I agree. There's absolutely nothing wrong with the FREDing of the tutorial, or the execution, or the ambience or anything like that, but the progression was not, imho, adapted for first-time players that would like to get in the action as fast as possible with only the most basic required keys to play correctly.
Ideally, maybe the tutorial should even be a separate campaign so players can go back to it easily after one or two mission in order to learn more advanced commands, without having to go through the mission simulator they most likely don't even know exists.