I'm planning on having a mission in my campaign where the player's success or failure in protecting some freighters will directly impact their available loadout in the future.
Note: I'm only planning on tying the type of ships and weapons available to the results, not the amount of said items.
Now I know the "allow-ship" and "allow-weapon" SEXPs exist but I'm a cynical, pessimistic bastard and I'm thinking it can't be that easy. I know I can test it, but I'm hoping you all have a quick answer:
1. If I create a mission and allow certain ships in the mission loadout (say, 4 Erinyes, 4 Myrmidons, and 4 Herc IIs) but the mission is in a campaign that only allows Myrmidons, will the mission only proivde Myrmidons to the player in the mission?
2. Related, if a mission occurs prior to the above mission and an event triggers to "allow-ship (HercII)", will the player then have access to Myrmidons and Herc IIs but the Erinyes stays unavailable?