Author Topic: DAE exporter and tiled textures  (Read 1819 times)

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Offline Black Wolf

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DAE exporter and tiled textures
So, I've been using the Max DAE exporter for ages, but I generally do UV Mapped models rather than tiles. However, I'm trying to use a tile now, and it's not playing ball. It's supposed to have a 3x3 repeat and a 45 degree angle, but the resultant DAE has no angle and no repeats, just a single 3x3 aligned texture. Has anyone else had this problem and figured out a solution?
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Offline Darius

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Re: DAE exporter and tiled textures
How are you tiling it? I did encounter that when I tiled it using the material editor. I got it to work by choosing uvw in the editor dropdown menu and doing it by subobject rather than material.

 

Offline Black Wolf

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Re: DAE exporter and tiled textures
That did it - thought it might be something silly like that. :D Cheers Darius.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp