Author Topic: What does this mean  (Read 3612 times)

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Offline Legate Damar

  • Keeping up with the Cardassians
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  • Hail Cardassia!
Running debug FRED, got this:

Code: [Select]
Assert: idx < (int)GL_vertex_buffers.size()
File: gropengltnl.cpp
Line: 420

ntdll.dll! KiFastSystemCallRet
kernel32.dll! WaitForSingleObject + 18 bytes
fred2_open_3_6_14_DEBUG_NO-SSE.exe! SCP_DumpStack + 354 bytes
fred2_open_3_6_14_DEBUG_NO-SSE.exe! WinAssert + 208 bytes
fred2_open_3_6_14_DEBUG_NO-SSE.exe! gr_opengl_destroy_buffer + 88 bytes
fred2_open_3_6_14_DEBUG_NO-SSE.exe! model_unload + 1414 bytes
fred2_open_3_6_14_DEBUG_NO-SSE.exe! model_free_all + 102 bytes
fred2_open_3_6_14_DEBUG_NO-SSE.exe! doexit + 266 bytes
fred2_open_3_6_14_DEBUG_NO-SSE.exe! exit + 18 bytes
fred2_open_3_6_14_DEBUG_NO-SSE.exe! Warning + 701 bytes
fred2_open_3_6_14_DEBUG_NO-SSE.exe! read_model_file + 12900 bytes
fred2_open_3_6_14_DEBUG_NO-SSE.exe! model_load + 754 bytes
fred2_open_3_6_14_DEBUG_NO-SSE.exe! ship_create + 331 bytes
fred2_open_3_6_14_DEBUG_NO-SSE.exe! create_ship + 82 bytes
fred2_open_3_6_14_DEBUG_NO-SSE.exe! create_player + 151 bytes
fred2_open_3_6_14_DEBUG_NO-SSE.exe! reset_mission + 56 bytes
fred2_open_3_6_14_DEBUG_NO-SSE.exe! create_new_mission + 35 bytes
fred2_open_3_6_14_DEBUG_NO-SSE.exe! fred_init + 965 bytes
fred2_open_3_6_14_DEBUG_NO-SSE.exe! CFREDView::OnCreate + 103 bytes
fred2_open_3_6_14_DEBUG_NO-SSE.exe! CWnd::OnWndMsg + 2076 bytes
fred2_open_3_6_14_DEBUG_NO-SSE.exe! CWnd::WindowProc + 50 bytes
fred2_open_3_6_14_DEBUG_NO-SSE.exe! AfxCallWndProc + 240 bytes
fred2_open_3_6_14_DEBUG_NO-SSE.exe! AfxWndProc + 166 bytes
USER32.dll! GetWindowLongW + 1203 bytes
USER32.dll! EnumDisplayMonitors + 146 bytes
USER32.dll! ReleaseDC + 125 bytes
USER32.dll! CharNextW + 757 bytes
ntdll.dll! KiUserCallbackDispatcher + 46 bytes
USER32.dll! CharNextW + 1070 bytes
USER32.dll! CreateWindowExA + 51 bytes
fred2_open_3_6_14_DEBUG_NO-SSE.exe! AfxCtxCreateWindowExA + 163 bytes
fred2_open_3_6_14_DEBUG_NO-SSE.exe! CWnd::CreateEx + 332 bytes
fred2_open_3_6_14_DEBUG_NO-SSE.exe! CWnd::Create + 153 bytes
fred2_open_3_6_14_DEBUG_NO-SSE.exe! CFrameWnd::CreateView + 352 bytes
fred2_open_3_6_14_DEBUG_NO-SSE.exe! CFrameWnd::OnCreateClient + 40 bytes
fred2_open_3_6_14_DEBUG_NO-SSE.exe! CFrameWnd::OnCreateHelper + 57 bytes
fred2_open_3_6_14_DEBUG_NO-SSE.exe! CFrameWnd::OnCreate + 88 bytes
fred2_open_3_6_14_DEBUG_NO-SSE.exe! CMainFrame::OnCreate + 55 bytes
fred2_open_3_6_14_DEBUG_NO-SSE.exe! CWnd::OnWndMsg + 2076 bytes
fred2_open_3_6_14_DEBUG_NO-SSE.exe! CWnd::WindowProc + 50 bytes
fred2_open_3_6_14_DEBUG_NO-SSE.exe! AfxCallWndProc + 240 bytes
fred2_open_3_6_14_DEBUG_NO-SSE.exe! AfxWndProc + 166 bytes
USER32.dll! GetWindowLongW + 1203 bytes
USER32.dll! EnumDisplayMonitors + 146 bytes
USER32.dll! ReleaseDC + 125 bytes
USER32.dll! CharNextW + 757 bytes
ntdll.dll! KiUserCallbackDispatcher + 46 bytes
USER32.dll! CharNextW + 1070 bytes
USER32.dll! CreateWindowExA + 51 bytes
fred2_open_3_6_14_DEBUG_NO-SSE.exe! AfxCtxCreateWindowExA + 163 bytes
fred2_open_3_6_14_DEBUG_NO-SSE.exe! CWnd::CreateEx + 332 bytes
fred2_open_3_6_14_DEBUG_NO-SSE.exe! CFrameWnd::Create + 225 bytes
fred2_open_3_6_14_DEBUG_NO-SSE.exe! CFrameWnd::LoadFrame + 318 bytes
fred2_open_3_6_14_DEBUG_NO-SSE.exe! CDocTemplate::CreateNewFrame + 388 bytes
fred2_open_3_6_14_DEBUG_NO-SSE.exe! CSingleDocTemplate::OpenDocumentFile + 370 bytes
fred2_open_3_6_14_DEBUG_NO-SSE.exe! CDocManager::OnFileNew + 348 bytes
fred2_open_3_6_14_DEBUG_NO-SSE.exe! CWinApp::OnFileNew + 37 bytes
fred2_open_3_6_14_DEBUG_NO-SSE.exe! CFREDApp::InitInstance + 1582 bytes
fred2_open_3_6_14_DEBUG_NO-SSE.exe! AfxWinMain + 132 bytes
fred2_open_3_6_14_DEBUG_NO-SSE.exe! WinMain + 26 bytes
fred2_open_3_6_14_DEBUG_NO-SSE.exe! __tmainCRTStartup + 358 bytes
fred2_open_3_6_14_DEBUG_NO-SSE.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes

