Author Topic: Note to every mission designer in every mod (including Diaspora)  (Read 2804 times)

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Offline General Battuta

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Note to every mission designer in every mod (including Diaspora)
We've been working with it on BP and it's a godsend - please use M!M's new turret hotkey script in your missions! I honestly think it should even go in the MVPs (though maybe they'd rather wait for a codeside solution?)

Any Bearbaiting-style 'destroy this specific subsystem' objective is infinitely easier on the user experience if you can just hit F9 and have that subsystem or turret targeted.

 

Offline Droid803

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Re: Note to every mission designer in every mod (including Diaspora)
It's stable now right? :)
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Offline Spoon

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Re: Note to every mission designer in every mod (including Diaspora)
What is this and why have I never heard of this before.
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Offline headdie

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Re: Note to every mission designer in every mod (including Diaspora)
What is this and why have I never heard of this before.

Battuta has had a call-to-arms about this on the scripting forum for a few days (about a week now?), not followed it beyond the opening exchanges myself, so you guys got this thing pretty nailed now then?
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Offline mjn.mixael

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Re: Note to every mission designer in every mod (including Diaspora)
Well, as long as we are noting mad awesome scripts that everyone should consider using... Here's another. Checkpoints for non-battutas and forget ever using that horrid red alert system again.
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Offline karajorma

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Re: Note to every mission designer in every mod (including Diaspora)
I was planning on making the red-alert system non-horrible once antipodes is in trunk. This is definitely better than using red-alert in the meanwhile.

Hell, I'll have to check this out and see if it means I don't need to bother. :D
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Offline General Battuta

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Re: Note to every mission designer in every mod (including Diaspora)
Well, as long as we are noting mad awesome scripts that everyone should consider using... Here's another. Checkpoints for non-battutas and forget ever using that horrid red alert system again.

This script is also amazing. I use it for checkpoints, it's way better than the original technique.

 

Offline mjn.mixael

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Re: Note to every mission designer in every mod (including Diaspora)
 :eek2:

Battuta has become a non-battuta!  :shaking:

How does that even work?
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
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Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 
Re: Note to every mission designer in every mod (including Diaspora)
:eek2:

Battuta has become a non-battuta!  :shaking:

How does that even work?
He becomes General FreeSpace.

 

Offline 0rph3u5

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Re: Note to every mission designer in every mod (including Diaspora)
Sound very very usefull ...

*sigh* One day I'll finally catch up with all that innovations to FREDing that came along while I wasn't looking too hard...
"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nyrissa's curse, Pathfinder: Kingmaker

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