Originally posted by QXMX:
Aldo, how did you get the LOD 1 to display in the zoom box.  For me, it keeps on displaying LOD2.
I sent you an e-mail on this  

 - the second LOD (1) is the default for the target view to help speed the framerate.
And I have got some decent shields semi-ready.  I tried segletouch, but it screwed up the collision detection on the resulting pof.  So I've tried making a simple object in blender (roughly the right shape).  Then I load it up in TS5, glue a light as sibling, triangulate and name it 'shield'.  Glue to the main hull model, conmvert and it appears in ModView as the shield  

.
Of course, I've still to test it in Freespace2, but it seems to work ok.