note, the proper term to refer to a member of USMC is "marine". Soldiers are in the Army, and marines take offense if called that. Ah, and using "army" as synonym for "military" is going to get you in trouble with both soldiers and marines.

and the majority of people because they dont have close links to people in the military, reinforced by the fact that national an international media are just a flexible, dont know and dont care so "army", "military", "soldiers" all consider the terms interchangeable.   The number of times I have heard the press refer to a marine or other branch as a soldier in the media half the USMC and Royal Marines in confinement would cripple their respective services.
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Offline jr2

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Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
I figured I'd made enough fuss without mentioning referring to Marines as 'soldiers', but that is just as true as what I posted.  That and don't try to impress a Marine by saying 'Hoo-ah!'  Marines use 'Oo-rah!', I twitch every time someone finds out I'm in the USMC Reserves and says 'Hoo-ah'!  :hopping:

 

Offline Mongoose

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Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Personally I think they're all way too touchy over semantics.  Not that I'd ever say it to their faces.  I do value my bones remaining un-broken. :D

 

Offline jr2

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Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
I do value my bones remaining un-broken. :D

Personally, I think they are too touchy as well because it could get to that point, however, being irritated/annoyed, I can completely understand.  :nod:

 

Offline An4ximandros

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Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Marines, Airmen and the rest are all soldiers by definition, so don't give me the i'm offended BS, Soldier means you are worth a pay, a mercenary worth keeping, that is all, if you are offended by the linguistic truth, it's not my problem.

Now, let's cut this nonsense and go back to the actual mod, how many of you actually liked shortened chapters such as On a Rail?
Also, Snark cannon

 

Offline General Battuta

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Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
I very much appreciated the shortened On a Rail. Residue Processing was even worse, though!

All in all this game had the remarkable effect of convincing me that HL2 actually is the better Half-Life. It wasn't bad at all, but it felt a little tonally dead compared to its sequel.

 

Offline Crybertrance

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Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
I liked the shortened On a Rail...even liked Residue Processing...also, Snark cannon ftw!  :pimp: :lol:

Also, I found this....various tweak (soldier reaction-time tweak) and crouch-jump script (for those of you so inclined)!!

http://forums.blackmesasource.com/showthread.php?t=13545
<21:08:30>   Hartzaden fires a slammer at Cybertrance
<21:09:13>   Crybertrance pops flares, but wonders how Hartzaden acquired aspect lock on a stealth fighter... :\
<21:11:58>   *** The_E joined #bp [email protected]
21:11:58   +++ ChanServ has given op to The_E
<21:12:58>   Hartzaden continues to paint crybertrance and feeding the info to a wing of gunships
<21:14:07>   Crybertrance sends emergency "IM GETING MY ASS KICKED HERE!!!!eleventy NEED HELPZZZZ" to 3rd fleet command
<21:14:50>   Hartzaden jamms the transmission.
<21:14:51>   The_E explodes the sun

 

Offline headdie

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Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
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Offline asyikarea51

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Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Played this on a blitz with 5 to 6 CTD's.

My impression is that it was good at the early parts, with all the differences they tried to do... an extra office here, semi-altered routes there, you get the crowbar later etc, but becomes "more of the same" later on despite these same little details, like adding more locked doors to an area. Towards the end the smaller routes were changed more (e.g. individual rooms in Lambda complex), while the bigger routes remained the same (e.g. room-to-room navigation in Lambda).

Staircase behaviour annoyed me. Got the hang of it with the use key but I still don't really like it. I also thought that some areas were too dark that I didn't know where I was supposed to go, until I actually noclipped and saw the route hidden in a dark corner (the part after you launch the rocket is one). At least they got creative with something that's irked me for a long time already: the AI's inability to climb ladders. (ELEVATOR SHAFT :banghead:)

Combat being harder in general caught me off-guard big time. MP5 spray drops nothing quickly enough, while both the RPG rocket and the Apache helicopter move so fast that I couldn't score clean hits without running out of ammo several times... if I didn't drop off the canyon first. Tau cannon charge is practically useless without the right mouse and surface combo. At least there's less traps and hazards. Idk, the facility portrayed in this mod gives me the illusion that it'd do better than the facility in the original game in terms of OSHA compliance, even if only a bit... ???? :banghead:

At least the .357 can knock-down most things with a well-placed single hit... early on, anyway.

