Author Topic: [RELEASE] Diaspora: Shattered Armistice v1.0 (Windows, Mac & Linux)  (Read 649355 times)

0 Members and 2 Guests are viewing this topic.

Offline torc

  • 210
  • Diaspora SFX engineer
Re: [RELEASE] Diaspora: Shattered Armistice
Ehm...could someone put me in the Wiki credits instead Agba please?

Poor sound engineers... no glory for us :(
indossare una divisa può avere un prezzo alto...ma a volte...è troppo alto!!! Bill Adama

 

Offline Ace

  • Truth of Babel
  • Moderator
  • 212
    • http://www.lordofrigel.com
Re: [RELEASE] Diaspora: Shattered Armistice
We're no longer using any of agba's sounds, so torc should be the only one credited. Please check our game's credits to properly update the wiki.
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 

Offline Madcat

  • 26
Re: [RELEASE] Diaspora: Shattered Armistice
I hope that all the new members check out projects besides Diaspora.  There's a lot more to HLP than just one Battlestar Galactica game.

Well, everyone needs an entry drug. :D
Looking back at my own past I assume many of the new members will at least have a look into other boards to see what's there, since they took the effort to register in the first place. And thanks to all the effort of the community there's never been a better time to get into FSO and its TCs.

I, for one, did stumble upon HLP by chance a few years ago while searching for BSG content. Actually I did play FS1 and FS2 retail back in the day when they came out, but didn't know about the modding community for all those years. Boy was I surprised to find out about all that had been achieved in the meantime. I quickly dusted off the old discs and went in headfirst to reexperience FS2 in all its newborn glory, and played many a mod as well.
So, Diaspora brought me here in the first place too. :)

 
Re: [RELEASE] Diaspora: Shattered Armistice
g
dang this sims is awesome ,great job on this sims ,finnaly a sims that is just as advertised ,thank you thank yuo,totally love it ,gonna play this for a long while ,hope to see new campainge for this sims ,wooo hooo!!!!

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Re: [RELEASE] Diaspora: Shattered Armistice
I hope that all the new members check out projects besides Diaspora.  There's a lot more to HLP than just one Battlestar Galactica game.

There is the "Other games you might enjoy" thread which is also on the launcher's news page. I also hope the newbies check out the rest of HLP once they've finished Diaspora, there's a lot of good stuff there even if they don't have FS2.

The later releases is when we'll really start getting people into the community via Diaspora, cause that's when the launcher will also start having download\install options and will be able to offer other games and mods beyond Diaspora.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
Re: [RELEASE] Diaspora: Shattered Armistice
Interesting fun fact: the team behind  Wing Commander Standoff also had a bizarre, non-trival memory issue that would cause the game to crash after playing a few missions after the release of their final episode.   Shame it was a completely different engine :)

 

Offline emi_100

  • 27
  • Patrico_Rey y sus Redonditos de Ricota
    • Skype
    • Twitter
    • facebook.com/EmiMartinez.face
Re: [RELEASE] Diaspora: Shattered Armistice
As far as i play.. only one word... EXCELENT, ten stars!
but...what happend with the "Self Shadowing"?

Is possible to eneble this feature or are there any plans for upgrade?
YOUTUBE VIDEO
« Last Edit: September 09, 2012, 04:27:45 pm by emi_100 »
DEDICATED TO ALL THE
PEOPLE WHO PREDICTED
THAT THE BABYLON
PROJEECT WOULD FAIL IN
ITS MISSION.

-------FAITH MANAGES------
  • Normal Maps for -The Babylon Project-
  • "Battle at ..." (Campaign) You can't choose when, but you will choose where... and you will fight! GO NOW!
  • "One Mistake" (Third Space Campaign)
  • "Each Night I Dream of Home" (Crusade Single Mision)

 

Offline Iss Mneur

  • 210
  • TODO:
Re: [RELEASE] Diaspora: Shattered Armistice
As far as i play.. only one word... EXCELENT, ten stars!
but...what happend with the "real shadows"?
The code for the real shadows has not been finalized yet.  SCP is still working on stabilizing and optimizing it.
"I love deadlines. I like the whooshing sound they make as they fly by." -Douglas Adams
wxLauncher 0.9.4 public beta (now with no config file editing for FRED) | wxLauncher 2.0 Request for Comments

 

Offline An4ximandros

  • 210
  • Transabyssal metastatic event
Re: [RELEASE] Diaspora: Shattered Armistice
Last thing we want is things that could crash the game! :p

I hope we'll get deferred lighting soon though.

 

Offline Karanath

  • 22
  • So say we all
Re: [RELEASE] Diaspora: Shattered Armistice
I have a question -
Is multiplayer mode available?
Thanks!
Karanath.

 

Offline CKid

Re: [RELEASE] Diaspora: Shattered Armistice
Yes, I just played a few rounds online. (And kicked Torc's butt.  :P J/King, good game Torc.)
If I agreed with you, we would both be wrong

 

Offline Karanath

  • 22
  • So say we all
Re: [RELEASE] Diaspora: Shattered Armistice
CKid, how can I set the Multi? is there a server? or I have to contact players?
If its the second case, would you like to play?
---
Yeah, we should create a Topic concerning Fan Art or Concept Art  / DIASPORA!

