Author Topic: Reunion of Freespaceholics  (Read 25108 times)

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Offline Beskargam

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Re: Reunion of Freespaceholics
Uh well, this is akward. Battuta is correct. I was comparing and picking apart two different trailers

Also this looks like its gearing up to be a public witch burning, so let's not go there please
« Last Edit: October 29, 2012, 08:38:55 am by Beskargam »

 

Offline General Battuta

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Re: Reunion of Freespaceholics
Nah it's cool. jg18 is a smart cool guy, this is just a little snippy back and forth over a misunderstanding. And it's possible his criticism of the trailer stands even without your post.

 

Offline jg18

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Re: Reunion of Freespaceholics
All right, I'm sorry, I somehow misread his post.

 
Re: Reunion of Freespaceholics
The first rule of communication is, "You are making someone feel what you feel".
So what is it you are feeling?
Let your feelings flow through your art.
Be content with your first steps. Your art will be coherent with time.
The let your feelings flow again. This time focusing on making others feel what you feel. Here is where you will make mistakes but that's O.K.
The last time you will be more your self and you will clearly make others feel what you wanted them to feel.
Now you would be able to team up with others and balance what they want others to feel and create a better work.
Create a trailer with a few emotional concepts in it, flowing one after each other. Not just a trailer. But a Mini-Movie about how you feel of the different things you like about FS2. Something you are proud of. The rest will follow.

 
Re: Reunion of Freespaceholics
List the things you like about FS2. Not as a game designer, but as a player.

 

Offline MatthTheGeek

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Re: Reunion of Freespaceholics
The line is blurry, tbh. I like FS as a modder because it offers so much freedom to do stuff, and I like FS as a player because there's so much different stuff to play, which is the direct consequence of the first thing.
People are stupid, therefore anything popular is at best suspicious.

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Re: Reunion of Freespaceholics
That's great, you are being honest. being Honest is the first step. Try listing them and see what happens. Lets see where your thoughts and likes take us. Then we will know what we need o create.

 
Re: Reunion of Freespaceholics
Two things I liked in the original FS2. After learning of aspect seeking missiles and targeting, the designers put the player in a situation where that was useless. And also having the player play a Tag Team anti fighter beam fight.  I think that was clever.
What experiences in the new Mods you believe players would enjoy?

 

Offline Apollo

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Re: Reunion of Freespaceholics
I liked the Antagonist for its unique gameplay. Using subspace as a combat mechanic was brilliant. :)

WiH has a capship command mission and some other new gameplay elements. It's also notable for having non-retarded AI, and both Blueplanets are notable for having some possibly-supernatural elements.
« Last Edit: November 03, 2012, 01:38:11 pm by Apollo »
Current Project - Eos: The Coward's Blade. Coming Soon (hopefully.)

 

Offline General Battuta

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Re: Reunion of Freespaceholics
WiH has a capship command mission and some other new gameplay elements. It's also notable for having non-retarded AI, and both Blueplanets are notable for having some possibly-supernatural elements.

Definitely not, at least by the standards of SF

 

Offline Apollo

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Re: Reunion of Freespaceholics
WiH has a capship command mission and some other new gameplay elements. It's also notable for having non-retarded AI, and both Blueplanets are notable for having some possibly-supernatural elements.

Definitely not, at least by the standards of SF

Science fiction and fantasy are actually not that far apart from each other-the main difference is that sci-fi has more technology and it usually has no blatant magic. However, it sometimes includes technologies and and realms that are so far away from our understanding of the laws of physics that they might as well be.

Major spoilers:
Spoiler:
Now, Blueplanet has many elements that could be considered supernatural. For example, Samuel Bei comes back from the dead. It's possible that the Vishnans did this, but then you could argue that their ability to do that would be supernatural.

The Vishnans also have the ability to psychically interact with and manipulate Human minds. Psychic powers such as these exist completely outside of our current understanding of physics, and that makes them a fantastic element. Consider also that many fantasy stories have psychic abilities. The wizards in fantasy also use their minds to manipulate reality, which could be considered a psychic ability.

Some Terrans and Vasudans also have the ability to receive visions from Shivans and Vishnans.

Now, you can try to make it sound scientific--and you are right to--but psychic powers are still essentially magical.

Also, aren't the Vishnans energy beings? As far as we know, no lifeform in the real world can be made only of energy, unless you consider matter a form of energy.

Vishnu is another possibly fantastic element. He exists outside of time, and he seems to have godlike power. Both of these seriously stretch the bounds of reality as we know it.
Of course, I might be wrong. Any sufficiently advanced technology is indistinguishable from magic, and all of these elements could possibly be explained away somehow.

