Wait what.
For all intents and purposes the HW part of Relicnews is dead. Was already dead 3 years ago when I quit, hasn't improved since. Saying they have more modders than here is like saying Luxembourg has more population than China.
I'm talking more about the HW2 part of the forums which is still active IIRC.
what matththegeek said. i was about to try going on relicnews and find some posts/threadsbut, then i gave up since they started using some newer vbulletin version which i cant bloody well stand nor even use properly...
So your answer is no, that means you're missing an entire community that would be interested in this and that could help, even if you cant stand it the possible benefit of more people helping in this must still be worth it.
curse you half-written response! i actually meant to say that i did try making a few threads/posts over there over the past years, but there was very little response if any at all. and i couldnt be arse to trudge through the new interface to actually find those posts
(i'm retarded when it comes to xenforo/vbulletin's designs)
Also, Dragon, this is your first and last warning, be very careful about further noise you make from this point on.
I am sick and tired of you. You are one of the least productive members of this community and 90% of what you have contributed is "helpful" backseat moderation and modding without doing anything by yourself. I know not how the hell can you even dare to post anything here.
Hum, do you guys still need TBL / TBM editors? I know I had asked to join in the past but I can't remember / can't find if you didn't want me* or just never got back to me. Please PM me if you are intrested.
* The tbl I submitted for weapons had an error where the Kinetic / Flechette Guns did all there dmg at once instead of over 3 shots. This lead to fighters being One-Shoted. I didn't realize this till like 2 months later how to fix it. Also At the time I didn't know about TBM's eather.
And you wonder why we never got back to you? Please read the first post i this thread again. I do not want to teach team members and then have them leave for some other mod when they actually learn stuff in the engine.
Besides, as far as tabling goes we need a bit of balancing/fine tuning of combat.
"no, we are not going to use any FSO/anyone else's assets if we have a choice"
If you don't want this mod to die, you don't have a choice. You won't recapture interest if you insist on remodelling the whole of HW2's ship list and creating all new effects before actually going somewhere.
Yes, i
can. And noone's talking about whole hw2's ship list at this point in time for the record

I'll remind you that Requiem War tried what you're doing with the HW1 fleets (and just the fleets), and look where that mod is now. Do remember that RW's team included far better modellers/texturers than you or me, and worked when HW2 modding was at its height. This is not a criticism of you. A team the size of TAP's can only do so much.
i have no idea about that mod as i had not followed or modded hw2 much, as this is Matth's area.
Using Relic's models is no more wrong than using their universe, and this mod is not too good for FSO assets.
If we were talking about a game which relic originally made and doing a mod for it, i'd be inclined to agree. as for the "too good for FSO assets" part, that is due to the fact that it would look a bit too generic and the fact that FSO effects have almost nothing in common with HW2's visuals. i'll point to the explosions for the first part

Pulsar has a problem of a different kind. The engine is currently incapable of exactly replicating the effect.
Curses, I was afraid of that. A shame.
What? What is so different with pulsars? Arent they just pulsed "short-ish" beams?
(note: when i convert model and effects, i observe them carefully in stock HW2 when recreating, but otherwise, i honestly havent used the pulsars that much. much more of a capship bugger here.)