Author Topic: F***in RTT, how does it work?  (Read 2061 times)

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Offline Talon 1024

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F***in RTT, how does it work?
Or rather, how do I get it working?

I've defined a cockpit display in the ships TBM like this:
Code: [Select]
$Cockpit Display:
+Texture: HUD
+Offsets: (0, 0)
+Size: (640, 640)
+Background: CP_Disp_BG
+Foreground: CP_Disp_FG
+Display Name: Radar

And I've defined a HUD gauge that uses the display like this:
Code: [Select]
  +Radar BSG:
Position: (0, 0)
Cockpit Target: Radar
Canvas Size: (1024, 1024)
Display Size: (640, 640)

However, when I try it ingame, it doesn't show up on the cockpit display I defined in ships.tbl.  How do I get this to work? Is there something obvious I'm missing here?
To understand religion, you need to understand morality first. | WCSaga website | WCSaga Forum | 158th website | 158th forum | Project Leader: WC: Hostile Frontier | WCHF Thread at CIC | Wing Blender | Twist of Fate | Multipart turrets on angled surfaces, tutorial included. | My Google Drive stuff | To convert speeds from WC to WCS, multiply both the cruise speed and the Afterburner speed by 0.15625 (5/32)

FS2 Mods I'm waiting on: Inferno 10th Anniversary
Current Project: Contestant Android app, Learn4Life iOS app, Blender Commander (importer).
The FreeSpace Font Foundry is back in action!

  

Offline Swifty

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  • I reject your fantasy & substitute my own
Re: F***in RTT, how does it work?
is your cockpit panel texture separate from the rest of your cockpit?

 

Offline Talon 1024

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Re: F***in RTT, how does it work?
Yes, it's called HUD(.dds).

I'm using one of Scooby Doo's cockpit models.
To understand religion, you need to understand morality first. | WCSaga website | WCSaga Forum | 158th website | 158th forum | Project Leader: WC: Hostile Frontier | WCHF Thread at CIC | Wing Blender | Twist of Fate | Multipart turrets on angled surfaces, tutorial included. | My Google Drive stuff | To convert speeds from WC to WCS, multiply both the cruise speed and the Afterburner speed by 0.15625 (5/32)

FS2 Mods I'm waiting on: Inferno 10th Anniversary
Current Project: Contestant Android app, Learn4Life iOS app, Blender Commander (importer).
The FreeSpace Font Foundry is back in action!

 

Offline Swifty

  • 210
  • I reject your fantasy & substitute my own
Re: F***in RTT, how does it work?
If you can post the models and textures here I can take a look at it when I get back from work.

 

Offline Talon 1024

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Re: F***in RTT, how does it work?
Or just download the Banshee from this thread, since it's the one I'm working with.

EDIT: I just made a mini-mod so that others can take a look.  Get it here.
« Last Edit: October 09, 2012, 08:03:50 pm by Talon 1024 »
To understand religion, you need to understand morality first. | WCSaga website | WCSaga Forum | 158th website | 158th forum | Project Leader: WC: Hostile Frontier | WCHF Thread at CIC | Wing Blender | Twist of Fate | Multipart turrets on angled surfaces, tutorial included. | My Google Drive stuff | To convert speeds from WC to WCS, multiply both the cruise speed and the Afterburner speed by 0.15625 (5/32)

FS2 Mods I'm waiting on: Inferno 10th Anniversary
Current Project: Contestant Android app, Learn4Life iOS app, Blender Commander (importer).
The FreeSpace Font Foundry is back in action!

 

Offline Talon 1024

  • 29
  • How do you turn this on?
    • Mods, Games, and Stuff
Re: F***in RTT, how does it work?
little :bump:
To understand religion, you need to understand morality first. | WCSaga website | WCSaga Forum | 158th website | 158th forum | Project Leader: WC: Hostile Frontier | WCHF Thread at CIC | Wing Blender | Twist of Fate | Multipart turrets on angled surfaces, tutorial included. | My Google Drive stuff | To convert speeds from WC to WCS, multiply both the cruise speed and the Afterburner speed by 0.15625 (5/32)

FS2 Mods I'm waiting on: Inferno 10th Anniversary
Current Project: Contestant Android app, Learn4Life iOS app, Blender Commander (importer).
The FreeSpace Font Foundry is back in action!

 

Offline Swifty

  • 210
  • I reject your fantasy & substitute my own
Re: F***in RTT, how does it work?
I spent the week knocking out bugs in the cockpit HUD system. I've finally spewed out some working examples.

http://www.hard-light.net/forums/index.php?topic=82572.0