Whelp, this thread makes it evident we should shutdown everything and HLP should turn into a gaming forum! 
On all seriousness I've been kinda bored of Freespace, too many people are conservative enough to hail Volition as: "The Gods of Gaming Development (TM)" and refuse to even consider the fact that Volition made a game for 1999 and that we should evolve from and not stagnate by remaining 90% what Volition made (which they wouldn't today.) This close minded idea almost completely invalidates the whole point of the SCP into which many people have poured their souls into.
We need more original campaigns that shake the game-play, we should drop the whole dogfight in space attitude and make something interesting and cool only possible IN SPACE!
Or at least a new art style plz, I'm bored as heck from the old Volition style soulless, colorless texturing from a 1999 game.
I'd like to add I also believe all Zods should be worshiped as our true lords and masters. SA-VASUDA!
EDIT: If my wording offends someone I apologize, it was not the intention.
I do not know what campaigns you have played, so forgive me if I assume you haven't played the following campaigns:
Wings of Dawn: Completely unique universe! New aliens to make friends with and blow up.
The Antagonist: Again, completely unique universe! Uses community ships and assets to create something that is both very fun and tugs at your brain.
Just Another Day: Okay, biased cause its mine. But its been my own goal to make it fun, and then make it funny. In other campaigns that I've lent myself to, I try to follow the same ethos. Fun first, then we do other things to enhance it.
Things like BP do follow the "traditional" FreeSpace model (in that you have the pre-established gameplay that you might find boring), but the missions try to go beyond that. It's just not Escort Mission #4457, its trying to capture the player in a new way to play and see the universe.
And just in general to the people who spend all their time making other mods with no time to play any others: I do salute your sacrifice! I really wish to see what you all come up with. But if at some point you want a break, or feel that you're burning out by doing too much, there's nothing wrong to see what everyone else has done. You might find inspiration from others work that you might not have come to in a vacuum. After playing The Antagonist, I really liked how the missions were structured. The boss fights were segregated from the shoot em up parts of the campaign, which means losing at the boss, doesn't mean replaying the entire mission over (oh hey some missions of JAD, nice of you to make me die at the very end). That's something I've been building into my missions now.
But don't burn yourself out totally if you can help it*.

We're not as big as the modding communities for minecraft or half life. People who cease to play FreeSpace hurt us a lot more.
*And by that I don't mean, if you give up you're a traitor. People like Sushi have done great works and, with their own RL things going on, deserve a retirement.