Okay, two things in
these builds.
1) 3 new SEXPs, player-input-delay, reset-input, and ignore-input. These SEXPs are roughly equivalent to the key-pressed, key-reset-multiple, and ignore-key SEXPs with two differences
a) They work in multiplayer
b) They work based on the name of the command i.e "Target next hostile" rather than the key.
2) Due to the fact that some of those command names are more than 32 characters in length, I've had to bump the value of TOKEN_LENGTH. This controls how long a string can be in many places in FRED and thus can cause a lot of potential bugs. I've bumped it from 32 to 64. I really need people to test and see if they can find them. If no one tests and only complains once the code hits trunk, I won't be as sympathetic about hunting down their bugs.

I know that FRED could load Diaspora M6 with these builds so if there are problems, hopefully they are minor.
The builds are based on my Diaspora source folder so ignore the interesting name choice and Diaspora FRED icons.
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