Hey here's another tech problem ive run into which has never happened before and is quite disappointing. Decided i wanted to play STR again and when i get in game i can select every campaign including the original ported ST, all but STR, just gives me that wonderful "oh you're trying to click on this button? let me just make it do nothing because something went wrong and i wont even tell you what ill just make that glorious buzzer sound telling you youre wrong for trying to enjoy life..."
Rant over, sorry about that
anywho here's the debug..also weird thing when i tried loading the Athena in the tech room, said it couldnt load her...wtf is goin on?
I did notice the debug is telling me that the STR folder is empty, but i checked just to be sure and even redownloaded the mod, all the files are there latest versions and all.
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.12
Passed cmdline options:
-env
-missile_lighting
-glow
-spec
-3dshockwave
-img2dds
-no_vsync
-dualscanlines
-rearm_timer
-targetinfo
-ship_choice_3d
-weapon_choice_3d
-warp_flash
-mod fsport-mediavps,fsport-str,fsport,mediavps_3612
-fullscreen_window
Building file index...
Found root pack 'C:\Games\Freespace 2\fsport-mediavps\FS1_Patch.vp' with a checksum of 0xd3f01eb5
Found root pack 'C:\Games\Freespace 2\fsport-mediavps\fsport-pit.vp' with a checksum of 0x5c650d0c
Found root pack 'C:\Games\Freespace 2\fsport-mediavps\mv_fsport.vp' with a checksum of 0xe86f1f2e
Found root pack 'C:\Games\Freespace 2\fsport-str\fsport-str-voice.vp' with a checksum of 0xe72dc0dc
Found root pack 'C:\Games\Freespace 2\fsport-str\fsport-str.vp' with a checksum of 0xf8a596d4
Found root pack 'C:\Games\Freespace 2\fsport\fsport-missions.vp' with a checksum of 0x73018100
Found root pack 'C:\Games\Freespace 2\fsport\fsport-str.vp' with a checksum of 0xf8a596d4
Found root pack 'C:\Games\Freespace 2\fsport\fsport3_3.vp' with a checksum of 0x4d97be5e
Found root pack 'C:\Games\Freespace 2\fsport\odeon_fs1.vp' with a checksum of 0x6b0eb146
Found root pack 'C:\Games\Freespace 2\fsport\sparky_hi_fs1.vp' with a checksum of 0x09e704a7
Found root pack 'C:\Games\Freespace 2\fsport\stu_fs1.vp' with a checksum of 0xa75a86ce
Found root pack 'C:\Games\Freespace 2\fsport\tango_fs1.vp' with a checksum of 0x82c24ecf
Found root pack 'C:\Games\Freespace 2\fsport\warble_fs1.vp' with a checksum of 0x0b608285
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack 'C:\Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Games\Freespace 2\fsport-mediavps\' ... 70 files
Searching root pack 'C:\Games\Freespace 2\fsport-mediavps\FS1_Patch.vp' ... 1 files
Searching root pack 'C:\Games\Freespace 2\fsport-mediavps\fsport-pit.vp' ... 7 files
Searching root pack 'C:\Games\Freespace 2\fsport-mediavps\mv_fsport.vp' ... 386 files
Searching root 'C:\Games\Freespace 2\fsport-str\' ... 0 files
Searching root pack 'C:\Games\Freespace 2\fsport-str\fsport-str-voice.vp' ... 943 files
Searching root pack 'C:\Games\Freespace 2\fsport-str\fsport-str.vp' ... 57 files
Searching root 'C:\Games\Freespace 2\fsport\' ... 6 files
Searching root pack 'C:\Games\Freespace 2\fsport\fsport-missions.vp' ... 211 files
Searching root pack 'C:\Games\Freespace 2\fsport\fsport-str.vp' ... 57 files
Searching root pack 'C:\Games\Freespace 2\fsport\fsport3_3.vp' ... 805 files
Searching root pack 'C:\Games\Freespace 2\fsport\odeon_fs1.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\fsport\sparky_hi_fs1.vp' ... 1230 files
Searching root pack 'C:\Games\Freespace 2\fsport\stu_fs1.vp' ... 1539 files
Searching root pack 'C:\Games\Freespace 2\fsport\tango_fs1.vp' ... 92 files
Searching root pack 'C:\Games\Freespace 2\fsport\warble_fs1.vp' ... 111 files
Searching root 'C:\Games\Freespace 2\mediavps_3612\' ... 11 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Advanced.vp' ... 1283 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' ... 228 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.vp' ... 1905 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' ... 2 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.vp' ... 1892 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Music.vp' ... 32 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' ... 13 files
Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.vp' ... 358 files
Searching root 'C:\Games\Freespace 2\' ... 30 files
Searching root pack 'C:\Games\Freespace 2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\Freespace 2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\Freespace 2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\Freespace 2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\Freespace 2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\Freespace 2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\warble_fs2.vp' ... 52 files
Found 35 roots and 18274 files.