 
It means you need to post your fred2_open.log :P You can find it next to your fs2_open.log.

 

Offline Legate Damar

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Here it is

[attachment deleted by a basterd]

 

Offline Droid803

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Why are you loading INFR1 and WoD. That just sounds like a horrible idea.
Pick the one your mod shares more assets with as a dependency and copy the required assets from the other.
(´・ω・`)
=============================================================

 

Offline Legate Damar

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The mod I'm running is just a test mod where I throw stuff together and test it out, not my actual mod that I'll compile separately with all of the assets. I just use it to test stuff. It's worked find and didn't have this error before so this is not the problem. I just added a new ship to the tables and got this. I just want to know what causes it.

 

Offline Droid803

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No. You fix it now first. Even if it works fine. Even if you just want to test stuff. Don't do it again, because just because it "worked" before, if its built in such a flimsy way you cannot rule out that that table entry you added just caused some sort of violent conflict that resulted in that assert. Now, I'm not saying that is necessarily the case but if you want people to help you debug, have a clean mod setup first.

Also that table entry you added could be helpful.
(´・ω・`)
=============================================================

 

Offline Legate Damar

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Code: [Select]
$Name: SC Raguel
$Short name: SCruiseINF
$Species: Shivan
+Tech Description:
XSTR("The Raguel is extremely well-armed for a cruiser. With several medium, small and AAA beam cannons, it is preferred that a capital ship destroy this heavy vessel from as great a distance as possible. It exceeds the performance of our cruisers, although lacking in speed somewhat.", -1)
$end_multi_text
$POF file: SCruiseINF.pof
$Detail distance: (0, 800, 1200, 7000)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 1.0
$Max Velocity: 0.0, 0.0, 30.0
$Rotation time: 110.0, 110.0, 75.0
$Rear Velocity: 0.0
$Forward accel: 10.0
$Forward decel: 5.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 100.0
$Expl outer rad: 600.0
$Expl damage: 200.0
$Expl blast: 2000.0
$Expl Propagates: YES
$Shockwave Speed: 600.0
$Shockwave Count: 2
$Default PBanks: ()
$Default SBanks: ()
$SBank Capacity: ()
$Shields: 0
$Power Output: 100.0
$Max Oclk Speed: 60.0
$Max Weapon Eng: 100.0
$Hitpoints: 40000
$Armor type: Shivan
$Flags: ( "cruiser" )
$AI Class: Shivan
$Afterburner: NO
$Countermeasures: 0
$Scan time: 15000
$EngineSnd: 134
$Closeup_pos: 0.0, 0.0, -279
$Closeup_zoom: 0.83
$Score: 300
$Subsystem: turret01,3,1.0
 $Default PBanks: ( "MRed" )
$Subsystem: turret02,1,1.0
 $Default PBanks: ( "Shivpulse" )
$Subsystem: turret03,1,1.0
 $Default PBanks: ( "Shivpulse" )
$Subsystem: turret04,2,1.0
 $Default PBanks: ( "SRed" )
$Subsystem: turret05,2,1.0
 $Default PBanks: ( "SRed" )
$Subsystem: turret06,1,1.0
 $Default PBanks: ( "Shivpulse" )
$Subsystem: turret07,1,1.0
 $Default PBanks: ( "Shivpulse" )
$Subsystem: turret08,2,1.0
 $Default PBanks: ( "HYPER Anti-Fighter Beam" )
$Subsystem: turret09,2,1.0
 $Default PBanks: ( "HYPER Anti-Fighter Beam" )
$Subsystem: turret10,1,1.0
 $Default PBanks: ( "HYPER Anti-Fighter Beam" )
$Subsystem: turret11,1,1.0
 $Default PBanks: ( "HYPER Anti-Fighter Beam" )
$Subsystem: turret12,1,1.0
 $Default PBanks: ( "HYPER Anti-Fighter Beam" )
$Subsystem: turret13,1,1.0
