Author Topic: Deconstructing Metal Gear Solid 2  (Read 2247 times)

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Offline An4ximandros

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Re: Deconstructing Metal Gear Solid 2
In order to get a proper in-depth analysis of the series, you'll need the one tool that can cut through all the crazy that encases the story. You need...Scissors! 61!

"You wouldn't be trying to give yourself a bogus post count using some ingenious trick would you? That's just about as low as anyone could possibly stoop! I can't believe you sometimes."


Offline redsniper

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Re: Deconstructing Metal Gear Solid 2
I read somewhere that the Cobras were representations of the emotions Kojima had to go through while making MGS-3, i guess that could explain why they feel out of place in some ways.

They also line up pretty well with the Five Stages of Grief. :nod:

Oh, and MGS4 was a good look at the dangers of the military-industrial complex and the psychological effects of war. Yeah, way too much stuff was handwaved with nanomachines, but that wasn't the point. The plot is just a vehicle for the larger themes, and really it's kind of a wonder they manage to make the games' plots line up as well as they do at all.
"Think about nice things not unhappy things.
The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

Hard Light Productions:
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