Author Topic: NO FILM GRAIN MOD does not conflict with default files UPDATE  (Read 3057 times)

0 Members and 1 Guest are viewing this topic.

Offline JCQ

  • 25
  • life is hard
    • FREESPACE GAMPLAY VIDS
NO FILM GRAIN MOD does not conflict with default files UPDATE
download http://www.sendspace.com/file/4r10mm

install
please put in your diaspora folder

then activate the mod nograin in your launcher
« Last Edit: September 19, 2012, 12:02:15 am by JCQ »

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Re: Modified post processing table to diable grain
I'd strongly advise against putting anything 3rd party (with the possible exception of missions) in your main data folder. This is what you should do.

The reason for doing things this way is that if you install to the main data folder, mods can interfere with later Diaspora patches. If you install them to a separate folder, a click of a button in the launcher is all it takes to turn them off. :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Vidmaster

  • 211
  • Inventor of FS2 bullettime ;-)
Re: Modified post processing table to diable grain
Yeah but the Grain is really annoying. Why include it in the first place? Rule 1 of Graphic Settings: Make everything editable, especially if you decrease image quality for stylistic effect.
The only game I ever liked with Grain was "Wet" on Playstation 3.
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline MatthTheGeek

  • Captain Obvious
  • 212
  • Frenchie McFrenchface
Re: Modified post processing table to diable grain
It is editable. Proof being, this thread.
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grĂ¢ce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
Re: Modified post processing table to diable grain
Maybe this table shouldn't be in the VPs, being placed in the main data folder instead, along with sort of "advanced readme" (or just a couple of informative comments in the table) allowing people to fiddle with those settings themselves.

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Re: Modified post processing table to diable grain
Yeah, cause we want people with no idea what they're doing altering the one and only copy of the table. :rolleyes:

Of course it needs to be in the VPs. I suppose we can make it possible to override it but if we put ever file someone might want to override outside the VPs as well and included a readme on how to alter it, we'd have release 5 years from now. If you want to alter table files, it's up to you to learn how to do it so that you get some idea of the risks involved.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
Re: Modified post processing table to diable grain
I thought that wxLauncher will eventually have a way for the user to adjust post-processing, shadows, etc. Or am I mis-remembering something else?
Did you hear that fellas? She says I have a Meritorious Unit.

 

Offline Iss Mneur

  • 210
  • TODO:
Re: Modified post processing table to diable grain
I thought that wxLauncher will eventually have a way for the user to adjust post-processing, shadows, etc. Or am I mis-remembering something else?
Possibly, but the problem with modifying the post processing tbl is that some content (like Diapsora) has a very specific set of settings to get the look that they want and as a result I doubt that they would appreciate allowing the user to fiddle with that sort of thing.
"I love deadlines. I like the whooshing sound they make as they fly by." -Douglas Adams
wxLauncher 0.9.4 public beta (now with no config file editing for FRED) | wxLauncher 2.0 Request for Comments

  

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Re: Modified post processing table to diable grain
It would be better to alter this sort of stuff in-game anyway.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
Re: Modified post processing table to diable grain
It would be better to alter this sort of stuff in-game anyway.
A very good idea. In general, most of what we have as launcher flags is done with in-game menus nowadays. That might be a bit difficult to code though.

 

Offline JCQ

  • 25
  • life is hard
    • FREESPACE GAMPLAY VIDS
Re: NO FILM GRAIN MOD does not conflict with default files UPDATE
ok i turned this into a mod for easy use should no longer conflict with anything