Setting language to English
TBM => Starting parse of 'mv_core-lcl.tbm' ...
Initializing OpenAL...
Using 'Generic Software' as OpenAL sound device...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1440x900 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
OpenGL Vendor : NVIDIA Corporation
OpenGL Renderer : GeForce GT 335M/PCIe/SSE2
OpenGL Version : 3.3.0
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Using extension "GL_NV_vertex_program3".
Found special extension function "wglSwapIntervalEXT".
Initializing Shaders Manager...
Loading and compiling main shaders...
Compiling main shader -> main-v.sdr (null-v.sdr) / main-f.sdr (null-f.sdr) ...
Compiling main shader -> main-v.sdr (b-v.sdr) / main-f.sdr (b-f.sdr) ...
Compiling main shader -> main-v.sdr (b-v.sdr) / main-f.sdr (bg-f.sdr) ...
Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lb-f.sdr) ...
Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lbg-f.sdr) ...
Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lbgs-f.sdr) ...
Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lbs-f.sdr) ...
Compiling main shader -> main-v.sdr (le-v.sdr) / main-f.sdr (lbgse-f.sdr) ...
Compiling main shader -> main-v.sdr (le-v.sdr) / main-f.sdr (lbse-f.sdr) ...
Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfb-f.sdr) ...
Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfbg-f.sdr) ...
Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfbgs-f.sdr) ...
Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfbs-f.sdr) ...
Compiling main shader -> main-v.sdr (lfe-v.sdr) / main-f.sdr (lfbgse-f.sdr) ...
Compiling main shader -> main-v.sdr (lfe-v.sdr) / main-f.sdr (lfbse-f.sdr) ...
Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (null-f.sdr) ...
Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lg-f.sdr) ...
Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lgs-f.sdr) ...
Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (ls-f.sdr) ...
Compiling main shader -> main-v.sdr (le-v.sdr) / main-f.sdr (lgse-f.sdr) ...
Compiling main shader -> main-v.sdr (le-v.sdr) / main-f.sdr (lse-f.sdr) ...
Shaders Manager initialized.
Max texture units: 4 (32)
Max elements vertices: 1048576
Max elements indices: 1048576
Max texture size: 8192x8192
Can use compressed textures: YES
Texture compression available: YES
Using trilinear texture filter.
Using GLSL for model rendering.
Shader Version: 3.30 NVIDIA via Cg compiler
... OpenGL init is complete!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
TBM => Starting parse of 'mv_flak-sct.tbm' ...
TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
TBM => Starting parse of 'mv_exp-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'mv_music-mus.tbm' ...
TBM => Starting parse of 'mv_effects-mfl.tbm' ...
TBM => Starting parse of 'fs1_effects-mfl.tbm' ...
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-amr.tbm' ...
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
TBM => Starting parse of 'fs1_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
ANI Avenger_Impact with size 80x80 (37.5% wasted)
ANI Leech_Impact with size 80x80 (37.5% wasted)
TBM => Starting parse of 'mv_core-wep.tbm' ...
TBM => Starting parse of 'mv_effects-wep.tbm' ...
TBM => Starting parse of 'mv_assets-wep.tbm' ...
TBM => Starting parse of 'railguncycle-wep.tbm' ...
TBM => Starting parse of 'fs1_beampierce-wep.tbm' ...
TBM => Starting parse of 'fs1_effects-wep.tbm' ...
TBM => Starting parse of 'fs1_primaries-wep.tbm' ...
TBM => Starting parse of 'fs1_shockwave-wep.tbm' ...
TBM => Starting parse of 'fs1_missiles-wep.tbm' ...
TBM => Starting parse of 'fs1_tech-wep.tbm' ...
TBM => Starting parse of 'fsport-aip.tbm' ...
TBM => Starting parse of 'str-aip.tbm' ...
TBM => Starting parse of 'mv_effects-obt.tbm' ...
TBM => Starting parse of 'mv_core-shp.tbm' ...
TBM => Starting parse of 'mv_effects-shp.tbm' ...
TBM => Starting parse of 'mv_assets-shp.tbm' ...
TBM => Starting parse of 'fsport-turretangles-shp.tbm' ...
TBM => Starting parse of 'fsport-resetmodels-shp.tbm' ...
TBM => Starting parse of 'fsport-abtrails-shp.tbm' ...
TBM => Starting parse of 'str-hulks-shp.tbm' ...
