Author Topic: Freespace / System Shock  (Read 4125 times)

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Offline Levyathan

  • That that guy.
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Freespace / System Shock
If anyone around here has played or heard about System Shock 2 (one of the best games ever, along with the first one), then this post will have a purpose. And I hope it has a purpose.

Anyway, I just want to share something I found a couple of days ago, a series of very good stories related to Shock and Freespace (at the same time, isn't that just marvelous? ;) ). Hopefully someone will enjoy reading it!

So here's the thing:

The Divine Seed Chronicles

Just get to the chronicle selection screen and select the GTCv Monolith one... Although I strongly suggest to read the One Story Ends fiction first.

 

Offline Alikchi

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Freespace / System Shock
If there was some way we could get a Shivan into the SS2 engine, that'd be perfect.
"Going too far and caring too much about a subject is the best way to make friends that I know."
- Sarah Vowell

 

Offline Levyathan

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Freespace / System Shock
Actually, that might...

*looks at Styxx, who looks back menacingly*

...That's a crazy idea I tell ya! Crazy!

 

Offline Styxx

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Freespace / System Shock
I've been putting thought on that for a long time... in fact, I think that there's no better engine for a FPS version of Freespace than the SS2 engine. Even thought it's far from being the most advanced, it has the best mood for it (I'm thinking hallfight here)... :)
Probably away. Contact through email.

 

Offline Alikchi

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Freespace / System Shock
Yeah, it's got the spaceship part down, and all the menus are fairly suited for a GTVA marine
"Going too far and caring too much about a subject is the best way to make friends that I know."
- Sarah Vowell

 

Offline mikhael

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Freespace / System Shock
Quote
Originally posted by Styxx
I've been putting thought on that for a long time... in fact, I think that there's no better engine for a FPS version of Freespace than the SS2 engine. Even thought it's far from being the most advanced, it has the best mood for it (I'm thinking hallfight here)... :)


The only problem is that the engine is awfully weak at anything more complex than your most orthographic geometry. The Dark Engine was stretched, twisted and pulled to its limits for System Shock 2.

If I was going to try to build a Freespace FPS, I'd be doing it on the modified Unreal engine used in Deus Ex. It supported most of the same things the Dark Engine did, plus a bunch of others Dark couldn't do.

If I was going to do it on a modern engine, I would again go with a Warren Specter's choice: the modified engine used in Deus Ex 2. Why? Becase Specter and his team believe in making the software fit the story, not the other way around. There will be proper leaning, sneaking, sound trapping, shadow trapping, dynamic lighting, etc. In short, you'll be able to put together the sort of atmosphere you need for a squad of GTA marines skulking their way through a captured shivan ship. No other design team, in my opinion, can make an engine that can make that sort of atmosphere. Its what they're good at.
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Offline Alikchi

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Freespace / System Shock
Would it be able to handle low gravity (those suction boots would be a nice item) and bouncing off the walls, hitting you with claws Shivans?
"Going too far and caring too much about a subject is the best way to make friends that I know."
- Sarah Vowell

 

Offline mikhael

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Freespace / System Shock
Quote
Originally posted by Alikchi
Would it be able to handle low gravity (those suction boots would be a nice item) and bouncing off the walls, hitting you with claws Shivans?


Of course: Quake 2 (maybe even 1) had low gravity maps. Pretty much every 3d engine since then has used some implementation of a gravitational constant that can be altered on a per map basis.
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Offline Alikchi

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Freespace / System Shock
Yes, I figured that (don't know why I asked, even :rolleyes:) but back to the Shivans: You'd need a pretty, no, very good animation system for them, I think. I guess UT 2003 could do that.
"Going too far and caring too much about a subject is the best way to make friends that I know."
- Sarah Vowell

 

Offline mikhael

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Freespace / System Shock
I'm willing to bet you could get a reasonable Shivan in the modified Quake3 engine used in Jedi Outcast. Realistically, you're only adding one extra limb and changing the IK rig only a little. You don't relaly need to do much with the rear leg except do collision detection on the foot and make sure it doesn't clip too much (not that we really do a lot of clipping checking in FPSs these days Stormtroopers don't seem to mind falling through walls when they die :D). Whist this won't produce a really, truly 'realistic' loping cycle for a running shivan, its close enough for government work. ;)
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Offline Alikchi

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Freespace / System Shock
:D
"Going too far and caring too much about a subject is the best way to make friends that I know."
- Sarah Vowell

 

Offline wEvil

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Freespace / System Shock
Anything that supports skeletal/IK/Bones would be easy, you just build an IK rig for a spider and tweak it a little, simple :)

 

Offline Raven2001

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Freespace / System Shock
Well... if you make that, I'll play it :D If you teach me how to install it into SS2 :)
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


Raven is a god.

 

Offline Styxx

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Freespace / System Shock
Well, I only played a bit of Deus Ex - Shock 2 was the one with the best mood that I knew of. If there's anything that can do what the Shock 2 engine can do, but better, that'd be the way to go.

Now, anyone has a good model of a Shivan lying around? :D
Probably away. Contact through email.

 

Offline Levyathan

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Freespace / System Shock
Quote
Originally posted by Styxx
Well, I only played a bit of Deus Ex


Yeah, and Shock 2 you played to the end several times... :rolleyes:

:D

 

Offline wEvil

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Freespace / System Shock
Deus Ex I played to death  

Excellent game, that wuz ;)

SShock2....i found it didnt have the same "dark" feeling to it as SShock1 did, but it was still brilliant.

Pity I can't get the friggen thing to run under windows2000.....bloody crap installer.

 

Offline Styxx

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Freespace / System Shock
Quote
Originally posted by Levyathan
Yeah, and Shock 2 you played to the end several times... :rolleyes: :D


Well, I played SS2 up to deck 4, while I only played the first level on Deus Ex... That still means I played a lot more Shock2 than DX. :D
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Offline CP5670

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Freespace / System Shock
I played through both SS2 and Deus Ex; both are among my all-time favorites. I liked DX a bit better with its free-form gameplay and interactivity but SS2 also comes quite close. A game based on those concepts and set in the Freespace universe would be truly awesome; once Unreal 2 is released, I'm going to try to learn map and mod making for that, and maybe make something out of that. ;)

Quote
Deus Ex I played to death


Same here; I have played through the entire game 16 times now (realistic difficulty) and I discover new things every time, so I still do not tire of it. :D
« Last Edit: June 17, 2002, 10:39:04 am by 296 »

 

Offline Kellan

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Freespace / System Shock
Quote
Originally posted by CP5670
Same here; I have played through the entire game 16 times now (realistic difficulty) and I discover new things every time, so I still do not tire of it. :D


My God! :eek: :jaw: You have too much time on your hands. :D

 

Offline mikhael

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Freespace / System Shock
Quote
Originally posted by CP5670
Same here; I have played through the entire game 16 times now (realistic difficulty) and I discover new things every time, so I still do not tire of it. :D

I just learned that you can use proximity charges in DX to build step ladders to climb to places you normally can't. *heh*

That game has way too many secrets.
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