 $Default PBanks: ( "HYPER Anti-Fighter Beam" )
$Subsystem: turret14,2,1.0
 $Default PBanks: ( "SRed" )
$Subsystem: turret15,1,1.0
 $Default PBanks: ( "Kinetic Pulse" )
$Subsystem: turret16,2,1.0
 $Default PBanks: ( "SRed" )
$Subsystem: turret17,2,1.0
 $Default PBanks: ( "SRed" )
$Subsystem: turret18,2,1.0
 $Default PBanks: ( "SRed" )
$Subsystem: sensors, 5,0.0
$Subsystem: communication, 3,0.0
$Subsystem: engine, 5,0.0
 $Engine Wash: Default150
$Subsystem: weapons, 3,0.0
$Subsystem: navigation, 2.5,0.0
$Subsystem: reactor, 2.5,0.0

 

Offline Droid803

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You sure that's not conflicting with the existing SC Raguel entry in INF? (See: this is precisely what I mean about possible conflicts with regards to that absolutely stupid mod setup you have)
(´・ω・`)
=============================================================

 

Offline Legate Damar

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It works fine ingame, I only get the error on the debug build. And the tables I'm using override the Inferno tables so it doesn't use them, it just takes the model and textures from the Inferno folder. However I'll try setting up another test mod with the Raguel assets and not using Inferno for the secondarylist and see if the problem persists.

 

Offline MatthTheGeek

  • Captain Obvious
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  • Frenchie McFrenchface
"It works fine" is not an answer to "incredibly stupid mod setup".
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Legate Damar

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It's not a real mod, I just use it to experiment with stuff.

 

Offline Dragon

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I advise you to extract all you need into the testbed mod folder (unless you want a dependency or are very low on HD space), this would help make things much cleaner and easier to debug. I tell you that as a guy very experienced in making testbeds. :)

 

Offline Legate Damar

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I said I was going to do that.

 

Offline blowfish

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  • Join the cult of KILL MY ROUTER!!!!!!!!!!1
Errors like this are very hard to trace.  This is especially true if your mod is a mess (from experience), which is why you should probably take the advice other people have given in this thread.  If you want some advice I'd say start with fixing those two warnings you see in the log, particularly the second one.

 

Offline redsniper

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A Bajoran would have known better.
"Think about nice things not unhappy things.
The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

Hard Light Productions:
"...this conversation is pointlessly confrontational."

 

Offline Legate Damar

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Bajoran scum, they would probably ask the Prophets to make a mod for them since they're so lazy.

 

Offline Lorric

  • 212
Bajoran scum, they would probably ask the Prophets to make a mod for them since they're so lazy.

They seemed pretty proactive in kicking your kind off of Bajor...  :D

 

Offline Legate Damar

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We left of our own free will (and the damned Federation)

 

Offline Lorric

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We left of our own free will (and the damned Federation)

Damar has a deep, irrational hatred of Bajorans.


 

Offline yuezhi

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brings back memories doesn't it lorric? :P
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