Author Topic: need help with raptor launches  (Read 799 times)

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need help with raptor launches
Hi all,

I am making some new missions. But now I am stuck writing some raptor launches.
The mission begins with all ships set to immobile, if you pres "/" the raptors are set mobile one by one and move by coordinate manipulation, your ship is set mobile as well, the raptors jump after a couple of seconds.

But when I start the mission, the raptors all turn over 90 degrees! So when I press "/" they start colliding with the hangar walls.
I really don't understand why they do this.

Does anyone know how to fix this?
I've attached the mission file to this post.

thanks in advance.

[attachment deleted by a basterd]

 

Offline karajorma

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Re: need help with raptor launches
Without looking, are the Raptors in a wing? Cause if they are, they might be trying to get into formation. The AI has a bad habit of doing that at times.
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Re: need help with raptor launches
Nope, they are all single raptors, because I wanted to make them launch and jump a couple of (mili) seconds after each other.
Maybe it's important to know the raptors all turn exactly to the same coordinates?

By the way, I've made quite a nebulea filled background (17 bitmaps and 2 suns), but I don't know how to make all of those bitmaps dissapear when you jump. :sigh: Is it even possible?
I have figured out how to change the skybox, lighting and ships dissapearing/apearing.

[edit] I get the bitmaps to dissapear and sun to dissapear now, but am I right that for the jump back you need to type every bitmap into the event editor again??  :shaking: If that's the case I'll just let the battlestar jump to you instead  :lol:

[second edit] I can't select the SEXPs add-sun-bitmap and add-background-bitmap, is there something special you need to do for those?
« Last Edit: December 25, 2012, 01:43:00 pm by kedrednael »

 

Offline karajorma

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Re: need help with raptor launches
Add a variable. They back up the index of the added bitmap to a variable. It might be an idea to make this optional.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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