TBM => Starting parse of 'HTLHades-shp.tbm' ...
TBM => Starting parse of 'fs1_models-shp.tbm' ...
TBM => Starting parse of 'fs1_shockwave-shp.tbm' ...
TBM => Starting parse of 'fs1_trails-shp.tbm' ...
TBM => Starting parse of 'fsport-shp.tbm' ...
TBM => Starting parse of 'mv_core-hdg.tbm' ...
TBM => Starting parse of 'fsport-reticle-hdg.tbm' ...
TBM => Starting parse of 'mv_root-hdg.tbm' ...
TBM => Starting parse of 'mv_effects-str.tbm' ...
TBM => Starting parse of 'str-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 18x24 (25.0% wasted)
MediaVPs: Flaming debris script loaded!
MediaVPs: Explosions script loaded!
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 1183
TrackIR Init Failed - 1
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 18x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
ANI 2_main1-m1.ani with size 298x368 (28.1% wasted)
ANI 2_main1-m2.ani with size 187x224 (12.5% wasted)
ANI 2_main1-d1.ani with size 110x123 (3.9% wasted)
ANI 2_main1-d6.ani with size 91x72 (43.8% wasted)
ANI 2_main1-d3.ani with size 234x210 (18.0% wasted)
ANI 2_main1-d4.ani with size 293x165 (35.5% wasted)
ANI 2_main1-d5.ani with size 136x234 (8.6% wasted)
ANI 2_main1-d2.ani with size 163x118 (7.8% wasted)
Got event GS_EVENT_CAMPAIGN_ROOM (54) in state GS_STATE_MAIN_MENU (1)
Frame 0 too long!!: frametime = 0.282 (0.282)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_CAMPAIGN_ROOM (42)
ANI 2_main2-m3.ani with size 264x141 (44.9% wasted)
ANI 2_main2-m1.ani with size 171x192 (25.0% wasted)
ANI 2_main2-m2.ani with size 275x184 (28.1% wasted)
ANI 2_main2-d1.ani with size 208x98 (23.4% wasted)
ANI 2_main2-d6.ani with size 112x99 (22.7% wasted)
ANI 2_main2-d3.ani with size 347x329 (35.7% wasted)
ANI 2_main2-d4.ani with size 104x101 (21.1% wasted)
ANI 2_main2-d5.ani with size 176x115 (10.2% wasted)
ANI 2_main2-d2.ani with size 211x195 (23.8% wasted)
Frame 0 too long!!: frametime = 0.270 (0.270)
Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
Techroom successfully initialized, now changing tab...
Loading model 'fighter01.pof'
IBX: Found a good IBX to read for 'fighter01.pof'.
IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x4024384c -- "fighter01.pof"
Frame 0 too long!!: frametime = 2.058 (2.058)
Frame 0 too long!!: frametime = 0.300 (0.300)
Loading model 'fighter04.pof'
IBX: Warning! Found invalid IBX file: 'fighter04.ibx'
IBX: Starting a new IBX for 'fighter04.pof'.
Frame 0 too long!!: frametime = 2.965 (2.965)
Loading model 'fighter05.pof'
IBX: Found a good IBX to read for 'fighter05.pof'.
IBX-DEBUG => POF checksum: 0xa71b2202, IBX checksum: 0x3609e72e -- "fighter05.pof"
Frame 0 too long!!: frametime = 0.903 (0.903)
Loading model 'fighter06.pof'
IBX: Found a good IBX to read for 'fighter06.pof'.
IBX-DEBUG => POF checksum: 0xc5eced1d, IBX checksum: 0xa550d138 -- "fighter06.pof"
Frame 0 too long!!: frametime = 0.839 (0.839)
Loading model 'fighter13.pof'
IBX: Found a good IBX to read for 'fighter13.pof'.
IBX-DEBUG => POF checksum: 0x1ded4cfa, IBX checksum: 0x991bd889 -- "fighter13.pof"
Frame 0 too long!!: frametime = 1.238 (1.238)
TECH ROOM: Dumping excess ship textures...
Loading model 'Angel.pof'
IBX: Starting a new IBX for 'Angel.pof'.
Frame 0 too long!!: frametime = 7.664 (7.664)
TECH ROOM: Dumping excess ship textures...
Loading model 'bomber01.pof'
IBX: Warning! Found invalid IBX file: 'bomber01.ibx'
IBX: Starting a new IBX for 'bomber01.pof'.
WARNING: "Couldn't open texture 'bomber01-00b' referenced by model 'bomber01.pof'" at modelread.cpp:2274
Int3(): From c:\temp\fs2_final_export\code\globalincs\windebug.cpp at line 1277