Author Topic: Alternative approach to cloaking  (Read 3312 times)

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Offline aldo_14

  • Gunnery Control
  • 213
Alternative approach to cloaking
Ok, I've been working on a cloaked ship using subobjects, with some success.

However, I need to repair a phsyical subsystem so it becomes visible again - which is probably impossible  

So what i thought was, you could get a small fighter (well, actually a bomber is neeeded for this), and place a turret inside at the exact centre of it.  Sounds stupid, yeah?

But, then you create a new beam weapon with a large black/ v.dark blue warmup glow, which lasts for say 55 seconds, and an incredibly short beam.

So, when you press a button, the internal turret fires in the fighter.  This creates a large black sphere (the warmup) around the fighter for the warm-up time, making it look 'black' - cloaked.

So what do you think?  If this could work, you could create different beams with alternate warm-up glows for different colours of nebula, etc  

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Alternative approach to cloaking
I don't think you can have alternative charging up glow. If you change one glow, you change all glows.

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venom2506
Member of the Robotech mod for FS2

and of Hidden Terror, the Shivan campaign
SCREW CANON!

 

Offline aldo_14

  • Gunnery Control
  • 213
Alternative approach to cloaking
 
Quote
Originally posted by venom2506:
I don't think you can have alternative charging up glow. If you change one glow, you change all glows.


Yeha, but I'm pretty sure you can change the colour of it  


 
Alternative approach to cloaking
vwry good idea, but here's this.  it would only be effctive in space missions.  in nebulas the large black spere would be very obvious.  if you made it transparent, the ship would be visible, too.  not sure how to go about this at all.

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Zeta Leader

death comes quickly to those who fail
Zeta Leader

death comes quickly to those who fail

 

Offline aldo_14

  • Gunnery Control
  • 213
Alternative approach to cloaking
 
Quote
Originally posted by zeta_leader:
vwry good idea, but here's this.  it would only be effctive in space missions.  in nebulas the large black spere would be very obvious.  if you made it transparent, the ship would be visible, too.  not sure how to go about this at all.



Well, here's the clever bit - you create multiple beam weapons with different warm-up colours - i.e. blue for use in a blue nebula.

Of, course this may not be exactly ideal, I've not tried it yet  

  

Offline KillMeNow

  • The Empire Lives
  • 28
Alternative approach to cloaking
hmmm it wouldn't work in the nebula cause it would be a solid colour - in even in space you have a prob cause black is transparent in effects - so it would have to be slightly off black which might be enough to make it visable even in space but maybe not - also when flying in front ofnebulas in tha back ground black does becomne rather obvious
ARGHHH

 

Offline aldo_14

  • Gunnery Control
  • 213
Alternative approach to cloaking
Yeah.  I'm still trying to get the other method to work at the moment.

 

Offline Fattony

  • Banned
  • 26
Alternative approach to cloaking
You press button X and a big black sphere docks with ship Y thus rendering it invisible unless you got inside the sphere. You press button Z and the sphere un-docks making the ship visible again. You set the sphere to follow ship Y so its always on hand. Tada.

 

Offline Fattony

  • Banned
  • 26
Alternative approach to cloaking
If you want the ship to be targetable but not visible then set the sphere to be invisible and
when
has docked
ship-visible
sphere

and the reverse when undocked.


Cloaks don't work in nebulas. Too much light data for any field to calculate and compensate for.

 

Offline aldo_14

  • Gunnery Control
  • 213
Alternative approach to cloaking
 
Quote
Originally posted by Fattony:
You press button X and a big black sphere docks with ship Y thus rendering it invisible unless you got inside the sphere. You press button Z and the sphere un-docks making the ship visible again. You set the sphere to follow ship Y so its always on hand. Tada.

You know, that is a damn good idea.  Especially as you could use it for existing models by simply adding a dockpoint to the center.

Of course, there may be collision detection, visibility or firing problems in being within another object, but it's worth a shot.

 

Offline Snipes

  • 29
    • http://freespace.volitionwatch.com/us
Alternative approach to cloaking
but then the ship would remain stationary, no? Has anyone ever docked a ship to a fighter and had it fly around? I dunno the effects of that...  Did they do it in fs1 with the dragon? I don't remember... Steak? Help?
     
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Newsie, Modder, Slave to Asta
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"Snipes... Is The Dark Continent."

 

Offline aldo_14

  • Gunnery Control
  • 213
Alternative approach to cloaking
 
Quote
Originally posted by Snipes:
but then the ship would remain stationary, no? Has anyone ever docked a ship to a fighter and had it fly around? I dunno the effects of that...  Did they do it in fs1 with the dragon? I don't remember... Steak? Help?

hmm... the support ship can't stay docked when you move.


 

Offline QXMX

  • 28
Alternative approach to cloaking
 
Quote
Originally posted by aldo_14:

Of course, there may be collision detection, visibility or firing problems in being within another object, but it's worth a shot.

You could flip the normals of the sphere.  As long as it's completely black, and then destroy it instead of undocking with no damage.  Then just recreate as necessary.

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Offline morris13

  • New Marshal in town...
  • 27
Alternative approach to cloaking
 
Quote
Originally posted by aldo_14:
hmm... the support ship can't stay docked when you move.

I'm not sure thats true... usually when the support ship is docked I can still move (slowly) and turn/shoot cannons as much as I want.
If it aint broke, break it!

 

Offline Snipes

  • 29
    • http://freespace.volitionwatch.com/us
Alternative approach to cloaking
yeah, but if you want to hunt down shivans while docked with something, it'll rip off, no?
     
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United Space
Newsie, Modder, Slave to Asta
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"Snipes... Is The Dark Continent."

 

Offline morris13

  • New Marshal in town...
  • 27
Alternative approach to cloaking
usually it only undocks if I hit the afterburners.
If it aint broke, break it!

 

Offline Snipes

  • 29
    • http://freespace.volitionwatch.com/us
Alternative approach to cloaking
Oh, that's my prob, I use afterbuners as my primary thrusters...    Really, don't let the rolleyes fool you
     
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United Space
Newsie, Modder, Slave to Asta
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"Snipes... Is The Dark Continent."

 
Alternative approach to cloaking
couldn't you change the flags around so that the fightr is read as a cargo transport, and the sphere as a cargo container?    I know this makes no sense in the game, but it would help on the stability of the sphere.  btw, even if the normals are filpped, you won't be able to shoot through.  so it will have a drawback, which is good.  you wouldn't want to have an all-powerful fighter that nothing could destroy (well, you would, but only if it was on your side   ).

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Zeta Leader

death comes quickly to those who fail
Zeta Leader

death comes quickly to those who fail