Originally posted by venom2506
rescaling ships... well, if someone wants to do that, let him try... that means rescaling the ship in TS, redoing all the hierarchy ( which is not kept during conversion ), and that's quite a job. then you have to do all the pof data ( gun points, paths, docking points, engine glows, subsystems, subobject properties ). then for fighters, you have to edit the tbls to move the nebula trails. all that for ONE ship...
Let my turn this question around. If someone will rewrite the code so that things are bigger. then someone would have to rewrite all campaign mission written for FS2, including the main FS2 campaign.
i.e. waypoints, Knossos device, sathana arrival point, iceni departure point awacs range and so on.
Several models would have to opposite effect of being to big, like sentry guns, asteroids.
There is simply to many issues to be considered for this to be implemented at this time.
This is something that should be reviewed when somebody takes up the huge task of updating the engine to DirectX 8+.
Something that is 2 kilometers long
Flying at 70-90 meters pr second. just do the math.
The units and speed fits
What you lack is detail (hence more tiles of textures, more polygons), but that requires faster GFX cards and Faster PCs. And we are trying to keep FS2 going on at least an 300 mhz(note this is nothing official or unofficial), which most ppl today have.
The plating should be rushing past you as you fly along the ship. But because of the limitations to detail, they are not. They are slowly creeping under you, and there is no blur that there is in real life, when you are rushing at 70-90 meters per second just above something..
This is not only a units question, making things bigger will not make things seem bigger in the way it should. Actually making things bigger will perhaps make some textures seem too small. And then who will do the textures.
You will never get that cinematic feeling, like when for instance an Xwing Screams past an ISD, Unless you start applying blur and more polygons and tiles of textures to the thing.
:V: set the units to be what they are, for a reason.
I bet they tried other units and FOV and sizes before they settled to what the units should be.
So I still claim, a change of units, or FOV.
The reward is not equiled by the potential problems that would have to be solved. and note, i' m not only talking about coding here.