 

Offline Rodo

  • Custom tittle
  • 212
  • stargazer
    • Minecraft
    • Steam
Re: [RELEASE] Diaspora: Shattered Armistice
CKid, how can I set the Multi? is there a server? or I have to contact players?
If its the second case, would you like to play?
---
Yeah, we should create a Topic concerning Fan Art or Concept Art  / DIASPORA!

Karanath, check around here:

http://www.hard-light.net/forums/index.php?board=238.0
el hombre vicio...

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Re: [RELEASE] Diaspora: Shattered Armistice
Okay, Foxdie's stuff deserved it's own thread so it's been split off.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Spoon

  • 212
  • ヾ(´︶`♡)ノ
Re: [RELEASE] Diaspora: Shattered Armistice
This my friends, is one impressive piece of work!

I will admit, I am not a *big* fan of the show. I felt the show had a lot of potential and was doing very well in the first two seasons but then it turned in a whole load of dumb mumblejumble, endless foreshadowing that lead to absolutely nothing. Mysterious mystical things and episodes that had tremendous periods of time dedicated to that wierd cult/harem thingy. I was frankly incredibly bored and it left me kinda jaded with the whole franchise...
One thing I felt the show did incredibly well though, was its space combats.

Now I already betrayed why I think Diaspora is such a great Mod/TC/Freeware game/Stand alone. You guys managed to capture the BSG space battles so incredibly well. The flak screens, the missiles, all the ships, the chatter. Everything. The assets look incredible and the Sound effects are just right. The immersion is completely there. The missions are solid and I did not encounter any bugs or eye brow raising moments.
On the flipside, because of all this atmosphere I actually switched from Medium to Very Easy difficulty... I didn't really felt like being challenged, I just wanted to experience the experience! (Having to redo the same mission twice because of bad luck and a CTD helped that decision too)

One point of critism is the tutorial. I followed it through till the end and while it was fredded solidly and without bugs... it was incredibly dry and showed things that are just not really all that important to know as basic training (removing and adding targets to the escort list? Why? A solid mission should have all the relevant targets already in the escort list). I found this kind of a odd choice, since I think the majority here agree that the FS2 style tutorial just isn't a very good way of introducing new players to the game. 

An other point is the music.
I just didn't felt the music properly supported the action on the screen. It was soft, really subdued on the background and just not as blood pumping and exciting as I would expect it to be. Now that I think back about it, I can't even really recall any of the tracks... nothing stood out.

On the technical side of things you guys already received plenty of feedback from other people. I will only add that I encountered a few CTD's and one occasion of the briefing voice not playing. That aside, the FPS was butter smooth. Only on one moment (m6, with all capital ships in my view) did my fps drop to the 52 range. So major props to Swifty for all those optimizations. I did wonder where the particle script capital ship death explosion trails went though. They would have fit so well and would have made a Base star exploding all the more satisfying. (Yeah I know it can make the fps come crashing down, but you can always set the script to not display those trails under a certain FPS threshold)
I played M6 only with the patch and did not encounter any crashing in three plays.
For some reason though, I was unable to bind glide back to Alt-G. Even though the options said it was set to Alt-G, I could only activate it with W ingame. Odd.

The movies were pretty cool. But that opening credit roll felt super pointless to me because no nicknames were included. I only recognized Axem's name basically. The rest were 'just names' I never saw before.

Anyway, bloody good job people!
   
« Last Edit: September 09, 2012, 09:25:32 pm by Spoon »
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Ace

  • Truth of Babel
  • Moderator
  • 212
    • http://www.lordofrigel.com
Re: [RELEASE] Diaspora: Shattered Armistice
The briefing voice bug is tied to the play-sound-from-file code having a memory leak. It's on the list to get fixed but sounds like it'll be a bit involved.

On the music, did you have the volume turned up? You might be a bit surprised that it's a bit more intense than you're recalling...
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 

Offline Spoon

  • 212
  • ヾ(´︶`♡)ノ
Re: [RELEASE] Diaspora: Shattered Armistice
The briefing voice bug is tied to the play-sound-from-file code having a memory leak. It's on the list to get fixed but sounds like it'll be a bit involved.

On the music, did you have the volume turned up? You might be a bit surprised that it's a bit more intense than you're recalling...
Oh believe me, that was actually one of the first things I did.
"Huh? where's the music at?... ah k, so it was only at 50% volume
...
This music is still... really soft..."
That's pretty much exactly how I went for me in the first mission.
You can tell me its intense, but it didn't left any impression on me.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline PhRey

  • 28
  • Composer
    • Ph.Rey Music
Re: [RELEASE] Diaspora: Shattered Armistice
Thank you for your feedback Spoon. May i ask what would be for you a good (intense) music for this missions ? Have you an example eventually ?

 
Re: [RELEASE] Diaspora: Shattered Armistice
I would have liked to see forum nicknames on the opening credits too, just for fun; I basically only recognized Swifty.

  

Offline Lt.Cannonfodder

  • Moderator
  • 210
  • Digitalous Grunteous
Re: [RELEASE] Diaspora: Shattered Armistice
The reason for using real names on the intro was simple: it's way more professional. We might have included the forum handles but the limited space in the frame prevented that.