I'm just saying, Blueplanet sometimes looks like science fantasy instead of just regular science fiction.
Current Project - Eos: The Coward's Blade. Coming Soon (hopefully.)

 

Offline General Battuta

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Re: Reunion of Freespaceholics
I don't want to keep touting my ~published author~ cred here since I barely qualify as published, but as a writer of science fiction and fantasy, I am pretty well aware of their interstitial nature.

Your spoilered text ranges from understandable misinterpretations to bad misunderstandings. I'm happy to talk about it further in the BP forum, though, of course, I have to warn you about the futility of debate when one side has all the information and the other doesn't.

All FreeSpace campaigns are scientifically implausible, but there is nothing strictly supernatural at work in FS1/FS2 - just soft SF conveniences like subspace and really odd dynamics. BP holds to that, and although the soft SF contrivances cover a broader domain, it's still a little harder than your average episode of Star Trek.

(you should spend some more time in the techroom)

e: If everything you said in your spoiler text were true I wouldn't particularly like BP, so I'm pretty glad you're wrong!

 

Offline Apollo

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Re: Reunion of Freespaceholics
Your spoilered text ranges from understandable misinterpretations to bad misunderstandings. I'm happy to talk about it further in the BP forum, though, of course, I have to warn you about the futility of debate when one side has all the information and the other doesn't.

Ok, then I'll debate this in the BP forum. I'll probably get my ass whooped, of course, but it should be an interesting conversation.

EDIT: I did.
« Last Edit: November 05, 2012, 05:07:42 am by Apollo »
Current Project - Eos: The Coward's Blade. Coming Soon (hopefully.)

 
Re: Reunion of Freespaceholics
During Game play in FS2. One learns to fly a fighter. When that's not enough, one gets a faster fighter. When that's not enough one gets a bomber to strike at a Capital Ship. Then you see a demonstration of the value of having a Capital Ship. But having done so, then witnessing the vulnerability of Capital Ships and the need for fighters. A rock vs. paper vs. scissors situation.
In BP one does not quite get that.
In Sync I did like the story and Its' campaign style.

 

Offline General Battuta

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Re: Reunion of Freespaceholics
In BP one does not quite get that.

In BP (and DE) one gets to fly the capital ship

I think we already have a pretty great trailer, though.

 
Re: Reunion of Freespaceholics
The BP trailers are awesome. I loved them.
But I may be prudent to show the Human struggle. Human emotions and Ideology struggles, that draw one to the characters. The FS2 Creators used Bosh's monologues for that. But the FS2 does not come with a movie maker with Characters and bridge backdrops. It would be a nice tool for campaign makers to tell the background of Characters. Limiting the need for in game chat to describe the cultural, family and emotional backgrounds. using in game chat instead to show reactions of the Characters to new situations. Does the new interaction bring out the normal projected emotion? Or does promote a degeneration in the Characters personality or Improve it. You highlight and preview history: but the player experiences the change.
And also show "what is the adventure of playing the campaign". The fun stuff the a pilot would enjoy. The original FS2 intro showed both a great Capital ship battle and an epic dog fight battle that made one want to play the game. The "Bastion Dies", there was a little dogfight too.

 

Offline An4ximandros

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Re: Reunion of Freespaceholics
Problem is that you need CGI assets, and those are either cheap trash or millennial effort HQ when done for free.

Take BP for example, they use the vidcoms that are ripped straight out of Supreme Commander simply because it's the best they can get.
This is still a mod, done on free time and sheer willpower. And Darius' seekret Nagari mind enslaving powers!

Edit: Uh, why did this became a BP thread all of a sudden? I just noticed that...
« Last Edit: November 06, 2012, 08:55:51 pm by An4ximandros »

 

Offline Mongoose

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Re: Reunion of Freespaceholics
I wonder if there's any way to use the Source Filmmaker tool to rig up some head animations, since it has all that cool facial-manipulation stuff.  Of course then you'd run the risk of Bill from Left 4 Dead barking orders at Gordon Freeman. :D

Pootis bomber here!

 

Offline Black Wolf

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Re: Reunion of Freespaceholics
There're always these. :pimp:
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Offline NGTM-1R

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Re: Reunion of Freespaceholics
Of course then you'd run the risk of Bill from Left 4 Dead barking orders at Gordon Freeman. :D

Pootis bomber here!

Axem needs to hire you as an idea guy for future releases of JAD.
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