Spoiler:
y no xen XD

Entertained me long enough, compared to the long and boring boat ride in HL2 which is impossibly worse if for whatever reason, you don't have the air boat in front of you...

 
Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Spoiler:
y no xen XD

Spoiler:
They're still making it. It will be in a later release.
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Offline Scotty

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Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Hmmm.  I can't seem to download it, for whatever reason.  Whenever I start the torrent, it stops 0.2% into it with an error message: "Access Denied".

 

Offline jr2

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Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Out of hard disk space?  You could always download it from gameupdates.org (top torrent under the "popular torrents" category at the top).

 

Offline Scotty

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Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
I've tried it from like six places, and with 230 GB of space free, I don't think that's the problem.

 

Offline asyikarea51

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Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Spoiler:
They're still making it. It will be in a later release.

oh ok. Somewhat explains why the release felt rushed to me somehow. Not too long ago, an interview, next thing, a rapid release...

 

Offline Black_Yoshi1230

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Black Mesa - it's already been released.
No laser-staircase deathtrap puzzle (On a Rail, accessing the satellite control center).  :sigh: Shame, I loved pissing my friends off with that part when I introduced them to Half-Life 1 (no comment on the part when you have to place a satchel in the elevator, move elevator up, remote detonate those massive boxes in the way). (And no rocket decals, that's right, no Lambda Division logo, no US flag, no NASA decal. The last two I can understand. Yeah, I played HL1 with the HD model pack.)

Well, here's to hoping Xen will not be as frustrating as its original incarnation, and the guys working on the Gearbox expansions get finished eventually.
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Offline General Battuta

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Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Spoiler:
They're still making it. It will be in a later release.

oh ok. Somewhat explains why the release felt rushed to me somehow. Not too long ago, an interview, next thing, a rapid release...

Holy ****, this might be the most bafflingly dumb post I have ever seen on the internet. Congratulations, sir. Congratulations.

Mods please change this thread title to Black Mesa: a rapid release

 

Offline esarai

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Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Just finished playing it so let me drop my cents up in this:

Spoiler:
Overall I was pleased, but I have to agree with people that the crouch-jumping got messed up to the point that it made Gordon Freeman an insufferable klutz.  Having to crouch-jump over 6 inch high ledges interrupted immersion for me.  You can step over 6 inches IRL, and now Freeman can't? I would be okay with it if this were a rare occurrence, but it was a problem that plagued me throughout the game.

In the Lambda Core sector, ascending through the teleport ball maze, the collision detection was glitched to no end.  I'd be riding around in circles and then randomly I'd get a physical crush death.  Totally arbitrary.

Also the alien tentacle things in the Rocket Test Lab seem to have gotten smarter--they're harder to distract and don't stay stunned for very long. 

I listened to the BM:S soundtrack early on and was a little 'NO WHAT ARE YOU DOING STAHP!' because it really lost the feel of the old HL1 soundtrack.  Then I played it and found it worked pretty well.  Had the feel of the HL2 soundtrack in some places, just with more rock. There were a few parts where the soundtrack felt too lamentful (I'm going to use this term knowing full well I might be wrong) and punk-rockish.  HL1 WAS ABOUT KICKING ASS, NOT MAKING US FEEL SAD FOR THE NPC WHO JUST GOT SKEWERED BY A MEAT-CLEAVER FUSED WITH A TENTACLE.  There was one part where the music started playing before I even got to the battle site.  Left me feeling like the party had started without me :( .

Aside from those things, I feel they did a great job condensing the game while maintaining the overall feel and upgrading the graphics and making it seem more alive with the added character interactions, level changes and plot details.  I think their redesign of the Lambda Core was magnificent, and the levels became so complex that many times I felt uncertain if I was going the right way.

I love, when you pick up the Hive Hand for the first time, how Freeman pauses with a palpable 'eeewwwww' before inserting his hand into it.

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Offline jr2

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Re: You remember that mod Black Mesa? Well, its releasing in two weeks!
Set crouch to c instead of CTRL, it's easier to hit c+space than ctrl+space